expand old split-89 palette to 176 colors
(by adding more hues, now has all 24 in 7 shades each plus 5 greys)
110
init.lua
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@ -41,26 +41,6 @@ else
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S = function(s) return s end
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end
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-- helper functions for other mods that use this one
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unifieddyes.HUES = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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unifieddyes.HUES_WITH_GREY = table.copy(unifieddyes.HUES)
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table.insert(unifieddyes.HUES_WITH_GREY, "grey")
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-- the names of the various colors here came from http://www.procato.com/rgb+index/
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unifieddyes.HUES_EXTENDED = {
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@ -90,6 +70,13 @@ unifieddyes.HUES_EXTENDED = {
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{ "crimson", 0xff, 0x00, 0x40 }
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}
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unifieddyes.HUES_WITH_GREY = {}
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for _,i in ipairs(unifieddyes.HUES_EXTENDED) do
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table.insert(unifieddyes.HUES_WITH_GREY, i[1])
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end
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table.insert(unifieddyes.HUES_WITH_GREY, "grey")
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unifieddyes.HUES_WALLMOUNTED = {
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"red",
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"orange",
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@ -162,8 +149,6 @@ unifieddyes.player_last_right_clicked = {}
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unifieddyes.palette_has_color = {}
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unifieddyes.player_showall = {}
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-- unifieddyes.player_last_right_clicked[placer:get_player_name()] = {pos = pos, node = node, def = def}
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-- if a node with a palette is placed in the world,
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-- but the itemstack used to place it has no palette_index (color byte),
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-- create something appropriate to make it officially white.
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@ -238,6 +223,7 @@ end
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-- This helper function creates a colored itemstack
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function unifieddyes.make_colored_itemstack(item, palette, color)
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print(item, palette, color)
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local paletteidx = unifieddyes.getpaletteidx(color, palette)
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local stack = ItemStack(item)
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stack:get_meta():set_int("palette_index", paletteidx)
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@ -247,13 +233,15 @@ end
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-- these helper functions register all of the recipes needed to create colored
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-- nodes with any of the dyes supported by that node's palette.
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local function register_c(craft, hue, sat, val)
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local function register_c(craft, h, sat, val)
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local hue = (type(h) == "table") and h[1] or h
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print(craft.output, craft.output_prefix, craft.output_suffix, h, hue, sat, val)
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local color = ""
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if val then
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if craft.palette ~= "extended" then
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if craft.palette == "wallmounted" then
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color = val..hue..sat
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else
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color = val..hue[1]..sat
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color = val..hue..sat
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end
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else
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color = hue -- if val is nil, then it's grey.
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@ -294,7 +282,7 @@ local function register_c(craft, hue, sat, val)
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end
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function unifieddyes.register_color_craft(craft)
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local hues_table = unifieddyes.HUES
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local hues_table = unifieddyes.HUES_EXTENDED
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local sats_table = unifieddyes.SATS
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local vals_table = unifieddyes.VALS
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local greys_table = unifieddyes.GREYS
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@ -306,7 +294,6 @@ function unifieddyes.register_color_craft(craft)
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sats_table = {""}
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vals_table = unifieddyes.VALS
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elseif craft.palette == "extended" then
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hues_table = unifieddyes.HUES_EXTENDED
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vals_table = unifieddyes.VALS_EXTENDED
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greys_table = unifieddyes.GREYS_EXTENDED
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end
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@ -391,10 +378,10 @@ end
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function unifieddyes.get_hsv(name) -- expects a node/item name
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local hue = ""
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local a,b
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for _, i in ipairs(unifieddyes.HUES) do
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a,b = string.find(name, "_"..i)
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if a and not ( string.find(name, "_redviolet") and i == "red" ) then
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hue = i
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for _, i in ipairs(unifieddyes.HUES_EXTENDED) do
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a,b = string.find(name, "_"..i[1])
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if a then
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hue = i[1]
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break
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end
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end
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@ -424,9 +411,10 @@ end
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-- in the function below, color is just a color string, while
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-- palette_type can be:
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--
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-- "split" = 89 color palette split into pieces for colorfacedir
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-- "wallmounted" = 32-color abridged palette
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-- "extended" = 256 color palette
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-- "split" = 200 color palette split into pieces for colorfacedir
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-- "wallmounted" = 32-color abridged palette
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function unifieddyes.getpaletteidx(color, palette_type)
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@ -475,24 +463,6 @@ function unifieddyes.getpaletteidx(color, palette_type)
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["black"] = 4,
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}
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local hues = {
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["red"] = 1,
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["orange"] = 2,
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["yellow"] = 3,
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["lime"] = 4,
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["green"] = 5,
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["aqua"] = 6,
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["spring"] = 6,
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["cyan"] = 7,
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["skyblue"] = 8,
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["azure"] = 8,
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["blue"] = 9,
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["violet"] = 10,
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["magenta"] = 11,
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["redviolet"] = 12,
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["rose"] = 12,
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}
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local hues_extended = {
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["red"] = 0,
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["vermilion"] = 1,
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@ -627,19 +597,8 @@ function unifieddyes.getpaletteidx(color, palette_type)
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shade = "light"
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end
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if palette_type == "split" then -- it's colorfacedir
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-- If using this palette, translate new color names back to old.
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if color == "spring" then
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color = "aqua"
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elseif color == "azure" then
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color = "skyblue"
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elseif color == "rose" then
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color = "redviolet"
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end
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if hues[color] and shades[shade] then
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return (shades[shade] * 32), hues[color]
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if hues_extended[color] and shades[shade] then
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return (shades[shade] * 32), hues_extended[color]+1
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end
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elseif palette_type == "extended" then
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if hues_extended[color] and shades_extended[shade] then
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@ -730,7 +689,7 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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newcolor = string.sub(painting_with, 5)
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else
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if hue ~= 0 then
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newcolor = unifieddyes.HUES[hue]
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newcolor = unifieddyes.HUES_EXTENDED[hue][1]
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else
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newcolor = "grey"
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end
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@ -743,10 +702,6 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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end
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end
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if newcolor == "spring" then newcolor = "aqua"
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elseif newcolor == "azure" then newcolor = "skyblue"
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elseif newcolor == "rose" then newcolor = "redviolet"
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end
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name = modname..":"..string.gsub(nodename2, oldcolor, newcolor)
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if not minetest.registered_items[name] then
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@ -813,7 +768,7 @@ function unifieddyes.color_to_name(param2, def)
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local h = color - v * 8
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return unifieddyes.VALS[v]..unifieddyes.HUES_WALLMOUNTED[h+1]
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elseif string.find(def.palette, "unifieddyes_palette") then -- it's the "split" 89-color palette
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elseif string.find(def.palette, "unifieddyes_palette") then -- it's the split palette
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-- palette names in this mode are always "unifieddyes_palette_COLORs.png"
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local s = string.sub(def.palette, 21)
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@ -1206,14 +1161,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
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end
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end
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minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue)
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if h[1] == "spring" then
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minetest.register_alias("unifieddyes:"..val.."aqua", "dye:"..val.."spring")
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elseif h[1] == "azure" then
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minetest.register_alias("unifieddyes:"..val.."skyblue", "dye:"..val.."azure")
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elseif h[1] == "rose" then
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minetest.register_alias("unifieddyes:"..val.."redviolet", "dye:"..val.."rose")
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end
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if v > 3 then -- also register the low-sat version
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@ -1234,13 +1181,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
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groups = { dye=1, not_in_creative_inventory=1 },
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})
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minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
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if h[1] == "spring" then
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minetest.register_alias("unifieddyes:"..val.."aqua_s50", "dye:"..val.."spring_s50")
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elseif h[1] == "azure" then
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minetest.register_alias("unifieddyes:"..val.."skyblue_s50", "dye:"..val.."azure_s50")
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elseif h[1] == "rose" then
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minetest.register_alias("unifieddyes:"..val.."redviolet_s50", "dye:"..val.."rose_s50")
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end
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end
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end
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end
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BIN
textures/unifieddyes_palette_ambers.png
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textures/unifieddyes_palette_azures.png
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textures/unifieddyes_palette_ceruleans.png
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textures/unifieddyes_palette_chartreuses.png
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textures/unifieddyes_palette_crimsons.png
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textures/unifieddyes_palette_fuchsias.png
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textures/unifieddyes_palette_harlequins.png
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textures/unifieddyes_palette_indigos.png
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textures/unifieddyes_palette_malachites.png
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textures/unifieddyes_palette_mulberrys.png
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textures/unifieddyes_palette_roses.png
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BIN
textures/unifieddyes_palette_sapphires.png
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textures/unifieddyes_palette_springs.png
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textures/unifieddyes_palette_turquoises.png
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BIN
textures/unifieddyes_palette_vermilions.png
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