2012-07-30 00:36:51 +02:00
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Changelog
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2012-08-02 01:14:49 +02:00
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2012-07-26: Added a "version" check for the flowers dependency: If the
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flowers mod defines "flowers:flower_geranium" (as is the case with my update
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of 2012-08-01), then those will be used to get blue pigment powder, and violas
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will produce violet powder, both of which can be directly used to create their
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respective liquid dye colors. If it is not defined (e.g. the user has an
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older version of the flowers mod), then violas produce blue dye powder. Violet
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dye can still be formed by mixing blue and magenta or blue and red dyes, as
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before.
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2012-07-30 00:36:51 +02:00
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2012-07-26: Better bottle textures. Note that these are blended against the
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50% grey field they normally appear on in the inventory display, so they will
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show artifacts if you try to wield them. Don't do that. :-)
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2012-07-13 23:22:39 +02:00
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2012-07-26 23:37:37 +02:00
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2012-07-26: Split off glass bottles into a separate mod, "Vessels". This mod
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now depends on it.
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2012-07-26 03:32:29 +02:00
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2012-07-25 (almost immediately after): Fixed a copy&paste error for black dye.
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2012-07-26 02:55:45 +02:00
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2012-07-25: Replaced missing craftitem entries and got rid of some redundant
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code left over from last update. Added group settings for all dyes according
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to recently-published standard. Fixed a few typos in item descriptions, and
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straightened up capitalization.
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2012-07-25 01:06:25 +02:00
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2012-07-24: Added some extra steps to the dye-making process, added
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recommendation that empty bottles be given back to the player on use. Dyes
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are still easy to make, they just require a more realistic (and this, harder)
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process now.
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2012-07-17 04:50:29 +02:00
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2012-07-16 (a bit later): fixed a minor error in generation of medium grey.
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2012-07-16 23:32:47 +02:00
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2012-07-16: Added a new set of colors, "light" (brightness of 150% versus the
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'full' shade), for a total of 89. No 50% saturation version of this set.
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Added a palette image showing the full set of colors.
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2012-07-14 05:23:39 +02:00
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2012-07-13: Fixed some missing commas.
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2012-07-13 23:22:39 +02:00
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2012-07-13: Added a script to aid in the generation of new textures for mods
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that depend on unifieddyes. Moved this changelog from the forum into the
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distribution directory. Rewrote the README to contain everything from the
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forum post, and expanded it to document the new generation script.
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2012-07-12 (a bit later): added groups = {dye=1}, to each register_craftitem
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call, to make it easier for other mods to identify the dyes and categorize
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them.
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2012-07-12: moved project to github.
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2012-07-11 (continuing): Tweaked the script to remove titanium dioxide from the
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output, since it isn't intended to be directly used as a dye/paint (but rather,
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to make paint that can then be used). Regenerated colors.txt.
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2012-07-11 (immediately after): The script was reading the wrong pixel from the
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image, resulting in lighter-than-correct colors. Fixed it and regenerated the
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colors.txt file.
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2012-07-11: Added a script to list all of the colors and their RGB values and
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texture filenames, and a text file containing the output thereof.
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2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
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2012-07-08: Major boost in the number of available colors - was 8, now 77.
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Should cover pretty much the entire spectrum of colors one might use in this
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game.
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2012-07-02: Deleted a few redundant files (leftovers from when I wanted to
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merge in flowers and then changed my mind).
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2012-06-26: Initial upload.
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