2012-07-30 00:36:51 +02:00
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Changelog
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---------
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2013-04-30: Multiple changes
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2012-08-02 01:14:49 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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* Refactored the code to use default "common" dyes
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rather than directly from flowers.
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2012-07-13 23:22:39 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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* This mod now depends on "default" and "dye" from the Minetest common
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sub-game. Since the default dye mod uses default flowers, this mod no
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longer checks for what version of flowers you're using, or even depends
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on it.
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2012-07-26 23:37:37 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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* Bottle-based textures have been replaced with piles of dye powder, based
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on the default red dye texture.
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2012-07-26 03:32:29 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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* All dyes are obtained by crafting, not cooking, for consistency with the
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default dye mod.
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* The somewhat-complicated method using separate "pigment" powders, glass
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bottles and "liquid dye base" has been done away with. Now it's just
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dry dye powders, as with the default dye mod.
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* Also, got rid of the whole paint scheme, in favor of dry powders.
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* All old dyes, paints, and Unified Dyes pigment powders have been aliased
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back to the standard dye powders.
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2012-07-26: Added a "version" check for the flowers dependency: If the
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flowers mod defines "flowers:flower_geranium" (as is the case with my
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update of 2012-08-01), then those will be used to get blue pigment
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powder, and violas will produce violet powder, both of which can be
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directly used to create their respective liquid dye colors. If it is
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not defined (e.g. the user has an older version of the flowers mod),
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then violas produce blue dye powder. Violet dye can still be formed by
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mixing blue and magenta or blue and red dyes, as before.
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2012-07-26: Better bottle textures. Note that these are blended against
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the 50% grey field they normally appear on in the inventory display, so
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they will show artifacts if you try to wield them. Don't do that. :-)
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2012-07-26: Split off glass bottles into a separate mod, "Vessels".
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This mod now depends on it.
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2012-07-25 (almost immediately after): Fixed a copy&paste error for
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black dye.
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2012-07-25: Replaced missing craftitem entries and got rid of some
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redundant code left over from last update. Added group settings for all
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dyes according to recently-published standard. Fixed a few typos in
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item descriptions, and straightened up capitalization.
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2012-07-26 02:55:45 +02:00
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2012-07-25 01:06:25 +02:00
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2012-07-24: Added some extra steps to the dye-making process, added
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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recommendation that empty bottles be given back to the player on use.
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Dyes are still easy to make, they just require a more realistic (and
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this, harder) process now.
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2012-07-25 01:06:25 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2012-07-16 (a bit later): fixed a minor error in generation of medium
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grey.
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2012-07-17 04:50:29 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2012-07-16: Added a new set of colors, "light" (brightness of 150%
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versus the 'full' shade), for a total of 89. No 50% saturation version
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of this set. Added a palette image showing the full set of colors.
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2012-07-16 23:32:47 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2012-07-13: Fixed some missing commas.
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2012-07-14 05:23:39 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2012-07-13: Added a script to aid in the generation of new textures for
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mods that depend on unifieddyes. Moved this changelog from the forum
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into the distribution directory. Rewrote the README to contain
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everything from the forum post, and expanded it to document the new
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generation script.
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2012-07-13 23:22:39 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2012-07-12 (a bit later): added groups = {dye=1}, to each
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register_craftitem call, to make it easier for other mods to identify
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the dyes and categorize them.
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2012-07-13 23:22:39 +02:00
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2012-07-12: moved project to github.
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2012-07-11 (continuing): Tweaked the script to remove titanium dioxide
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from the output, since it isn't intended to be directly used as a
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dye/paint (but rather, to make paint that can then be used).
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Regenerated colors.txt.
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2012-07-13 23:22:39 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2012-07-11 (immediately after): The script was reading the wrong pixel
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from the image, resulting in lighter-than-correct colors. Fixed it and
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regenerated the colors.txt file.
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2012-07-13 23:22:39 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2012-07-11: Added a script to list all of the colors and their RGB
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values and texture filenames, and a text file containing the output
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thereof.
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2012-07-13 23:22:39 +02:00
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2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2012-07-08: Major boost in the number of available colors - was 8, now
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77. Should cover pretty much the entire spectrum of colors one might
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use in this game.
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2012-07-13 23:22:39 +02:00
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Refactored the code to use default "common" dyes
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 12:02:22 +02:00
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2012-07-02: Deleted a few redundant files (leftovers from when I wanted
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to merge in flowers and then changed my mind).
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2012-07-13 23:22:39 +02:00
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2012-06-26: Initial upload.
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