forked from mtcontrib/unifieddyes
35 lines
1.4 KiB
Plaintext
35 lines
1.4 KiB
Plaintext
|
Changelog:
|
||
|
|
||
|
2012-07-13: Added a script to aid in the generation of new textures for mods
|
||
|
that depend on unifieddyes. Moved this changelog from the forum into the
|
||
|
distribution directory. Rewrote the README to contain everything from the
|
||
|
forum post, and expanded it to document the new generation script.
|
||
|
|
||
|
2012-07-12 (a bit later): added groups = {dye=1}, to each register_craftitem
|
||
|
call, to make it easier for other mods to identify the dyes and categorize
|
||
|
them.
|
||
|
|
||
|
2012-07-12: moved project to github.
|
||
|
|
||
|
2012-07-11 (continuing): Tweaked the script to remove titanium dioxide from the
|
||
|
output, since it isn't intended to be directly used as a dye/paint (but rather,
|
||
|
to make paint that can then be used). Regenerated colors.txt.
|
||
|
|
||
|
2012-07-11 (immediately after): The script was reading the wrong pixel from the
|
||
|
image, resulting in lighter-than-correct colors. Fixed it and regenerated the
|
||
|
colors.txt file.
|
||
|
|
||
|
2012-07-11: Added a script to list all of the colors and their RGB values and
|
||
|
texture filenames, and a text file containing the output thereof.
|
||
|
|
||
|
2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
|
||
|
|
||
|
2012-07-08: Major boost in the number of available colors - was 8, now 77.
|
||
|
Should cover pretty much the entire spectrum of colors one might use in this
|
||
|
game.
|
||
|
|
||
|
2012-07-02: Deleted a few redundant files (leftovers from when I wanted to
|
||
|
merge in flowers and then changed my mind).
|
||
|
|
||
|
2012-06-26: Initial upload.
|