only allow placing the wielded thing if it's actually a node

This commit is contained in:
Vanessa Ezekowitz 2017-01-25 16:05:24 -05:00
parent 1426efb517
commit 00459f8859

View File

@ -183,7 +183,8 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
end end
else else
local pos2 = unifieddyes.select_node(pointed_thing) local pos2 = unifieddyes.select_node(pointed_thing)
if unifieddyes.is_buildable_to(player:get_player_name(), pos2) then if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and
minetest.registered_nodes[name] then
local oldnode = minetest.registered_nodes[stack:get_name()] local oldnode = minetest.registered_nodes[stack:get_name()]
minetest.set_node(pos2, oldnode) minetest.set_node(pos2, oldnode)
stack:take_item() stack:take_item()