add helper function for crafting param2-colorized items

One call registers the full set of 32, 89, or 256 colors.

Pass it a recipe of the following general form

```lua
unifieddyes.register_color_craft({
        output = "mymod:colorized_node",
        type = <nil or "shapeless">
        palette = <see below>,
        neutral_node = "some_mod:neutral_node",
        recipe = {
                <see below>
        }
})
```

palette may be either "wallmounted" (32 colors), false or omitted
entirely (89 colors), or "extended" (256 colors).

The recipe section is either a shapeless list, or a standard three-line
shaped recipe, same as the regular register_craft() function.  The key
difference is two placeholder keys that are now supported:

  * if an item in the recipe is "MAIN_DYE", then Unified Dyes will, with
    each pass of its registration loop, substitute the actual "dye:foo"
    craft item in its place which corresponds with the current loop's color.
  * if an item in the recipe list is "NEUTRAL_NODE", then the value of the
    "neutral_node" field will be substituted in its place.

The expectation here is that the modder probably has some base recipe in
mind that, given no dyes, would result in a neutral, uncolored node.  This
call creates all the recipes that would be needed to craft colored versions
of that neutral node either using that base recipe with dye added, or by
crafting the neutral node with some dye after the fact.
This commit is contained in:
Vanessa Ezekowitz 2017-06-20 05:02:53 -04:00
parent 133bc06e3d
commit 07101b99fe

View File

@ -30,8 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
--=====================================================================
unifieddyes = {}
unifieddyes.last_used_dye = {}
unifieddyes.last_dyed_node = {}
local creative_mode = minetest.settings:get_bool("creative_mode")
@ -89,6 +87,17 @@ unifieddyes.HUES_EXTENDED = {
{ "crimson", 0xff, 0x00, 0x40 }
}
unifieddyes.HUES_WALLMOUNTED = {
"red",
"orange",
"yellow",
"green",
"cyan",
"blue",
"violet",
"magenta"
}
unifieddyes.SATS = {
"",
"_s50"
@ -136,6 +145,65 @@ local default_dyes = {
"yellow"
}
-- this helper function registers all of the recipes needed to create colored
-- blocks with any of the dyes supported by that block's palette.
function unifieddyes.register_color_craft(craft)
if not craft or not craft.recipe or not craft.output or not craft.neutral_node then return end
local hues_table = unifieddyes.HUES_EXTENDED
local sats_table = unifieddyes.SATS
local vals_table = unifieddyes.VALS_EXTENDED
if not craft.palette then
hues_table = unifieddyes.HUES
sats_table = unifieddyes.SATS
vals_table = unifieddyes.VALS
elseif craft.palette == "wallmounted" then
hues_table = unifieddyes.HUES_WALLMOUNTED
sats_table = {""}
vals_table = unifieddyes.VALS
end
for _,hue in ipairs(hues_table) do
for _,sat in ipairs(sats_table) do
for _,val in ipairs(vals_table) do
local color = "dye:"..val..hue[1]..sat
local paletteidx = unifieddyes.getpaletteidx(color, craft.palette)
local newrecipe = table.copy(craft.recipe)
for k, item in ipairs(newrecipe) do
if item == "MAIN_DYE" then newrecipe[k] = color end
if item == "NEUTRAL_NODE" then newrecipe[k] = craft.neutral_node end
end
local stack = ItemStack(craft.output)
stack:get_meta():set_int("palette_index", paletteidx)
stack:get_meta():set_string("dye", color)
local colorized_itemstack = stack:to_string()
minetest.register_craft({
output = colorized_itemstack,
type = craft.type,
recipe = newrecipe
})
if craft.neutral_node ~= string.split(craft.output, " ")[1] then
minetest.register_craft( {
output = colorized_itemstack,
type = "shapeless",
recipe = {
craft.neutral_node,
color
}
})
end
end
end
end
end
-- automatically recolor a placed node to match the last-used dye
-- should be called in the node's `after_place_node` callback.