Added a new set of colors: "light" (brightness turned up to 150% over the

full/base colors - no low-saturation versions here).  Re-generated all of the
dyes using my gentextures.sh script, to keep them consistent.  Re-added the
gentextures script to this mod, it's too useful not to include it.
This commit is contained in:
Vanessa Ezekowitz
2012-07-16 10:53:56 -04:00
parent 1384fa32a3
commit 711206099b
94 changed files with 151 additions and 10 deletions

20
README
View File

@ -66,23 +66,30 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water
and one piece of jungle grass. Yields one bucket of white paint.
Darker colors
-------------
Darker/lighter shades
---------------------
To obtain a dark (33% relative to the 'full' version) version of a given color,
use two portions of black dye along with the base color, which yields three
portions of the final color.
To obtain a medium-brightness (66%) version of a given color, mix the desired
base color from the list above with one portion of black dye (for example,
medium lime = lime + black). All such mixtures yield two portions of the final
color.
To obtain a dark (33%) version of a given color, use two portions of black dye
along with the base color, which yields three portions of the final color.
To obtain the light (150%) version of a color, mix one portion of the
desired base color with one portion of white paint, which yields two portions of
the final color.
Low-saturation colors
---------------------
To get the low saturation (50%) version of one of the base colors, mix one or
more of white, black, or a shade of grey with the desired base color:
Except for the "light" colors and the greys, all colors are available in a
reduced-saturation version To get the low saturation (50%) version of one of
the base colors, mix one or more of white, black, or a shade of grey with the
desired base color:
Dark, low saturation: dark grey paint + color (yields 2), or two blacks + 1
white + color (yields 4). For example, dark, low-saturation red = red + dark
@ -205,3 +212,4 @@ All of the output files will be placed in a new folder, generated-textures/
Use your favorite image browser or file manager to review the results, and if
they're right, copy them over to the textures/ folder in your mod.