forked from mtcontrib/unifieddyes
add API option for "colorwallmounted" paramtype2
(pass "wallmounted" to the "is_color_fdir" field where needed) Comes with an abridged, 32-color version of the master palette, containing Red, Orange, Yellow, Green, Cyan, Blue, Violet, and Magenta, in three shades each, plus the usual black/three greys/white, plus pink and brown in two of the extrs spaces.
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57
init.lua
57
init.lua
@ -147,6 +147,14 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
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["black"] = 5,
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["black"] = 5,
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}
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}
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local grayscale_wallmounted = {
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["white"] = 0,
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["light_grey"] = 1,
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["grey"] = 2,
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["dark_grey"] = 3,
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["black"] = 4,
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}
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local hues = {
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local hues = {
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["red"] = 1,
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["red"] = 1,
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["orange"] = 2,
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["orange"] = 2,
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@ -162,6 +170,17 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
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["redviolet"] = 12,
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["redviolet"] = 12,
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}
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}
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local hues_wallmounted = {
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["red"] = 0,
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["orange"] = 1,
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["yellow"] = 2,
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["green"] = 3,
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["cyan"] = 4,
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["blue"] = 5,
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["violet"] = 6,
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["magenta"] = 7
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}
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local shades = {
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local shades = {
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[""] = 1,
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[""] = 1,
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["s50"] = 2,
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["s50"] = 2,
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@ -172,6 +191,12 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
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["darks50"] = 7,
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["darks50"] = 7,
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}
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}
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local shades_wallmounted = {
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[""] = 1,
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["medium"] = 2,
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["dark"] = 3
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}
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if string.sub(color,1,4) == "dye:" then
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if string.sub(color,1,4) == "dye:" then
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color = string.sub(color,5,-1)
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color = string.sub(color,5,-1)
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elseif string.sub(color,1,12) == "unifieddyes:" then
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elseif string.sub(color,1,12) == "unifieddyes:" then
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@ -183,8 +208,12 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
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color = aliases[color] or color
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color = aliases[color] or color
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local idx
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local idx
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if is_color_fdir == "wallmounted" then
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if grayscale_wallmounted[color] then
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return (grayscale_wallmounted[color] * 64), 0
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end
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elseif is_color_fdir then
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if grayscale[color] then
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if grayscale[color] then
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if is_color_fdir then
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return (grayscale[color] * 32), 0
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return (grayscale[color] * 32), 0
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else
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else
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return grayscale[color], 0
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return grayscale[color], 0
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@ -207,11 +236,17 @@ function unifieddyes.getpaletteidx(color, is_color_fdir)
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color = string.sub(color,1,-5)
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color = string.sub(color,1,-5)
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end
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end
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if hues[color] and shades[shade] then
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if is_color_fdir == "wallmounted" then
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if not is_color_fdir then
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if shade == "dark" and color == "orange" then return 48,1 -- brown
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return (hues[color] * 8 + shades[shade]), hues[color]
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elseif shade == "light" and color == "red" then return 56,7 -- pink
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else
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elseif hues_wallmounted[color] and shades_wallmounted[shade] then
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return (shades_wallmounted[shade] * 64 + hues_wallmounted[color] * 8), hues_wallmounted[color]
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end
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elseif hues[color] and shades[shade] then
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if is_color_fdir then
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return (shades[shade] * 32), hues[color]
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return (shades[shade] * 32), hues[color]
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else
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return (hues[color] * 8 + shades[shade]), hues[color]
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end
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end
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end
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end
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end
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end
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@ -282,7 +317,9 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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end
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end
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if newnode then -- this path is used when the calling mod want to supply a replacement node
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if newnode then -- this path is used when the calling mod want to supply a replacement node
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if is_color_fdir then -- we probably need to change the hue of the node too
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if is_color_fdir == "wallmounted" then
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node.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
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elseif is_color_fdir then -- we probably need to change the hue of the node too
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if oldhue ~=0 then -- it's colored, not grey
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if oldhue ~=0 then -- it's colored, not grey
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if oldhue ~= nil then -- it's been painted before
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if oldhue ~= nil then -- it's been painted before
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if hue ~= 0 then -- the player's wielding a colored dye
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if hue ~= 0 then -- the player's wielding a colored dye
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@ -308,7 +345,9 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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minetest.swap_node(pos, node)
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minetest.swap_node(pos, node)
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else -- this path is used when you're just painting an existing node, rather than replacing one.
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else -- this path is used when you're just painting an existing node, rather than replacing one.
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newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
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newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
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if is_color_fdir then
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if is_color_fdir == "wallmounted" then
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newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
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elseif is_color_fdir then
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if oldhue then
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if oldhue then
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if hue ~= 0 then
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if hue ~= 0 then
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newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..HUES[hue])
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newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..HUES[hue])
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@ -333,6 +372,10 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local fdir = minetest.dir_to_facedir(dir)
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local fdir = minetest.dir_to_facedir(dir)
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if is_color_fdir == "wallmounted" then
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fdir = minetest.dir_to_wallmounted(dir)
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end
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minetest.set_node(pos2, { name = placeable_node.name, param2 = fdir })
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minetest.set_node(pos2, { name = placeable_node.name, param2 = fdir })
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if not creative_mode then
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if not creative_mode then
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stack:take_item()
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stack:take_item()
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BIN
textures/unifieddyes_palette_colorwallmounted.png
Normal file
BIN
textures/unifieddyes_palette_colorwallmounted.png
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