forked from mtcontrib/unifieddyes
Rewrote the README again to match what's in the forum post, minus the download
and image links (since they're redundant and not exacly viewable in a text editor ;-) )
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README
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README
@ -1,19 +1,25 @@
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VanessaE's Unified Dyes Mod
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VanessaE's Unified Dyes
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===========================
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=======================
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This is a pretty extensive dyes mod, which has the sole purpose of supplying a
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This is a pretty extensive dyes mod, which has the sole purpose of supplying a
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complete set of colors and a few greys, all of which are intended to be used by
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complete set of colors and a few greys, all of which are intended to be used by
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other mods as needed to make colored objects. It uses Ironzorg's Flowers mod
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other mods as needed to make colored objects. It uses Ironzorg's Flowers mod
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as the source of the actual pigments (this same mod is part of neko259's nature
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as the source of the actual pigments. Flowers can be had from one of the links
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pack, and can be found in a few other mods/mod packs as well).
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below, or as part of neko259's Nature Pack.
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In total, this mod provides 77 colors and greys.
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Dependencies: flowers
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Recommends: buckets, junglegrass
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License: For the buckets of paint, cc-by-sa 3.0. For everything else, WTFPL.
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In total, this mod provides [b]77[/b] colors (including greys) at present.
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Usage instructions, technical information
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Usage instructions, technical information
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=========================================
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=========================================
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Colors
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Colors
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------
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Creating a particular color of dye is pretty simple - just harvest coal,
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Creating a particular color of dye is pretty simple - just harvest coal,
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cactus, or the appropriate flowers and start smelting them and crafting the
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cactus, or the appropriate flowers and start smelting them and crafting the
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@ -25,13 +31,14 @@ Red (0°): smelt one rose (yields 2 portions of red dye)
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Orange (30°): smelt one tulip (yields 2) or mix red+yellow (yields 2)
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Orange (30°): smelt one tulip (yields 2) or mix red+yellow (yields 2)
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Yellow (60°): smelt one yellow dandelion (yields 2)
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Yellow (60°): smelt one yellow dandelion (yields 2)
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Lime (90°): mix yellow + green (yields 2)
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Lime (90°): mix yellow + green (yields 2)
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Green (120°): smelt one cactus or one waterlily (yields 2),
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Green (120°): smelt one cactus or one waterlily (yields 2), or mix
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or mix yellow + blue (yields 2)
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yellow + blue (yields 2)
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Aqua (150°): mix green + cyan (yields 2)
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Aqua (150°): mix green + cyan (yields 2)
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Cyan (180°): green + blue (yields 2)
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Cyan (180°): green + blue (yields 2)
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Sky blue (210°): mix cyan + blue (yields 2)
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Sky blue (210°): mix cyan + blue (yields 2)
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Blue (240°): Smelt one viola (yields 2)
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Blue (240°): Smelt one viola (yields 2)
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Violet (270°): mix blue + magenta (yields 2) or mix 2 blues + 1 red (yields 3)
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Violet (270°): mix blue + magenta (yields 2) or mix
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2 blues + 1 red (yields 3)
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Magenta (300°): Mix blue + red (yields 2)
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Magenta (300°): Mix blue + red (yields 2)
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Red-violet (330°): mix magenta + red (yields 2)
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Red-violet (330°): mix magenta + red (yields 2)
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@ -43,19 +50,11 @@ There are also three shades of grey plus pure black and pure white (figures in
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parenthesis indicate the intended brightness of the shade, relative to white):
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parenthesis indicate the intended brightness of the shade, relative to white):
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Black (0%): smelt one piece of coal (yields 2)
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Black (0%): smelt one piece of coal (yields 2)
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Dark grey (25%): mix one portion of white paint with two portions of black dye
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Dark grey (25%): mix one portion of white paint with two portions of black
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(yields 3)
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dye (yields 3)
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Medium grey (50%): mix one white and one black (yields 2)
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Medium grey (50%): mix one white and one black (yields 2)
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Light grey (75%): mix two white and one black (yields 3)
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Light grey (75%): Mix two white and one black (yields 3)
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White (100%): see below.
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White (100%): See below.
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To obtain a medium-brightness (66%) version of a given color, mix the desired
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base color from the list above with one portion of black dye (for example,
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medium lime = lime + black). All such mixtures yield two portions of the final
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color.
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To obtain a dark (33%) version of a given color, use two portions of black dye
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along with the base color, which yields three portions of the final color.
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White Paint
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White Paint
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@ -67,8 +66,20 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water
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and one piece of jungle grass. Yields one bucket of white paint.
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and one piece of jungle grass. Yields one bucket of white paint.
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Reduced saturation colors
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Darker colors
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-------------------------
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-------------
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To obtain a medium-brightness (66%) version of a given color, mix the desired
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base color from the list above with one portion of black dye (for example,
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medium lime = lime + black). All such mixtures yield two portions of the final
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color.
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To obtain a dark (33%) version of a given color, use two portions of black dye
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along with the base color, which yields three portions of the final color.
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Low-saturation colors
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---------------------
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To get the low saturation (50%) version of one of the base colors, mix one or
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To get the low saturation (50%) version of one of the base colors, mix one or
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more of white, black, or a shade of grey with the desired base color:
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more of white, black, or a shade of grey with the desired base color:
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@ -91,9 +102,7 @@ RGB values
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All RGB values and filenames for all colors and shades of grey are represented
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All RGB values and filenames for all colors and shades of grey are represented
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in the file "colors.txt" (which is generated with the bash script
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in the file "colors.txt" (which is generated with the bash script
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"listcolors.sh", which actually reads from the texture files included with this
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"listcolors.sh"), included in the distribution directory.
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mod), included in the distribution directory. This script requires
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Imagemagick.
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Misc. Notes
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Misc. Notes
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@ -131,13 +140,12 @@ will use as the basis of its texture filenames. For example, the default is
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cotton, so the files created by the script will be named cotton_xxxxxx.png for
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cotton, so the files created by the script will be named cotton_xxxxxx.png for
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each of the supported colors.
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each of the supported colors.
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Then, using yoiur favorite image editor, create a single version of your
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Then, using your favorite image editor, create a single version of your desired
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desired texture. Draw it in the brightest, deepest shade of RED you can muster
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texture. Draw it in the brightest, deepest shade of RED you can muster without
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without losing any detail, and save it out. Ideally, you will want the average
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losing any detail, and save it out. Ideally, you will want the average color
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color of the texture, when taking into account all bright and dark areas, to be
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of the texture, when taking into account all bright and dark areas, to be as
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as close as possible to the hex value
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close as possible to the hex value #FF0000 (0 degrees, 100% saturation, pure
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#FF0000 (0 degrees, 100% saturation, pure red) without losing any appreciable
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red) without losing any appreciable #detail
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#detail
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Save this source texture out with a filename of red_base_whatever.png, where
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Save this source texture out with a filename of red_base_whatever.png, where
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"whatever" is the same name you used in the TEXTURE variable above. The
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"whatever" is the same name you used in the TEXTURE variable above. The
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