forked from mtcontrib/unifieddyes
add human-readable color names to tooltips and "your selection
in airbrush form, plus minor re-arrangements and size adjustment to fit.
This commit is contained in:
parent
4811847655
commit
feed6d5aae
72
init.lua
72
init.lua
@ -806,10 +806,17 @@ end
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local hps = 0.6 -- horizontal position scale
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local hps = 0.6 -- horizontal position scale
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local vps = 1.3 -- vertical position scale
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local vps = 1.3 -- vertical position scale
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local vs = 0.3 -- vertical shift/offset
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local vs = 0.1 -- vertical shift/offset
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local color_button_size = ";0.75,0.75;"
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local color_button_size = ";0.75,0.75;"
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local color_square_size = ";0.69,0.69;"
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local color_square_size = ";0.69,0.69;"
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function unifieddyes.make_readable_color(color)
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local s = string.gsub(color, "_", " ")
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s = string.gsub(s, "s50", "(low saturation)")
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return s
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end
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function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
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function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
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local dye = "dye:"..colorname
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local dye = "dye:"..colorname
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@ -831,26 +838,29 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
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end
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end
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end
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end
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local tooltip = "tooltip["..colorname..";"..
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unifieddyes.make_readable_color(colorname)..
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"\n(dye:"..colorname..")]"
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if dye == painting_with then
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if dye == painting_with then
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overlay = "^unifieddyes_select_overlay.png"
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overlay = "^unifieddyes_select_overlay.png"
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selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..
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selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..tooltip
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"tooltip["..colorname..";"..colorname.."]"
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end
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end
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local form
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local form
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if unavail_overlay == "" then
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if unavail_overlay == "" then
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form = "image_button["..
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form = "image_button["..
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(hp*hps)..","..(v2*vps+vs)..
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(hp*hps)..","..(v2*vps+vs)..
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color_button_size..
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color_button_size..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
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colorname..";]"..
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colorname..";]"..
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"tooltip["..colorname..";"..colorname.."]"
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tooltip
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else
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else
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form = "image["..
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form = "image["..
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(hp*hps)..","..(v2*vps+vs)..
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(hp*hps)..","..(v2*vps+vs)..
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color_square_size..
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color_square_size..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..
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"tooltip["..colorname.." (unavailable);"..colorname.."]"
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tooltip
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end
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end
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return form, selindic
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return form, selindic
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@ -868,7 +878,7 @@ function unifieddyes.show_airbrush_form(player)
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local nodepalette = "extended"
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local nodepalette = "extended"
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local showall = unifieddyes.player_showall[player_name]
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local showall = unifieddyes.player_showall[player_name]
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t[1] = "size[15,8.5]label[7,-0.25;Select a color:]"
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t[1] = "size[14.5,8.5]label[7,-0.3;Select a color:]"
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local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]"
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local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]"
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local last_right_click = unifieddyes.player_last_right_clicked[player_name]
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local last_right_click = unifieddyes.player_last_right_clicked[player_name]
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@ -904,7 +914,7 @@ function unifieddyes.show_airbrush_form(player)
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for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
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for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
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local hue = h[1]
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local hue = h[1]
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local hp=hi-0.5
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local hp=hi-1
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local r = h[2]
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local r = h[2]
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local g = h[3]
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local g = h[3]
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@ -932,7 +942,7 @@ function unifieddyes.show_airbrush_form(player)
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for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
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for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
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local hue = h[1]
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local hue = h[1]
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local hp=hi-0.5
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local hp=hi-1
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local r = h[2]
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local r = h[2]
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local g = h[3]
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local g = h[3]
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@ -964,7 +974,7 @@ function unifieddyes.show_airbrush_form(player)
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local v2=5
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local v2=5
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for y = 0, 15 do
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for y = 0, 15 do
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local hp=(15-y)+0.5
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local hp=15-y
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local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
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local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
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local grey = "grey_"..y
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local grey = "grey_"..y
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@ -983,48 +993,52 @@ function unifieddyes.show_airbrush_form(player)
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end
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end
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if not creative then
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if not creative then
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t[#t+1] = "image[10.3,"
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t[#t+1] = "image[10,"
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t[#t+1] = (vps*5+vs)
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t[#t+1] = (vps*5.55+vs)
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t[#t+1] = color_button_size
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t[#t+1] = color_button_size
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t[#t+1] = "unifieddyes_onhand_overlay.png]label[11.0,"
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t[#t+1] = "unifieddyes_onhand_overlay.png]label[10.7,"
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t[#t+1] = (vps*5.02+vs)
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t[#t+1] = (vps*5.51+vs)
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t[#t+1] = ";Dyes]"
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t[#t+1] = ";Dyes]"
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t[#t+1] = "label[11.0,"
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t[#t+1] = "label[10.7,"
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t[#t+1] = (vps*5.18+vs)
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t[#t+1] = (vps*5.67+vs)
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t[#t+1] = ";on hand]"
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t[#t+1] = ";on hand]"
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end
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end
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t[#t+1] = "image[11.9,"
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t[#t+1] = "image[10,"
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t[#t+1] = (vps*5+vs)
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t[#t+1] = (vps*5+vs)
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t[#t+1] = color_button_size
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t[#t+1] = color_button_size
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t[#t+1] = selindic
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t[#t+1] = selindic
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if painting_with then
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if painting_with then
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t[#t+1] = "label[12.6,"
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t[#t+1] = "label[10.7,"
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t[#t+1] = (vps*5.02+vs)
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t[#t+1] = (vps*4.90+vs)
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t[#t+1] = ";Your selection:]"
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t[#t+1] = ";Your selection:]"
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t[#t+1] = "label[12.6,"
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t[#t+1] = "label[10.7,"
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t[#t+1] = (vps*5.18+vs)
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t[#t+1] = (vps*5.07+vs)
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t[#t+1] = ";"
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t[#t+1] = ";"
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t[#t+1] = unifieddyes.make_readable_color(string.sub(painting_with, 5))
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t[#t+1] = "]label[10.7,"
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t[#t+1] = (vps*5.24+vs)
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t[#t+1] = ";("
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t[#t+1] = painting_with
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t[#t+1] = painting_with
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t[#t+1] = "]"
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t[#t+1] = ")]"
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else
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else
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t[#t+1] = "label[12.6,"
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t[#t+1] = "label[10.7,"
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t[#t+1] = (vps*5.1+vs)
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t[#t+1] = (vps*5.07+vs)
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t[#t+1] = ";Your selection]"
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t[#t+1] = ";Your selection]"
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end
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end
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t[#t+1] = "button_exit[11,8;2,1;cancel;Cancel]button_exit[13,8;2,1;accept;Accept]"
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t[#t+1] = "button_exit[10.5,8;2,1;cancel;Cancel]button_exit[12.5,8;2,1;accept;Accept]"
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if last_right_click and last_right_click.def and nodepalette ~= "extended" then
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if last_right_click and last_right_click.def and nodepalette ~= "extended" then
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if showall then
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if showall then
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t[#t+1] = "button[0.5,8;2,1;show_avail;Show Available]"
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t[#t+1] = "button[0,8;2,1;show_avail;Show Available]"
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t[#t+1] = "label[2.5,8.25;(Currently showing all 256 colors)]"
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t[#t+1] = "label[2,8.25;(Currently showing all 256 colors)]"
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else
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else
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t[#t+1] = "button[0.5,8;2,1;show_all;Show All Colors]"
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t[#t+1] = "button[0,8;2,1;show_all;Show All Colors]"
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t[#t+1] = "label[2.5,8.25;(Currently only showing what the right-clicked node can use)]"
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t[#t+1] = "label[2,8.25;(Currently only showing what the right-clicked node can use)]"
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end
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end
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end
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end
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