add human-readable color names to tooltips and "your selection

in airbrush form, plus minor re-arrangements and size adjustment to fit.
This commit is contained in:
Vanessa Dannenberg 2018-09-23 18:11:07 -04:00
parent 4811847655
commit feed6d5aae

View File

@ -806,10 +806,17 @@ end
local hps = 0.6 -- horizontal position scale local hps = 0.6 -- horizontal position scale
local vps = 1.3 -- vertical position scale local vps = 1.3 -- vertical position scale
local vs = 0.3 -- vertical shift/offset local vs = 0.1 -- vertical shift/offset
local color_button_size = ";0.75,0.75;" local color_button_size = ";0.75,0.75;"
local color_square_size = ";0.69,0.69;" local color_square_size = ";0.69,0.69;"
function unifieddyes.make_readable_color(color)
local s = string.gsub(color, "_", " ")
s = string.gsub(s, "s50", "(low saturation)")
return s
end
function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
local dye = "dye:"..colorname local dye = "dye:"..colorname
@ -831,26 +838,29 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
end end
end end
local tooltip = "tooltip["..colorname..";"..
unifieddyes.make_readable_color(colorname)..
"\n(dye:"..colorname..")]"
if dye == painting_with then if dye == painting_with then
overlay = "^unifieddyes_select_overlay.png" overlay = "^unifieddyes_select_overlay.png"
selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]".. selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..tooltip
"tooltip["..colorname..";"..colorname.."]"
end end
local form
local form
if unavail_overlay == "" then if unavail_overlay == "" then
form = "image_button[".. form = "image_button["..
(hp*hps)..","..(v2*vps+vs).. (hp*hps)..","..(v2*vps+vs)..
color_button_size.. color_button_size..
"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";".. "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
colorname..";]".. colorname..";]"..
"tooltip["..colorname..";"..colorname.."]" tooltip
else else
form = "image[".. form = "image["..
(hp*hps)..","..(v2*vps+vs).. (hp*hps)..","..(v2*vps+vs)..
color_square_size.. color_square_size..
"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]".. "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..
"tooltip["..colorname.." (unavailable);"..colorname.."]" tooltip
end end
return form, selindic return form, selindic
@ -868,7 +878,7 @@ function unifieddyes.show_airbrush_form(player)
local nodepalette = "extended" local nodepalette = "extended"
local showall = unifieddyes.player_showall[player_name] local showall = unifieddyes.player_showall[player_name]
t[1] = "size[15,8.5]label[7,-0.25;Select a color:]" t[1] = "size[14.5,8.5]label[7,-0.3;Select a color:]"
local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]" local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]"
local last_right_click = unifieddyes.player_last_right_clicked[player_name] local last_right_click = unifieddyes.player_last_right_clicked[player_name]
@ -904,7 +914,7 @@ function unifieddyes.show_airbrush_form(player)
for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
local hue = h[1] local hue = h[1]
local hp=hi-0.5 local hp=hi-1
local r = h[2] local r = h[2]
local g = h[3] local g = h[3]
@ -932,7 +942,7 @@ function unifieddyes.show_airbrush_form(player)
for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
local hue = h[1] local hue = h[1]
local hp=hi-0.5 local hp=hi-1
local r = h[2] local r = h[2]
local g = h[3] local g = h[3]
@ -964,7 +974,7 @@ function unifieddyes.show_airbrush_form(player)
local v2=5 local v2=5
for y = 0, 15 do for y = 0, 15 do
local hp=(15-y)+0.5 local hp=15-y
local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17) local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
local grey = "grey_"..y local grey = "grey_"..y
@ -983,48 +993,52 @@ function unifieddyes.show_airbrush_form(player)
end end
if not creative then if not creative then
t[#t+1] = "image[10.3," t[#t+1] = "image[10,"
t[#t+1] = (vps*5+vs) t[#t+1] = (vps*5.55+vs)
t[#t+1] = color_button_size t[#t+1] = color_button_size
t[#t+1] = "unifieddyes_onhand_overlay.png]label[11.0," t[#t+1] = "unifieddyes_onhand_overlay.png]label[10.7,"
t[#t+1] = (vps*5.02+vs) t[#t+1] = (vps*5.51+vs)
t[#t+1] = ";Dyes]" t[#t+1] = ";Dyes]"
t[#t+1] = "label[11.0," t[#t+1] = "label[10.7,"
t[#t+1] = (vps*5.18+vs) t[#t+1] = (vps*5.67+vs)
t[#t+1] = ";on hand]" t[#t+1] = ";on hand]"
end end
t[#t+1] = "image[11.9," t[#t+1] = "image[10,"
t[#t+1] = (vps*5+vs) t[#t+1] = (vps*5+vs)
t[#t+1] = color_button_size t[#t+1] = color_button_size
t[#t+1] = selindic t[#t+1] = selindic
if painting_with then if painting_with then
t[#t+1] = "label[12.6," t[#t+1] = "label[10.7,"
t[#t+1] = (vps*5.02+vs) t[#t+1] = (vps*4.90+vs)
t[#t+1] = ";Your selection:]" t[#t+1] = ";Your selection:]"
t[#t+1] = "label[12.6," t[#t+1] = "label[10.7,"
t[#t+1] = (vps*5.18+vs) t[#t+1] = (vps*5.07+vs)
t[#t+1] = ";" t[#t+1] = ";"
t[#t+1] = unifieddyes.make_readable_color(string.sub(painting_with, 5))
t[#t+1] = "]label[10.7,"
t[#t+1] = (vps*5.24+vs)
t[#t+1] = ";("
t[#t+1] = painting_with t[#t+1] = painting_with
t[#t+1] = "]" t[#t+1] = ")]"
else else
t[#t+1] = "label[12.6," t[#t+1] = "label[10.7,"
t[#t+1] = (vps*5.1+vs) t[#t+1] = (vps*5.07+vs)
t[#t+1] = ";Your selection]" t[#t+1] = ";Your selection]"
end end
t[#t+1] = "button_exit[11,8;2,1;cancel;Cancel]button_exit[13,8;2,1;accept;Accept]" t[#t+1] = "button_exit[10.5,8;2,1;cancel;Cancel]button_exit[12.5,8;2,1;accept;Accept]"
if last_right_click and last_right_click.def and nodepalette ~= "extended" then if last_right_click and last_right_click.def and nodepalette ~= "extended" then
if showall then if showall then
t[#t+1] = "button[0.5,8;2,1;show_avail;Show Available]" t[#t+1] = "button[0,8;2,1;show_avail;Show Available]"
t[#t+1] = "label[2.5,8.25;(Currently showing all 256 colors)]" t[#t+1] = "label[2,8.25;(Currently showing all 256 colors)]"
else else
t[#t+1] = "button[0.5,8;2,1;show_all;Show All Colors]" t[#t+1] = "button[0,8;2,1;show_all;Show All Colors]"
t[#t+1] = "label[2.5,8.25;(Currently only showing what the right-clicked node can use)]" t[#t+1] = "label[2,8.25;(Currently only showing what the right-clicked node can use)]"
end end
end end