unifieddyes/init.lua
2018-09-08 22:54:43 +02:00

342 lines
8.5 KiB
Lua
Executable File

--[[
Unified Dyes
This mod provides an extension to the Minetest 0.4.x dye system
==============================================================================
Copyright (C) 2012-2013, Vanessa Ezekowitz
Email: vanessaezekowitz@gmail.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
==============================================================================
--]]
--=====================================================================
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
-- Items/recipes needed to generate the few base colors that are not
-- provided by the standard dyes mod.
-- Lime
minetest.register_craftitem(":dye:lime", {
description = S("Lime Dye"),
inventory_image = "unifieddyes_lime.png",
groups = { dye=1, excolor_lime=1, unicolor_lime=1 }
})
minetest.register_craft( {
output = "dye:lime 2",
recipe = {{"dye:yellow", "dye:green"}}
})
-- Aqua
minetest.register_craftitem(":dye:aqua", {
description = S("Aqua Dye"),
inventory_image = "unifieddyes_aqua.png",
groups = { dye=1, excolor_aqua=1, unicolor_aqua=1 }
})
minetest.register_craft( {
output = "dye:aqua 2",
recipe = {{"dye:green", "dye:cyan"}},
})
-- Sky blue
minetest.register_craftitem(":dye:skyblue", {
description = S("Sky-blue Dye"),
inventory_image = "unifieddyes_skyblue.png",
groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1 }
})
minetest.register_craft( {
output = "dye:skyblue 2",
recipe = {{"dye:cyan", "dye:blue"}},
})
-- Red-violet
minetest.register_craftitem(":dye:redviolet", {
description = S("Red-violet Dye"),
inventory_image = "unifieddyes_redviolet.png",
groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1 }
})
minetest.register_craft( {
output = "dye:redviolet 2",
recipe = {{"dye:magenta", "dye:red"}},
})
-- Light grey
minetest.register_craftitem(":dye:light_grey", {
description = S("Light Grey Dye"),
inventory_image = "unifieddyes_lightgrey.png",
groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1 }
})
minetest.register_craft( {
output = "dye:light_grey 2",
recipe = {{"dye:grey", "dye:white"}},
})
--[[ Extra craft for black dye
minetest.register_craft( {
type = "shapeless",
output = "dye:black 4",
recipe = {
"default:coal_lump",
},
})]]
-- Extra craft for dark grey dye
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_grey 3",
recipe = {
"dye:black",
"dye:black",
"dye:white",
},
})
-- Extra craft for light grey dye
minetest.register_craft( {
type = "shapeless",
output = "dye:light_grey 3",
recipe = {
"dye:black",
"dye:white",
"dye:white",
},
})
-- Extra craft for green dye
minetest.register_craft( {
type = "shapeless",
output = "dye:green 4",
recipe = {
"default:cactus",
},
})
-- =================================================================
-- Generate all of additional variants of hue, saturation, and
-- brightness.
-- "s50" in a file/item name means "saturation: 50%".
-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
-- 100% ("full", but not so-named), and 150% ("light").
local HUES = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
local HUES2 = {
"Red",
"Orange",
"Yellow",
"Lime",
"Green",
"Aqua",
"Cyan",
"Sky-blue",
"Blue",
"Violet",
"Magenta",
"Red-violet"
}
for i = 1, 12 do
local hue = HUES[i]
local hue2 = HUES2[i]
minetest.register_craft( {
output = "unifieddyes:dark_" .. hue .. "_s50 2",
recipe = {{"dye:" .. hue, "dye:dark_grey"}},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:dark_" .. hue .. "_s50 4",
recipe = {
"dye:" .. hue,
"dye:black",
"dye:black",
"dye:white"
},
})
if hue == "green" then
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_green 3",
recipe = {
"dye:" .. hue,
"dye:black",
"dye:black",
},
})
else
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:dark_" .. hue .. " 3",
recipe = {
"dye:" .. hue,
"dye:black",
"dye:black",
},
})
end
minetest.register_craft( {
output = "unifieddyes:medium_" .. hue .. "_s50 2",
recipe = {{"dye:" .. hue, "dye:grey"}},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:medium_" .. hue .. "_s50 3",
recipe = {
"dye:" .. hue,
"dye:black",
"dye:white",
},
})
minetest.register_craft( {
output = "unifieddyes:medium_" .. hue .. " 2",
recipe = {
{"dye:" .. hue, "dye:black"},
}
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:" .. hue .. "_s50 2",
recipe = {
"dye:" .. hue,
"dye:grey",
"dye:white",
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifieddyes:" .. hue .. "_s50 4",
recipe = {
"dye:" .. hue,
"dye:white",
"dye:white",
"dye:black",
},
})
if hue ~= "red" then
minetest.register_craft( {
output = "unifieddyes:light_" .. hue .. " 2",
recipe = {{"dye:" .. hue, "dye:white"}},
})
end
minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
description = S("Dark " .. hue2 .. " Dye (low saturation)"),
inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1 }
})
if hue ~= "green" then
minetest.register_craftitem("unifieddyes:dark_" .. hue, {
description = S("Dark " .. hue2 .. " Dye"),
inventory_image = "unifieddyes_dark_" .. hue .. ".png",
groups = { dye=1, ["unicolor_dark_"..hue]=1 }
})
end
minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
description = S("Medium " .. hue2 .. " Dye (low saturation)"),
inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1 }
})
minetest.register_craftitem("unifieddyes:medium_" .. hue, {
description = S("Medium " .. hue2 .. " Dye"),
inventory_image = "unifieddyes_medium_" .. hue .. ".png",
groups = { dye=1, ["unicolor_medium_"..hue]=1 }
})
minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
description = S(hue2 .. " Dye (low saturation)"),
inventory_image = "unifieddyes_" .. hue .. "_s50.png",
groups = { dye=1, ["unicolor_"..hue.."_s50"]=1 }
})
if hue ~= "red" then
minetest.register_craftitem("unifieddyes:light_" .. hue, {
description = S("Light " .. hue2 .. " Dye"),
inventory_image = "unifieddyes_light_" .. hue .. ".png",
groups = { dye=1, ["unicolor_light_"..hue]=1 }
})
end
minetest.register_alias("unifieddyes:"..hue, "dye:"..hue)
minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue)
end
minetest.register_alias("unifieddyes:light_red", "dye:pink")
minetest.register_alias("unifieddyes:dark_green", "dye:dark_green")
minetest.register_alias("unifieddyes:white_paint", "dye:white")
minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
minetest.register_alias("unifieddyes:carbon_black", "dye:black")
minetest.log("action", S("[UnifiedDyes] Loaded!"))