forked from mtcontrib/unifieddyes
17522711de
Most of the code came from cheapie's plasticbox mod
531 lines
13 KiB
Lua
531 lines
13 KiB
Lua
--[[
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Unified Dyes
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This mod provides an extension to the Minetest 0.4.x dye system
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==============================================================================
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Copyright (C) 2012-2013, Vanessa Ezekowitz
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Email: vanessaezekowitz@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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==============================================================================
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--]]
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--=====================================================================
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unifieddyes = {}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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-- helper functions for other mods that use this one
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-- code borrowed from homedecor
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function unifieddyes.select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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return def and pos, def
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end
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function unifieddyes.is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
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return false
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end
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end
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return true
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end
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-- code borrowed from cheapie's plasticbox mod
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function unifieddyes.getpaletteidx(color)
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local aliases = {
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["pink"] = "light_red",
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["brown"] = "dark_orange",
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}
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local grayscale = {
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["white"] = 1,
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["light_grey"] = 2,
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["grey"] = 3,
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["dark_grey"] = 4,
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["black"] = 5,
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}
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local hues = {
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["red"] = 1,
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["orange"] = 2,
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["yellow"] = 3,
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["lime"] = 4,
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["green"] = 5,
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["aqua"] = 6,
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["cyan"] = 7,
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["skyblue"] = 8,
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["blue"] = 9,
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["violet"] = 10,
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["magenta"] = 11,
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["redviolet"] = 12,
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}
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local shades = {
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[""] = 1,
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["s50"] = 2,
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["light"] = 3,
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["medium"] = 4,
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["mediums50"] = 5,
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["dark"] = 6,
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["darks50"] = 7,
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}
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if string.sub(color,1,4) == "dye:" then
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color = string.sub(color,5,-1)
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elseif string.sub(color,1,12) == "unifieddyes:" then
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color = string.sub(color,13,-1)
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else
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return
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end
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color = aliases[color] or color
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if grayscale[color] then
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return(grayscale[color])
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end
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local shade = ""
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if string.sub(color,1,6) == "light_" then
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shade = "light"
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color = string.sub(color,7,-1)
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elseif string.sub(color,1,7) == "medium_" then
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shade = "medium"
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color = string.sub(color,8,-1)
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elseif string.sub(color,1,5) == "dark_" then
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shade = "dark"
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color = string.sub(color,6,-1)
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end
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if string.sub(color,-4,-1) == "_s50" then
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shade = shade.."s50"
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color = string.sub(color,1,-5)
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end
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if hues[color] and shades[shade] then
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return(hues[color] * 8 + shades[shade])
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end
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end
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function unifieddyes.on_destruct(pos)
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local meta = minetest.get_meta(pos)
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local prevdye = meta:get_string("dye")
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if minetest.registered_items[prevdye] then
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minetest.add_item(pos,prevdye)
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end
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end
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function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode)
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local name = player:get_player_name()
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if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
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minetest.record_protection_violation(pos,name)
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return stack
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end
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local name = stack:get_name()
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local paletteidx = unifieddyes.getpaletteidx(name)
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if paletteidx then
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local meta = minetest.get_meta(pos)
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local prevdye = meta:get_string("dye")
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if minetest.registered_items[prevdye] then
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local inv = player:get_inventory()
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if inv:room_for_item("main",prevdye) then
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inv:add_item("main",prevdye)
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else
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minetest.add_item(pos,prevdye)
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end
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end
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meta:set_string("dye",name)
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stack:take_item()
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node.param2 = paletteidx
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if newnode then
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node.name = newnode
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minetest.swap_node(pos, node)
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else
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minetest.swap_node(pos, node)
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end
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else
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local pos2 = unifieddyes.select_node(pointed_thing)
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if unifieddyes.is_buildable_to(player:get_player_name(), pos2) then
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local oldnode = minetest.registered_nodes[stack:get_name()]
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minetest.set_node(pos2, oldnode)
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stack:take_item()
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return stack
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end
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end
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end
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-- Items/recipes needed to generate the few base colors that are not
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-- provided by the standard dyes mod.
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-- Lime
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minetest.register_craftitem(":dye:lime", {
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description = S("Lime Dye"),
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inventory_image = "unifieddyes_lime.png",
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groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:lime 2",
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recipe = {
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"dye:yellow",
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"dye:green",
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},
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})
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-- Aqua
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minetest.register_craftitem(":dye:aqua", {
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description = S("Aqua Dye"),
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inventory_image = "unifieddyes_aqua.png",
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groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:aqua 2",
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recipe = {
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"dye:cyan",
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"dye:green",
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},
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})
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-- Sky blue
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minetest.register_craftitem(":dye:skyblue", {
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description = S("Sky-blue Dye"),
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inventory_image = "unifieddyes_skyblue.png",
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groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:skyblue 2",
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recipe = {
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"dye:cyan",
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"dye:blue",
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},
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})
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-- Red-violet
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minetest.register_craftitem(":dye:redviolet", {
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description = S("Red-violet Dye"),
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inventory_image = "unifieddyes_redviolet.png",
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groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:redviolet 2",
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recipe = {
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"dye:red",
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"dye:magenta",
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},
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})
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-- Light grey
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minetest.register_craftitem(":dye:light_grey", {
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description = S("Light Grey Dye"),
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inventory_image = "unifieddyes_lightgrey.png",
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groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:light_grey 2",
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recipe = {
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"dye:grey",
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"dye:white",
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},
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})
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-- Extra craft for black dye
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:black 4",
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recipe = {
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"default:coal_lump",
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},
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})
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-- Extra craft for dark grey dye
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:dark_grey 3",
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recipe = {
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"dye:black",
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"dye:black",
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"dye:white",
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},
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})
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-- Extra craft for light grey dye
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:light_grey 3",
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recipe = {
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"dye:black",
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"dye:white",
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"dye:white",
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},
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})
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-- Extra craft for green dye
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:green 4",
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recipe = {
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"default:cactus",
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},
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})
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-- =================================================================
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-- Generate all of additional variants of hue, saturation, and
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-- brightness.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
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-- 100% ("full", but not so-named), and 150% ("light").
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local HUES = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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local HUES2 = {
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"Red",
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"Orange",
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"Yellow",
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"Lime",
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"Green",
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"Aqua",
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"Cyan",
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"Sky-blue",
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"Blue",
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"Violet",
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"Magenta",
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"Red-violet"
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}
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for i = 1, 12 do
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local hue = HUES[i]
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local hue2 = HUES2[i]
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:dark_" .. hue .. "_s50 2",
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recipe = {
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"dye:" .. hue,
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"dye:dark_grey",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:dark_" .. hue .. "_s50 4",
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recipe = {
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"dye:" .. hue,
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"dye:black",
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"dye:black",
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"dye:white"
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},
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})
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if hue == "green" then
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:dark_green 3",
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recipe = {
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"dye:" .. hue,
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"dye:black",
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"dye:black",
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},
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})
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else
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:dark_" .. hue .. " 3",
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recipe = {
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"dye:" .. hue,
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"dye:black",
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"dye:black",
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},
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})
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end
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:medium_" .. hue .. "_s50 2",
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recipe = {
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"dye:" .. hue,
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"dye:grey",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:medium_" .. hue .. "_s50 3",
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recipe = {
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"dye:" .. hue,
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"dye:black",
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"dye:white",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:medium_" .. hue .. " 2",
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recipe = {
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"dye:" .. hue,
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"dye:black",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:" .. hue .. "_s50 2",
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recipe = {
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"dye:" .. hue,
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"dye:grey",
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"dye:white",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:" .. hue .. "_s50 4",
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recipe = {
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"dye:" .. hue,
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"dye:white",
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"dye:white",
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"dye:black",
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},
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})
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if hue ~= "red" then
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:light_" .. hue .. " 2",
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recipe = {
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"dye:" .. hue,
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"dye:white",
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},
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})
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end
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minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
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description = S("Dark " .. hue2 .. " Dye (low saturation)"),
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inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
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groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
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})
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if hue ~= "green" then
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minetest.register_craftitem("unifieddyes:dark_" .. hue, {
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description = S("Dark " .. hue2 .. " Dye"),
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inventory_image = "unifieddyes_dark_" .. hue .. ".png",
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groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 }
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})
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end
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minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
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description = S("Medium " .. hue2 .. " Dye (low saturation)"),
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inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
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groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
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})
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minetest.register_craftitem("unifieddyes:medium_" .. hue, {
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description = S("Medium " .. hue2 .. " Dye"),
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inventory_image = "unifieddyes_medium_" .. hue .. ".png",
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groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 }
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})
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minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
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description = S(hue2 .. " Dye (low saturation)"),
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inventory_image = "unifieddyes_" .. hue .. "_s50.png",
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groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
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})
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if hue ~= "red" then
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minetest.register_craftitem("unifieddyes:light_" .. hue, {
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description = S("Light " .. hue2 .. " Dye"),
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inventory_image = "unifieddyes_light_" .. hue .. ".png",
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groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 }
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})
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end
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minetest.register_alias("unifieddyes:"..hue, "dye:"..hue)
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minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue)
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end
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minetest.register_alias("unifieddyes:light_red", "dye:pink")
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minetest.register_alias("unifieddyes:dark_green", "dye:dark_green")
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minetest.register_alias("unifieddyes:white_paint", "dye:white")
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minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
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minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
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minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
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minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
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minetest.register_alias("unifieddyes:carbon_black", "dye:black")
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print(S("[UnifiedDyes] Loaded!"))
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