unifieddyes/changelog.txt
Vanessa Ezekowitz 8f9659605e Better bottle textures.
Note that these are blended against the 50% grey field they normally appear on
in the inventory display, so they will show artifacts if you try to wield them.
Don't do that. :-)
2012-07-29 18:36:51 -04:00

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Changelog
---------
2012-07-26: Better bottle textures. Note that these are blended against the
50% grey field they normally appear on in the inventory display, so they will
show artifacts if you try to wield them. Don't do that. :-)
2012-07-26: Split off glass bottles into a separate mod, "Vessels". This mod
now depends on it.
2012-07-25 (almost immediately after): Fixed a copy&paste error for black dye.
2012-07-25: Replaced missing craftitem entries and got rid of some redundant
code left over from last update. Added group settings for all dyes according
to recently-published standard. Fixed a few typos in item descriptions, and
straightened up capitalization.
2012-07-24: Added some extra steps to the dye-making process, added
recommendation that empty bottles be given back to the player on use. Dyes
are still easy to make, they just require a more realistic (and this, harder)
process now.
2012-07-16 (a bit later): fixed a minor error in generation of medium grey.
2012-07-16: Added a new set of colors, "light" (brightness of 150% versus the
'full' shade), for a total of 89. No 50% saturation version of this set.
Added a palette image showing the full set of colors.
2012-07-13: Fixed some missing commas.
2012-07-13: Added a script to aid in the generation of new textures for mods
that depend on unifieddyes. Moved this changelog from the forum into the
distribution directory. Rewrote the README to contain everything from the
forum post, and expanded it to document the new generation script.
2012-07-12 (a bit later): added groups = {dye=1}, to each register_craftitem
call, to make it easier for other mods to identify the dyes and categorize
them.
2012-07-12: moved project to github.
2012-07-11 (continuing): Tweaked the script to remove titanium dioxide from the
output, since it isn't intended to be directly used as a dye/paint (but rather,
to make paint that can then be used). Regenerated colors.txt.
2012-07-11 (immediately after): The script was reading the wrong pixel from the
image, resulting in lighter-than-correct colors. Fixed it and regenerated the
colors.txt file.
2012-07-11: Added a script to list all of the colors and their RGB values and
texture filenames, and a text file containing the output thereof.
2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
2012-07-08: Major boost in the number of available colors - was 8, now 77.
Should cover pretty much the entire spectrum of colors one might use in this
game.
2012-07-02: Deleted a few redundant files (leftovers from when I wanted to
merge in flowers and then changed my mind).
2012-06-26: Initial upload.