forked from mtcontrib/unifieddyes
529 lines
13 KiB
Lua
529 lines
13 KiB
Lua
-- Unified Dyes Mod by Vanessa Ezekowitz ~~ 2012-07-24
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--
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-- License: GPL
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--
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-- This mod depends on ironzorg's flowers mod
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--
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--===========================================================================
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-- First you need something to put the dyes into - glass bottles
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--
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-- Smelt some sand into glass as usual, then smelt one of the resulting glass
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-- blocks to get a 9-pack of empty bottles.
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minetest.register_craftitem("unifieddyes:empty_bottle", {
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description = "Empty Glass Bottle",
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inventory_image = "unifieddyes_empty_bottle.png",
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})
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minetest.register_craftitem("unifieddyes:bottle_9_pack", {
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description = "Empty Glass Bottles (9-pack)",
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inventory_image = "unifieddyes_bottle_9_pack.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "unifieddyes:bottle_9_pack",
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recipe = "default:glass",
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})
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-- The use of this mod will, if the mods that depend on it are written
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-- correctly, generate lots of empty bottles, so let's recycle them.
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-- First, pack them into a 9-pack unit by placing one into each of the 9
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-- crafting slots.
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minetest.register_craft( {
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output = "unifieddyes:bottle_9_pack",
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recipe = {
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{ "unifieddyes:empty_bottle", "unifieddyes:empty_bottle", "unifieddyes:empty_bottle" },
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{ "unifieddyes:empty_bottle", "unifieddyes:empty_bottle", "unifieddyes:empty_bottle" },
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{ "unifieddyes:empty_bottle", "unifieddyes:empty_bottle", "unifieddyes:empty_bottle" },
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},
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})
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-- then smelt the 9-pack back into a glass block:
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minetest.register_craft({
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type = "cooking",
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output = "default:glass",
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recipe = "unifieddyes:bottle_9_pack",
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})
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-- Now, once you have a 9-pack of bottles, craft it with one bucket of water
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-- and a piece of jungle grass to get 9 individual portions of the liquid dye
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-- base and an empty bucket:
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minetest.register_craftitem("unifieddyes:dye_base", {
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description = "Uncolored Dye Base Liquid",
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inventory_image = "unifieddyes_dye_base.png",
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:dye_base 9",
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recipe = {
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"bucket:bucket_water",
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"default:junglegrass",
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"unifieddyes:bottle_9_pack",
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},
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replacements = { {'bucket:bucket_water', 'bucket:bucket_empty'}, },
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})
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--==========================================================================
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-- Now we need to turn our color sources (flowers, etc) into pigments and from
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-- there into actual usable dyes. There are seven base colors - one for each
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-- flower, plus black (as "carbon black") from coal, and white (as "titanium
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-- dioxide") from stone. Most give two portions of pigment; cactus gives 6,
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-- stone gives 10.
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pigments = {
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"red",
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"orange",
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"yellow",
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"green",
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"blue",
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"carbon_black",
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}
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pigmentsdesc = {
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"Red",
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"Orange",
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"Yellow",
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"Green",
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"Blue",
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}
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dyesdesc = {
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"Red",
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"Orange",
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"Yellow",
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"Green",
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"Blue",
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}
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colorsources = {
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"flowers:flower_rose",
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"flowers:flower_tulip",
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"flowers:flower_dandelion_yellow",
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"flowers:flower_waterlily",
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"flowers:flower_viola",
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}
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for color = 1, 5 do
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-- the recipes to turn sources into pigments
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minetest.register_craftitem("unifieddyes:pigment_"..pigments[color], {
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description = pigmentsdesc[color].." Pigment",
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inventory_image = "unifieddyes_pigment_"..pigments[color]..".png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "unifieddyes:pigment_"..pigments[color].." 2",
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recipe = colorsources[color],
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})
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-- The recipes to turn pigments into usable dyes
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minetest.register_craftitem("unifieddyes:"..pigments[color], {
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description = dyesdesc[color].." Dye",
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inventory_image = "unifieddyes_"..pigments[color]..".png",
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:"..pigments[color],
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recipe = {
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"unifieddyes:pigment_"..pigments[color],
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"unifieddyes:dye_base"
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}
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})
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end
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-- Stone->titanium dioxide and cactus->green pigment are done separately
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-- because of their larger yields
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minetest.register_craftitem("unifieddyes:titanium_dioxide", {
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description = "Titanium Dioxide",
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inventory_image = "unifieddyes_titanium_dioxide.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "unifieddyes:titanium_dioxide 10",
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recipe = "default:stone",
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})
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minetest.register_craft({
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type = "cooking",
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output = "unifieddyes:pigment_green 6",
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recipe = "default:cactus",
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})
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-- coal->carbon black and carbon black -> black dye are done separately
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-- because of the different names
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minetest.register_craftitem("unifieddyes:carbon_black", {
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description = "Carbon Black",
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inventory_image = "unifieddyes_carbon_black.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "unifieddyes:carbon_black 2",
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recipe = "default:coal_lump",
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})
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minetest.register_craftitem("unifieddyes:black", {
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description = "Carbon Black",
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inventory_image = "unifieddyes_black.png",
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:black",
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recipe = {
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"unifieddyes:carbon_black",
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"unifieddyes:dye_base",
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},
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})
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--=======================================================================
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-- Now that we have the dyes in a usable form, let's mix the various
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-- ingredients together to create the rest of the mod's colors and greys.
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----------------------------
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-- The 5 levels of greyscale
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-- White paint
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:white_paint",
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recipe = {
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"unifieddyes:titanium_dioxide",
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"bucket:bucket_water",
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"default:junglegrass",
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},
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})
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minetest.register_craftitem("unifieddyes:white_paint", {
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description = "White Paint",
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inventory_image = "unifieddyes_white_paint.png",
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groups = {dye=1},
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})
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-- Light grey paint
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:lightgrey_paint 3",
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recipe = {
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"unifieddyes:white_paint",
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"unifieddyes:white_paint",
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"unifieddyes:carbon_black",
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},
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})
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minetest.register_craftitem("unifieddyes:lightgrey_paint", {
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description = "Light grey paint",
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inventory_image = "unifieddyes_lightgrey_paint.png",
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groups = {dye=1},
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})
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-- Medium grey paint
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:grey_paint 2",
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recipe = {
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"unifieddyes:white_paint",
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"unifieddyes:carbon_black",
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},
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})
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minetest.register_craftitem("unifieddyes:grey_paint", {
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description = "Medium grey paint",
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inventory_image = "unifieddyes_grey_paint.png",
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groups = {dye=1},
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})
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-- Dark grey paint
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:darkgrey_paint 3",
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recipe = {
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"unifieddyes:white_paint",
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"unifieddyes:carbon_black",
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"unifieddyes:carbon_black",
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},
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})
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minetest.register_craftitem("unifieddyes:darkgrey_paint", {
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description = "Dark grey paint",
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inventory_image = "unifieddyes_darkgrey_paint.png",
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groups = {dye=1},
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})
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--=============================================================================
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-- Smelting/crafting recipes needed to generate various remaining 'full' colors
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-- (the register_craftitem functions are in the generate-the-rest loop below).
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-- Cyan
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:cyan 2",
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recipe = {
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"unifieddyes:blue",
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"unifieddyes:green",
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},
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})
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-- Magenta
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:magenta 2",
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recipe = {
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"unifieddyes:blue",
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"unifieddyes:red",
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},
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})
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-- Lime
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:lime 2",
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recipe = {
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"unifieddyes:yellow",
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"unifieddyes:green",
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},
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})
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-- Aqua
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:aqua 2",
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recipe = {
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"unifieddyes:cyan",
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"unifieddyes:green",
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},
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})
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-- Sky blue
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:skyblue 2",
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recipe = {
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"unifieddyes:cyan",
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"unifieddyes:blue",
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},
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})
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-- Violet
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:violet 2",
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recipe = {
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"unifieddyes:blue",
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"unifieddyes:magenta",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:violet 3",
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recipe = {
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"unifieddyes:blue",
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"unifieddyes:blue",
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"unifieddyes:red",
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},
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})
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-- Red-violet
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:redviolet 2",
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recipe = {
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"unifieddyes:red",
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"unifieddyes:magenta",
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},
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})
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-- =================================================================
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-- Finally, generate all of additional variants of hue, saturation, and
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-- brightness.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
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-- 100% ("full" but not so-named), and 150% ("light").
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HUES = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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for i = 1, 12 do
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hue = HUES[i]
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:dark_" .. hue .. "_s50 2",
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recipe = {
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"unifieddyes:" .. hue,
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"unifieddyes:darkgrey_paint",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:dark_" .. hue .. "_s50 4",
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recipe = {
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"unifieddyes:" .. hue,
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"unifieddyes:black",
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"unifieddyes:black",
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"unifieddyes:white_paint"
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:dark_" .. hue .. " 3",
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recipe = {
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"unifieddyes:" .. hue,
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"unifieddyes:black",
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"unifieddyes:black",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:medium_" .. hue .. "_s50 2",
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recipe = {
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"unifieddyes:" .. hue,
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"unifieddyes:grey_paint",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:medium_" .. hue .. "_s50 3",
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recipe = {
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"unifieddyes:" .. hue,
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"unifieddyes:black",
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"unifieddyes:white_paint",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:medium_" .. hue .. " 2",
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recipe = {
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"unifieddyes:" .. hue,
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"unifieddyes:black",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:" .. hue .. "_s50 2",
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recipe = {
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"unifieddyes:" .. hue,
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"unifieddyes:lightgrey_paint",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:" .. hue .. "_s50 4",
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recipe = {
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"unifieddyes:" .. hue,
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"unifieddyes:white_paint",
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"unifieddyes:white_paint",
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"unifieddyes:black",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifieddyes:light_" .. hue .. " 2",
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recipe = {
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"unifieddyes:" .. hue,
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"unifieddyes:white_paint",
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},
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})
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minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
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description = "Dark " .. hue .. " (low saturation)",
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inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
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groups = {dye=1},
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})
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minetest.register_craftitem("unifieddyes:dark_" .. hue, {
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description = "Dark " .. hue,
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inventory_image = "unifieddyes_dark_" .. hue .. ".png",
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groups = {dye=1},
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})
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minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
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description = "Medium " .. hue .. " (low saturation)",
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inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
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groups = {dye=1},
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})
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minetest.register_craftitem("unifieddyes:medium_" .. hue, {
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description = "Medium " .. hue,
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inventory_image = "unifieddyes_medium_" .. hue .. ".png",
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groups = {dye=1},
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})
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minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
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description = "Full " .. hue .. " (low saturation)",
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inventory_image = "unifieddyes_" .. hue .. "_s50.png",
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groups = {dye=1},
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})
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minetest.register_craftitem("unifieddyes:" .. hue, {
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description = "Full " .. hue,
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inventory_image = "unifieddyes_" .. hue .. ".png",
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groups = {dye=1},
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})
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minetest.register_craftitem("unifieddyes:light_" .. hue, {
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description = "Light " .. hue,
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inventory_image = "unifieddyes_light_" .. hue .. ".png",
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groups = {dye=1},
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})
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end
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print("[UnifiedDyes] Loaded!")
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