forked from mtcontrib/unifieddyes
41 lines
1.7 KiB
Plaintext
41 lines
1.7 KiB
Plaintext
Changelog:
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2012-07-16: Added a new set of colors, "light" (brightness of 150% versus the
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'full' shade), for a total of 89. No 50% saturation version of this set.
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Added a palette image showing the full set of colors.
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2012-07-13: Fixed some missing commas.
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2012-07-13: Added a script to aid in the generation of new textures for mods
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that depend on unifieddyes. Moved this changelog from the forum into the
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distribution directory. Rewrote the README to contain everything from the
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forum post, and expanded it to document the new generation script.
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2012-07-12 (a bit later): added groups = {dye=1}, to each register_craftitem
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call, to make it easier for other mods to identify the dyes and categorize
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them.
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2012-07-12: moved project to github.
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2012-07-11 (continuing): Tweaked the script to remove titanium dioxide from the
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output, since it isn't intended to be directly used as a dye/paint (but rather,
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to make paint that can then be used). Regenerated colors.txt.
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2012-07-11 (immediately after): The script was reading the wrong pixel from the
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image, resulting in lighter-than-correct colors. Fixed it and regenerated the
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colors.txt file.
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2012-07-11: Added a script to list all of the colors and their RGB values and
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texture filenames, and a text file containing the output thereof.
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2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
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2012-07-08: Major boost in the number of available colors - was 8, now 77.
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Should cover pretty much the entire spectrum of colors one might use in this
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game.
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2012-07-02: Deleted a few redundant files (leftovers from when I wanted to
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merge in flowers and then changed my mind).
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2012-06-26: Initial upload.
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