forked from mtcontrib/watershed
Flower colour areas, faults/cliffs, desert stone as layer, climbable jungletrees
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@ -1,4 +1,4 @@
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watershed 0.2.9 by paramat
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watershed 0.2.10 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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@ -66,6 +66,7 @@ end
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function watershed_jungletree(x, y, z, area, data)
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local c_juntree = minetest.get_content_id("default:jungletree")
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local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf")
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local c_wsvine = minetest.get_content_id("watershed:vine")
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for j = -5, 17 do
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if j == 11 or j == 17 then
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for i = -2, 2 do
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@ -76,6 +77,15 @@ function watershed_jungletree(x, y, z, area, data)
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end
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end
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end
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elseif j >= 0 then
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 1 then
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local viv = area:index(x + i, y + j, z + k)
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data[viv] = c_wsvine
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end
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end
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end
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end
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local vit = area:index(x, y + j, z)
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data[vit] = c_juntree
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@ -126,37 +136,36 @@ function watershed_grass(data, vi)
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local c_grass3 = minetest.get_content_id("default:grass_3")
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local c_grass4 = minetest.get_content_id("default:grass_4")
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local c_grass5 = minetest.get_content_id("default:grass_5")
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local rand = math.random(5)
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if rand == 1 then
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local ran = math.random(5)
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if ran == 1 then
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data[vi] = c_grass1
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elseif rand == 2 then
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elseif ran == 2 then
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data[vi] = c_grass2
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elseif rand == 3 then
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elseif ran == 3 then
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data[vi] = c_grass3
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elseif rand == 4 then
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elseif ran == 4 then
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data[vi] = c_grass4
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else
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data[vi] = c_grass5
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end
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end
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function watershed_flower(data, vi)
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function watershed_flower(data, vi, noise)
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local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
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local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
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local c_rose = minetest.get_content_id("flowers:rose")
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local c_tulip = minetest.get_content_id("flowers:tulip")
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local c_geranium = minetest.get_content_id("flowers:geranium")
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local c_viola = minetest.get_content_id("flowers:viola")
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local rand = math.random(6)
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if rand == 1 then
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if noise > 0.8 then
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data[vi] = c_danwhi
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elseif rand == 2 then
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elseif noise > 0.4 then
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data[vi] = c_rose
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elseif rand == 3 then
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elseif noise > 0 then
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data[vi] = c_tulip
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elseif rand == 4 then
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elseif noise > -0.4 then
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data[vi] = c_danyel
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elseif rand == 5 then
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elseif noise > -0.8 then
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data[vi] = c_geranium
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else
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data[vi] = c_viola
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58
init.lua
58
init.lua
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@ -1,12 +1,17 @@
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-- watershed 0.2.9 by paramat
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-- watershed 0.2.10 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- 0.2.9 added clay at mid-temperatures
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-- 0.2.10
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-- flower colour areas
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-- faults and cliffs
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-- desert stone as a thin density layer
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-- climbable jungletrees
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-- TODO
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-- fog
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-- jungletrees from rainforest mod
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-- Parameters
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@ -76,6 +81,17 @@ local np_smooth = {
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persist = 0.4
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}
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-- 3D noise for faults
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local np_fault = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=1024, z=512},
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seed = 14440002,
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octaves = 6,
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persist = 0.5
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}
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-- 3D noise for fissures
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local np_fissure = {
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@ -225,6 +241,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local c_jungrass = minetest.get_content_id("default:junglegrass")
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local c_dryshrub = minetest.get_content_id("default:dry_shrub")
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local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
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local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
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local c_rose = minetest.get_content_id("flowers:rose")
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local c_tulip = minetest.get_content_id("flowers:tulip")
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local c_geranium = minetest.get_content_id("flowers:geranium")
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local c_viola = minetest.get_content_id("flowers:viola")
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local c_stodiam = minetest.get_content_id("default:stone_with_diamond")
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local c_mese = minetest.get_content_id("default:mese")
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local c_stogold = minetest.get_content_id("default:stone_with_gold")
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@ -253,6 +275,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz)
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local nvals_smooth = minetest.get_perlin_map(np_smooth, chulens):get3dMap_flat(minposxyz)
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local nvals_fault = minetest.get_perlin_map(np_fault, chulens):get3dMap_flat(minposxyz)
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local nvals_fissure = minetest.get_perlin_map(np_fissure, chulens):get3dMap_flat(minposxyz)
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local nvals_temp = minetest.get_perlin_map(np_temp, chulens):get3dMap_flat(minposxyz)
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local nvals_humid = minetest.get_perlin_map(np_humid, chulens):get3dMap_flat(minposxyz)
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@ -294,10 +317,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local triv = TRIV * (1 - altprop * 1.1)
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local tsand = TSAND * (1 - altprop * 1.1)
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local tstone = TSTONE * (1 - math.atan(altprop) * 0.6) -- 1 to 0.05
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local density = densitybase
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+ math.abs(nvals_rough[nixyz] * terblen
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+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
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local density
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if nvals_fault[nixyz] >= 0 then
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density = densitybase
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+ math.abs(nvals_rough[nixyz] * terblen
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+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
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else
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density = densitybase
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+ math.abs(nvals_rough[nixyz] * terblen
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- nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
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end
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local nofis = false
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if density >= 0 then -- if terrain set fissure flag
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if math.abs(nvals_fissure[nixyz]) > FIST + math.sqrt(density) * FISEXP then
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@ -340,7 +369,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if (densityper >= -0.1 and densityper <= -0.05) -- sandstone strata
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or (densityper >= 0.05 and densityper <= 0.1) then
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data[vi] = c_sandstone
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elseif biome == 6 then -- desert stone
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elseif biome == 6 and density < TSTONE * 3 then -- desert stone
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data[vi] = c_wsredstone
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elseif math.abs(nvals_ore[nixyz]) < ORET then -- if seam
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if densityper >= 0.9 and densityper <= 0.9 + ORETHI
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@ -435,9 +464,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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under[si] = 0
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soil[si] = 0
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elseif y == YCLOUD then -- clouds
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local xrq = 16 * math.floor((x - x0) / 16)
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local xrq = 16 * math.floor((x - x0) / 16) -- quantise to 16x16 lattice
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local zrq = 16 * math.floor((z - z0) / 16)
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local qixz = zrq * 80 + xrq + 1
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local qixz = zrq * 80 + xrq + 1 -- quantised index
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if nvals_cloud[qixz] > TCLOUD then
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local yrq = 16 * math.floor((y - y0) / 16)
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local qixyz = zrq * 6400 + yrq * 80 + xrq + 1
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@ -452,6 +481,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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soil[si] = 0
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else -- possible above surface air node
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if y >= YWAT and under[si] ~= 0 then
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local fnoise = nvals_fissure[nixyz]
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if under[si] == 1 then
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if math.random(121) == 2 then
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data[viu] = c_dirtsnow
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@ -478,7 +508,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[viu] = c_wsgrass
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if math.random(FLOCHA) == 2 then
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data[viu] = c_wsgrass
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watershed_flower(data, vi)
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watershed_flower(data, vi, fnoise)
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elseif math.random(FOGCHA) == 2 then
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data[viu] = c_wsgrass
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watershed_grass(data, vi)
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@ -496,13 +526,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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elseif under[si] == 4 then
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data[viu] = c_wsgrass
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if math.random(FLOCHA) == 2 then
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watershed_flower(data, vi)
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watershed_flower(data, vi, fnoise)
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elseif math.random(GRACHA) == 2 then
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if math.random(11) == 2 then
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data[vi] = c_wsgoldgrass
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else
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watershed_grass(data, vi)
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end
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watershed_grass(data, vi)
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end
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elseif under[si] == 8 then
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if math.random(JUTCHA) == 2 and soil[si] >= 5 then
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16
nodes.lua
16
nodes.lua
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@ -64,7 +64,6 @@ minetest.register_node("watershed:cloud", {
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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post_effect_color = {a=64, r=241, g=248, b=255},
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groups = {not_in_creative_inventory=1},
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})
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@ -80,7 +79,6 @@ minetest.register_node("watershed:darkcloud", {
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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post_effect_color = {a=128, r=241, g=248, b=255},
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groups = {not_in_creative_inventory=1},
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})
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@ -134,6 +132,20 @@ minetest.register_node("watershed:permafrost", {
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("watershed:vine", {
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description = "WS Jungletree Vine",
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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climbable = true,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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groups = {not_in_creative_inventory=1},
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})
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minetest.register_node("watershed:water", {
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description = "WS Water Source",
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inventory_image = minetest.inventorycube("default_water.png"),
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