forked from mtcontrib/watershed
Clouds, cacti, papyrus, ice, dry shrubs, savanna, golden grass, dry grass. Arctan gradient for floatlands
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047ed04978
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9f6f937193
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@ -82,22 +82,41 @@ function watershed_jungletree(x, y, z, area, data)
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end
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end
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function watershed_savannatree(x, y, z, area, data)
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function watershed_acaciatree(x, y, z, area, data)
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local c_tree = minetest.get_content_id("default:tree")
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local c_leaves = minetest.get_content_id("default:leaves")
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for j = -3, 6 do
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if j >= 5 then
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for i = -3, 3 do
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for k = -3, 3 do
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local vil = area:index(x + i, y + j + 1, z + k)
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if math.random(2) == 2 then
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data[vil] = c_leaves
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for j = -3, 7 do
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if j == 7 then
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for i = -4, 4 do
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for k = -4, 4 do
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if not (i == 0 or k == 0) then
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if math.random(5) ~= 2 then
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local vil = area:index(x + i, y + j, z + k)
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data[vil] = c_leaves
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end
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end
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end
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end
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elseif j == 6 then
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for i = -2, 2, 4 do
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for k = -2, 2, 4 do
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local vit = area:index(x + i, y + j, z + k)
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data[vit] = c_tree
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end
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end
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elseif j == 5 then
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 2 then
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local vit = area:index(x + i, y + j, z + k)
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data[vit] = c_tree
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end
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end
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end
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else
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local vit = area:index(x, y + j, z)
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data[vit] = c_tree
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end
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local vit = area:index(x, y + j, z)
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data[vit] = c_tree
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end
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end
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61
init.lua
61
init.lua
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@ -3,26 +3,32 @@
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-- Depends default
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-- License: code WTFPL
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-- 0.2.3 clouds, cacti, ice, papyrus, dry shrub
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-- 0.2.3 clouds, cacti, ice, papyrus, dry shrubs
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-- savanna with acacias, dry grass surface nodes and golden grass
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-- arctan density gradient for floatlands and caves
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-- Parameters
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local YMIN = 6000 -- Approximate base of realm stone
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local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
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local TERCEN = 7960 -- Terrain 'centre'. Approximate average seabed level
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local TERCEN = 6960 -- Terrain 'centre'. Approximate average seabed level
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local YWAT = 7024 -- Sea level
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local CLOUDY = 7152 -- Cloud level
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local TERSCA = 384 -- Vertical terrain scale
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local XLSAMP = 0 -- Extra large scale height variation amplitude
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local BASAMP = 0.3 -- Base terrain amplitude
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local CANAMP = 0.7 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local TSTONE = 0.015 -- Density threshold for stone
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local ATANAMP = 1.4 -- Arctan function amplitude. Controls size and number of floatlands / caves
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local TSTONE = 0.02 -- Density threshold for stone
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local TRIV = -0.017 -- Maximum densitybase threshold for river water
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local TSAND = -0.02 -- Maximum densitybase threshold for sand
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local FIST = 0 -- Fissure threshold at surface. Controls size of fissure entrances at surface
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local FISEXP = 0.02 -- Fissure expansion rate under surface
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local ORECHA = 1 / (7 * 7 * 7) -- Ore chance per stone node
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local CLOUT = 0.5 -- Cloud threshold
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local PINCHA = 47 -- Pine tree 1/x chance per node
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local APTCHA = 47 -- Appletree
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@ -31,9 +37,11 @@ local FOGCHA = 9 -- Forest grass
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local GRACHA = 3 -- Grassland grasses
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local JUTCHA = 16 -- Jungletree
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local JUGCHA = 9 -- Junglegrass
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local CACCHA = 529 -- Cactus
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local DRYCHA = 361 -- Dry shrub
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local CACCHA = 841 -- Cactus
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local DRYCHA = 169 -- Dry shrub
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local PAPCHA = 3 -- Papyrus
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local ACACHA = 841 -- Acacia tree
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local GOGCHA = 3 -- Golden grass
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-- 3D noise for rough terrain
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@ -106,10 +114,10 @@ local np_xlscale = {
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local np_cloud = {
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offset = 0,
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scale = 1,
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spread = {x=207, y=207, z=207},
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spread = {x=104, y=104, z=104},
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seed = 2113,
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octaves = 4,
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persist = 0.8
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octaves = 3,
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persist = 0.9
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}
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-- Stuff
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@ -160,6 +168,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_wsstone = minetest.get_content_id("watershed:stone")
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local c_wsredstone = minetest.get_content_id("watershed:redstone")
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local c_wsgrass = minetest.get_content_id("watershed:grass")
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local c_wsdrygrass = minetest.get_content_id("watershed:drygrass")
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local c_wsgoldgrass = minetest.get_content_id("watershed:goldengrass")
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local c_wsdirt = minetest.get_content_id("watershed:dirt")
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local c_wscloud = minetest.get_content_id("watershed:cloud")
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@ -198,14 +208,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local viu = area:index(x0, y-1, z)
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for x = x0, x1 do -- for each node do
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local si = x - x0 + 1
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local grad = (TERCEN - y) / TERSCA
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local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
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local n_base = nvals_base[nixz]
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local n_biome = nvals_biome[nixz]
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local terblen = 1 - math.abs(n_base)
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local densitybase = terblen * BASAMP + nvals_xlscale[nixz] * XLSAMP + grad
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local triv = TRIV * (1 - terblen * 1.1) -- 1.1 river disappears before ridge top
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local tsand = TSAND * (1 - terblen * 1.1)
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local tstone = TSTONE * (1 + grad * 1.5)
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local tstone = TSTONE * (1 + grad)
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local density = densitybase
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+ math.abs(nvals_rough[nixyz] * terblen + nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
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@ -219,7 +229,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if density >= tstone and nofis -- stone cut by fissures
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or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- or stone layer around water
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or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- or stone layer around river
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if n_biome > 0.7 then
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if n_biome > 0.8 then
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data[vi] = c_wsredstone
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elseif math.random() < ORECHA then
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local osel = math.random(34)
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@ -240,20 +250,24 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[vi] = c_wsstone
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end
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stable[si] = stable[si] + 1
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under[si] = 0
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elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
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if densitybase >= tsand or y <= YWAT + 1 + math.random(2) then -- river / seabed not cut by fissures
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data[vi] = c_sand
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elseif nofis then -- fine materials cut by fissures
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if n_biome > 0.7 then
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if n_biome > 0.8 then
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data[vi] = c_desand
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under[si] = 5 -- desert
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elseif n_biome > 0.2 then
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under[si] = 6 -- desert
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elseif n_biome > 0.4 then
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data[vi] = c_wsdirt
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under[si] = 5 -- savanna
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elseif n_biome > 0 then
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data[vi] = c_wsdirt
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under[si] = 4 -- rainforest
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elseif n_biome > -0.2 then
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elseif n_biome > -0.4 then
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data[vi] = c_wsdirt
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under[si] = 3 -- grassland
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elseif n_biome > -0.7 then
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elseif n_biome > -0.8 then
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data[vi] = c_wsdirt
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under[si] = 2 -- forest
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else
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@ -288,7 +302,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local xrq = 16 * math.floor((x - x0) / 16)
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local zrq = 16 * math.floor((z - z0) / 16)
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local qixz = zrq * sidelen + xrq + 1
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if nvals_cloud[qixz] > 0.5 then
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if nvals_cloud[qixz] > CLOUT then
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data[vi] = c_wscloud
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end
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stable[si] = 0
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@ -334,9 +348,18 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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elseif under[si] == 5 then
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if n_biome < 0.8 and math.random(CACCHA) == 2 then
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if math.random(ACACHA) == 2 then
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watershed_acaciatree(x, y, z, area, data)
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else
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data[viu] = c_wsdrygrass
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if math.random(GOGCHA) == 2 then
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data[vi] = c_wsgoldgrass
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end
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end
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elseif under[si] == 6 and n_biome < 1 then
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if math.random(CACCHA) == 2 then
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watershed_cactus(x, y, z, area, data)
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elseif n_biome < 0.8 and math.random(DRYCHA) == 2 then
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elseif math.random(DRYCHA) == 2 then
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data[vi] = c_dryshrub
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end
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end
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13
nodes.lua
13
nodes.lua
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@ -28,7 +28,7 @@ minetest.register_node("watershed:dirt", {
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minetest.register_node("watershed:grass", {
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description = "WS Grass",
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tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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is_ground_content = false,
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groups = {crumbly=3,soil=1},
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drop = "default:dirt",
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@ -95,6 +95,17 @@ minetest.register_node("watershed:goldengrass", {
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},
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})
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minetest.register_node("watershed:drygrass", {
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description = "WS Dry Grass",
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tiles = {"watershed_drygrass.png"},
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is_ground_content = false,
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groups = {crumbly=3,soil=1},
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drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_node("watershed:water", {
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description = "WS Water Source",
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inventory_image = minetest.inventorycube("default_water.png"),
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