Commit Graph

13 Commits

Author SHA1 Message Date
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123ab76e4f Craft 8 lights at once. Mid colour blend water. Flatter lowlands: terblen exponent, vary canexp, canamp. Grassy sides on mod grass 2014-04-22 14:21:21 +01:00
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410f1b39d1 Snowy berg if humid. Harmonic noise returns. Flatter lowlands. New node icydirt: tundra surface 2014-04-19 19:52:33 +01:00
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9e4bc49b28 Acacia and pine wood. Varying sandline, dunes, dune grass. Lavacooling abm. New appletree 2014-04-15 08:03:32 +01:00
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903acd2ae0 acaciatree, pinetree nodes. bugix spawn function. biome blend 2014-04-14 06:01:05 +01:00
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eaffef96a5 Cook redcobble to desert stone, luxore in fissures, luxcrystals, lights, more ores 2014-04-10 05:27:59 +01:00
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5341ddfcf9 Fresh ice, red cobble, redo clouds with existing noises 2014-04-09 06:06:10 +01:00
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e7295638ed Singlenode realm, water y = 1, auto spawn on low land, acacialeaf 2014-04-01 01:39:57 +01:00
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db9094fbe8 Turquoise freshwater. Magma rising under ridges. Lavacooling 2014-03-31 09:33:38 +01:00
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0314e6f2ed Magma rising at ridges, lavacooling, new pinetrees 2014-03-30 07:34:18 +01:00
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907856ada4 Ores below surface, 3D temp/humid biome system, add tundra, develop grasslands, darkclouds return 2014-02-25 18:14:54 +00:00
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9f6f937193 Clouds, cacti, papyrus, ice, dry shrubs, savanna, golden grass, dry grass. Arctan gradient for floatlands 2014-02-20 12:24:02 +00:00
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047ed04978 16x16 clouds, cacti, papyrus, ice, dryshrubs 2014-02-20 07:18:40 +00:00
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1155082ec0 Golden ratio 4 noise canyon generation, bugfixes, continental scale height variation 2014-02-19 08:19:17 +00:00