forked from minetest-mods/worldedge
Version MFF.
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depends.txt
Normal file → Executable file
0
depends.txt
Normal file → Executable file
50
init.lua
Normal file → Executable file
50
init.lua
Normal file → Executable file
@ -19,13 +19,7 @@ local waiting_list = {}
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}
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]]
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minetest.register_globalstep(function(dtime)
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count = count + dtime
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if count < 3 then
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return
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end
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count = 0
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local function tick()
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for k, v in pairs(waiting_list) do
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if v.player and v.player:is_player() then
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local pos = get_surface_pos(v.pos)
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@ -53,19 +47,40 @@ minetest.register_globalstep(function(dtime)
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local name = player:get_player_name()
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if not waiting_list[name] then
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local pos = vector.round(player:getpos())
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-- Sanity check for insane coordinates
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if pos.x > 31000 or pos.y > 31000 or pos.z > 31000
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or pos.x < -31000 or pos.y < -31000 or pos.z < -31000 then
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-- Move to spawn asap
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-- The server probably set invalid/insane coordinates. We have not saved the previous ones,
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-- So we need to teleport the player to the spawn to save them from an endless loop of
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-- Teleportation.
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local spawn = minetest.string_to_pos(minetest.setting_get("static_spawnpoint") or "0,0,0")
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minetest.chat_send_player(player:get_player_name(), "An internal error has occured. Your coordinates were corrupted. You are now teleported to the spawn." ..
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" Please report it to any staff member.")
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minetest.log("error", "[WorldEdge] Corrupted position detected for player " .. player:get_player_name())
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player:setpos(spawn)
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else -- Indent skipped, too many lines to change... We'll wait for "continue" to be introduced in Lua5.2
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local newpos = nil
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if pos.x >= edge then
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newpos = {x = -newedge, y = 10, z = pos.z}
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elseif pos.x <= -edge then
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newpos = {x = newedge, y = 10, z = pos.z}
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end
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if pos.z >= edge then
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newpos = {x = pos.x, y = 10, z = -newedge}
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if get_surface_pos(newpos) then
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newpos.y = get_surface_pos(newpos).y+1 -- /MFF (Mg|19/05//15)
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end -- /MFF (Mg|14/07/15)
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elseif pos.z <= -edge then
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newpos = {x = pos.x, y = 10, z = newedge}
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if get_surface_pos(newpos) then
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newpos.y = get_surface_pos(newpos).y+1 -- /MFF (Mg|19/05/15)
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end -- /MFF (Mg|14/07/15)
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end
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-- Teleport the player
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if newpos then
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minetest.chat_send_player(name, "Please wait a few seconds. We will teleport you soon.")
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@ -78,9 +93,12 @@ minetest.register_globalstep(function(dtime)
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}
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obj:setpos(newpos)
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end
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end
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end
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end
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end)
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minetest.after(3, tick)
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end
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tick()
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function get_surface_pos(pos)
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local minp = {
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@ -93,19 +111,19 @@ function get_surface_pos(pos)
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y = 50,
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z = pos.z + radius - 1
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}
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
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local data = vm:get_data()
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local seen_air = false
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local deepest_place = vector.new(pos)
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deepest_place.y = 50
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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local solid = 0
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@ -125,7 +143,7 @@ function get_surface_pos(pos)
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end
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end
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end
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if seen_air then
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return deepest_place
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else
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@ -140,4 +158,4 @@ minetest.register_entity("worldedge:lock", {
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on_activate = function(staticdata, dtime_s)
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--self.object:set_armor_groups({immortal = 1})
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end
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})
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})
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