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Change README.md and fix a bug for teleporter and wireless
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README.md
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README.md
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# MoreMesecons
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# MoreMesecons
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Based on Mesecons by Jeija
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Based on Mesecons by Jeija
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By @paly2
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By @paly2
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With the participation of @LeMagnesium (bugfix), @Ataron (textures), and @JAPP (texture)
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With the participation of @LeMagnesium (bugfix), @Ataron (textures), and @JAPP (texture).
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MoreMesecons is a mod for minetest wich add some mesecons items.
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MoreMesecons is a mod for minetest wich add some mesecons items.
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@ -14,6 +14,6 @@ MoreMesecons is a mod for minetest wich add some mesecons items.
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* `Player Killer` : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
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* `Player Killer` : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
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* `Signal Changer` : If it receives a signal on its pin "F", it turns on. If ti receives a signal on its pin "O", it turns off.
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* `Signal Changer` : If it receives a signal on its pin "F", it turns on. If ti receives a signal on its pin "O", it turns off.
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* `Switch Torch` : It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off.
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* `Switch Torch` : It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off.
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* `Teleporter` : Both parties teleporters must be on the same axis.
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* `Teleporter` : Place two teleporters on the same axis. If one receives a mesecons signal, it teleports the nearest player on the second.
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* `Temporary Gate` : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it by right-click (in seconds) (you can write for example 0.2 to send a pulse, or 20 to send long signals).
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* `Temporary Gate` : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it by right-click (in seconds) (you can write for example 0.2 to send a pulse, or 20 to send long signals).
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* `Wireless` : Put 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal.
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* `Wireless` : Place 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal.
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teleporters = {}
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local teleporters = {}
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local register = function(pos)
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local register = function(pos)
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.env:get_meta(pos)
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@ -63,7 +63,13 @@ minetest.register_node("moremesecons_teleporter:teleporter", {
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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register(pos)
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register(pos)
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end
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end,
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on_destruct = function(pos)
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local RID = minetest.get_meta(pos):get_int("RID")
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if RID then
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table.remove(teleporters, RID)
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end
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end,
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})
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})
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wireless = {}
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local wireless = {}
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local register = function(pos)
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local register = function(pos)
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.env:get_meta(pos)
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@ -56,6 +56,12 @@ minetest.register_node("moremesecons_wireless:wireless", {
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meta:set_string("formspec", "field[channel;channel;${channel}]")
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meta:set_string("formspec", "field[channel;channel;${channel}]")
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register(pos)
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register(pos)
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end,
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end,
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on_destruct = function(pos)
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local RID = minetest.get_meta(pos):get_int("RID")
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if RID then
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table.remove(wireless, RID)
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end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("channel", fields.channel)
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meta:set_string("channel", fields.channel)
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