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7 Commits
1.3 ... master

Author SHA1 Message Date
tour 93384188d5
Make mesechest more reliable (#35)
The current hack to get on the `on_player_receive_fields` function is quite likely to break with instrumented code.
This also changes the workaround to get custom inventory callbacks by using `minetest.override_item`.
2024-04-30 17:38:20 +02:00
tour b24feb4073
Add missing formspec escape (#34)
* fix missing formspec escape

* formspec_escape at the correct place
2024-01-23 15:33:02 +01:00
HybridDog 31a98e2c9b
Add a GitHub action for luacheck (#33) 2023-08-28 12:19:58 +02:00
fluxionary cbae2c7f88
Add a distance limit to the entity detector (#32)
The distance limit can be configured with the `moremesecons_entity_detector.max_radius` setting.

An additional change prevents a crash if an object returned by `get_objects_inside_radius` is neither a valid player nor a luaentity. We don't know why this happens but it sometimes does.
2023-08-17 20:42:54 +02:00
luk3yx 464699e78b
Fix error in command blocks (#30)
Possibly caused by force-loaded blocks.
2023-04-07 17:20:43 +02:00
fluxionary 13645134a6
Fix comma typos (#27) 2022-11-07 20:00:35 +01:00
sys4-fr e47e855baf
Replace deprecated depends.txt with mod.conf (#24) 2022-07-15 17:11:39 +02:00
48 changed files with 140 additions and 142 deletions

10
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,10 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@master
- name: Luacheck
uses: lunarmodules/luacheck@master

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@ -1,22 +1,9 @@
read_globals = {
-- Defined by Minetest
"vector", "PseudoRandom", "VoxelArea", "table",
"minetest", "vector", "PseudoRandom", "VoxelArea", "table",
-- Mods
"digiline", "default", "creative",
-- Required for the mesechest registration
minetest = {
fields = {
register_lbm = {read_only = false},
register_node = {read_only = false},
registered_on_player_receive_fields = {
read_only = false,
other_fields = true,
},
},
other_fields = true
}
}
globals = {"moremesecons", "mesecon"}
ignore = {"212", "631", "422", "432"}

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@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_adjustable_blinkyplant
depends = mesecons,moremesecons_utils
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -4,7 +4,7 @@
local function make_formspec(meta)
meta:set_string("formspec", "size[9,5]" ..
"field[0.3, 0;9,2;scanname;Coma-separated list of the names of players to scan for (empty for any):;${scanname}]"..
"field[0.3, 0;9,2;scanname;Comma-separated list of the names of players to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"field[0.3,3;4,2;radius;Detection radius:;${radius}]"..
"button_exit[3.5,3.5;2,3;;Save]")

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@ -0,0 +1,3 @@
name = moremesecons_adjustable_player_detector
depends = mesecons
optional_depends = craft_guide

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@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@ -4,7 +4,7 @@ local function initialize_data(meta)
local commands = meta:get_string("commands")
meta:set_string("formspec",
"invsize[9,5;]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..minetest.formspec_escape(commands).."]" ..
"label[1,3.8;@nearest is replaced by the nearest player name ("..tostring(NEAREST_MAX_DISTANCE).." nodes max for the nearest distance)".."]" ..
"button_exit[3.3,4.5;2,1;submit;Submit]")
local owner = meta:get_string("owner")
@ -52,11 +52,11 @@ local function receive_fields(pos, _, fields, player)
end
local function resolve_commands(commands, pos)
local nearest = nil
local nearest = ""
local min_distance = math.huge
local players = minetest.get_connected_players()
for _, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
local distance = vector.distance(pos, player:get_pos())
if distance < min_distance then
min_distance = distance
nearest = player:get_player_name()

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@ -0,0 +1,3 @@
name = moremesecons_commandblock
depends = mesecons,moremesecons_utils
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_conductor_signalchanger
depends = mesecons
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_dual_delayer
depends = mesecons
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -4,7 +4,7 @@
local function make_formspec(meta)
meta:set_string("formspec", "size[9,5]" ..
"field[0.3, 0;9,2;scanname;Coma-separated list of the names (itemstring) of entities to scan for (empty for any):;${scanname}]"..
"field[0.3, 0;9,2;scanname;Comma-separated list of the names (itemstring) of entities to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"field[0.3,3;2,2;radius;Detection radius:;${radius}]"..
"button_exit[3.5,3.5;2,3;;Save]")
@ -26,7 +26,8 @@ local function object_detector_on_receive_fields(pos, _, fields, player)
meta:set_string("digiline_channel", fields.digiline_channel)
local r = tonumber(fields.radius)
if r then
meta:set_int("radius", r)
local max_radius = moremesecons.setting("entity_detector", "max_radius", 16, 0)
meta:set_int("radius", math.min(r, max_radius))
end
end
@ -36,23 +37,19 @@ local object_detector_scan = function (pos)
local scanname = meta:get_string("scanname")
local scan_all = scanname == ""
local scan_names = scanname:split(',')
local radius = meta:get_int("radius")
if radius == 0 then
radius = 6
end
local max_radius = moremesecons.setting("entity_detector", "max_radius", 16, 0)
local radius = math.min(tonumber(meta:get("radius")) or 6, max_radius)
for _,obj in pairs(minetest.get_objects_inside_radius(pos, radius)) do
if not obj:is_player() then
local luaentity = obj:get_luaentity()
local luaentity = obj:get_luaentity()
if luaentity then
if scan_all then
return true
end
local isname = luaentity.name
if isname then
if scan_all then
for _, name in ipairs(scan_names) do
if isname == name or (isname == "__builtin:item" and luaentity.itemstring == name) then
return true
end
for _, name in ipairs(scan_names) do
if isname == name or (isname == "__builtin:item" and luaentity.itemstring == name) then
return true
end
end
end
end
end

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@ -0,0 +1,3 @@
name = moremesecons_entity_detector
depends = mesecons
optional_depends = craft_guide

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@ -1,3 +0,0 @@
mesecons
fire
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_igniter
depends = mesecons,fire
optional_depends = craft_guide

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@ -1,3 +0,0 @@
mesecons
mesecons_torch
default

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@ -0,0 +1,2 @@
name = moremesecons_induction_transmitter
depends = mesecons,mesecons_torch,default

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_injector_controller
depends = mesecons
optional_depends = craft_guide

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@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_jammer
depends = mesecons,moremesecons_utils
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
moremesecons_utils

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@ -0,0 +1,2 @@
name = moremesecons_luablock
depends = mesecons,moremesecons_utils

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@ -1,3 +0,0 @@
mesecons
mesecons_luacontroller
moremesecons_utils

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@ -0,0 +1,2 @@
name = moremesecons_luacontroller_tool
depends = mesecons,mesecons_luacontroller,moremesecons_utils

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@ -1,2 +0,0 @@
default
mesecons

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@ -8,59 +8,8 @@ local function mesechest_get_output_rules(node)
return rules
end
local open_chests = {}
-- Override minetest.register_node so it adds a prefix ":"
local old_minetest_register_node = minetest.register_node
minetest.register_node = function(name, def)
local old_on_metadata_inventory_put = def.on_metadata_inventory_put
local old_on_metadata_inventory_take = def.on_metadata_inventory_take
local old_on_rightclick = def.on_rightclick
def.on_metadata_inventory_put = function(pos, ...)
old_on_metadata_inventory_put(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
end, pos)
end
def.on_metadata_inventory_take = function(pos, ...)
old_on_metadata_inventory_take(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
end, pos)
end
def.on_rightclick = function(pos, node, clicker, ...)
if old_on_rightclick(pos, node, clicker, ...) == nil then
mesecon.receptor_on(pos, {mesechest_get_output_rules(node)[1]})
open_chests[clicker:get_player_name()] = pos
end
end
old_minetest_register_node(":"..name, def)
end
local old_minetest_register_lbm = minetest.register_lbm
minetest.register_lbm = function() end
-- Get the on_player_receive_fields function. That's a huge hack
for i, f in ipairs(minetest.registered_on_player_receive_fields) do
local serialized = minetest.serialize(f)
if string.find(serialized, "default:chest") then
minetest.registered_on_player_receive_fields[i] = function(player, formname, fields)
if f(player, formname, fields) == true then
local pn = player:get_player_name()
if open_chests[pn] then
mesecon.receptor_off(open_chests[pn], {mesechest_get_output_rules(minetest.get_node(open_chests[pn]))[1]})
open_chests[pn] = nil
end
end
end
break
end
end
-- default.chest.register_chest() doesn't allow to register most of the callbacks we need
-- we have to override the chest node we registered again
default.chest.register_chest("moremesecons_mesechest:mesechest", {
description = "Mese Chest",
tiles = {
@ -104,8 +53,55 @@ default.chest.register_chest("moremesecons_mesechest:mesechest_locked", {
}
})
minetest.register_node = old_minetest_register_node
minetest.register_lbm = old_minetest_register_lbm
local moremesecons_chests = {}
for _, chest in ipairs({"moremesecons_mesechest:mesechest", "moremesecons_mesechest:mesechest_locked",
"moremesecons_mesechest:mesechest_open", "moremesecons_mesechest:mesechest_locked_open"}) do
local old_def = minetest.registered_nodes[chest]
local old_on_metadata_inventory_put = old_def.on_metadata_inventory_put
local old_on_metadata_inventory_take = old_def.on_metadata_inventory_take
local old_on_rightclick = old_def.on_rightclick
local override = {}
override.on_metadata_inventory_put = function(pos, ...)
old_on_metadata_inventory_put(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
end, pos)
end
override.on_metadata_inventory_take = function(pos, ...)
old_on_metadata_inventory_take(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
end, pos)
end
override.on_rightclick = function(pos, node, clicker, ...)
if old_on_rightclick(pos, node, clicker, ...) == nil then
mesecon.receptor_on(pos, {mesechest_get_output_rules(node)[1]})
end
end
minetest.override_item(chest, override)
moremesecons_chests[chest] = true
end
-- if the chest is getting closed, turn the signal off
-- luacheck: ignore 122
local old_lid_close = default.chest.chest_lid_close
function default.chest.chest_lid_close(pn)
local pos = default.chest.open_chests[pn].pos
-- old_lid_close will return true if the chest won't be closed
if old_lid_close(pn) then
return true
end
local node = minetest.get_node(pos)
if moremesecons_chests[node.name] then
mesecon.receptor_off(pos, {mesechest_get_output_rules(node)[1]})
end
end
minetest.register_craft({
output = "moremesecons_mesechest:mesechest",

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@ -0,0 +1,2 @@
name = moremesecons_mesechest
depends = default,mesecons

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@ -1,4 +0,0 @@
mesecons
mesecons_materials
moremesecons_utils
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_playerkiller
depends = mesecons,mesecons_materials,moremesecons_utils
optional_depends = craft_guide

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@ -1,5 +0,0 @@
mesecons
mesecons_noteblock
moremesecons_utils
default
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_sayer
depends = mesecons,mesecons_noteblock,moremesecons_utils,default
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_signalchanger
depends = mesecons
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_switchtorch
depends = mesecons
optional_depends = craft_guide

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@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_teleporter
depends = mesecons,moremesecons_utils
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_timegate
depends = mesecons
optional_depends = craft_guide

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@ -0,0 +1,2 @@
name = moremesecons_utils
description = Various helping functions for moremesecons

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@ -1,4 +0,0 @@
mesecons
moremesecons_utils
digilines?
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_wireless
depends = mesecons,moremesecons_utils
optional_depends = digilines,craft_guide

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@ -13,6 +13,10 @@ moremesecons_commandblock.authorized_commands (Authorized commands) string tell
# Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value
moremesecons_commandblock.nearest_max_distance (Nearest player maximum distance) float 8
[Entity Detector]
moremesecons_entity_detector.max_radius (Maximum entity detector radius) float 16 0
[Signal Jammer]
# Jammer action range