MoreMesecons/moremesecons_teleporter/init.lua

112 lines
3.8 KiB
Lua

local teleporters
local teleporters_rids
local storage = minetest.get_mod_storage()
teleporters = minetest.deserialize(storage:get_string("teleporters")) or {}
teleporters_rids = minetest.deserialize(storage:get_string("teleporters_rids")) or {}
jammers = minetest.deserialize(storage:get_string("jammers")) or {}
local function update_mod_storage()
storage:set_string("teleporters", minetest.serialize(teleporters))
storage:set_string("teleporters_rids", minetest.serialize(teleporters_rids))
end
local function register(pos)
if not vector.get_data_from_pos(teleporters_rids, pos.z,pos.y,pos.x) then
table.insert(teleporters, pos)
vector.set_data_to_pos(teleporters_rids, pos.z,pos.y,pos.x, #teleporters)
update_mod_storage()
end
end
local function teleport_nearest(pos)
local MAX_TELEPORTATION_DISTANCE = tonumber(minetest.setting_get("moremesecons_teleporter.max_t2t_distance")) or 50
if MAX_TELEPORTATION_DISTANCE <= 0 then
MAX_TELEPORTATION_DISTANCE = 1
elseif MAX_TELEPORTATION_DISTANCE ~= MAX_TELEPORTATION_DISTANCE then -- NaN
MAX_TELEPORTATION_DISTANCE = 50
end
local MAX_PLAYER_DISTANCE = tonumber(minetest.setting_get("moremesecons_teleporter.max_p2t_distance")) or 25
if MAX_PLAYER_DISTANCE <= 0 then
MAX_PLAYER_DISTANCE = 1
elseif MAX_PLAYER_DISTANCE ~= MAX_PLAYER_DISTANCE then -- NaN
MAX_PLAYER_DISTANCE = 25
end
-- Search for the nearest player
local nearest = nil
local min_distance = MAX_PLAYER_DISTANCE
local players = minetest.get_connected_players()
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance <= min_distance then
min_distance = distance
nearest = player
end
end
if not nearest then
-- If there is no nearest player (maybe too far away...)
return
end
-- Search for the corresponding teleporter and teleport
if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end
local newpos = {}
local min_distance = MAX_TELEPORTATION_DISTANCE
for i = 1, #teleporters do
if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then
local tel_pos
if teleporters[i].y == pos.y and teleporters[i].x == pos.x and teleporters[i].z ~= pos.z then
tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
elseif teleporters[i].z == pos.z and teleporters[i].x == pos.x and teleporters[i].y ~= pos.y then
tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
elseif teleporters[i].z == pos.z and teleporters[i].y == pos.y and teleporters[i].x ~= pos.x then
tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
end
if tel_pos then
local distance = vector.distance(tel_pos, pos)
if distance <= min_distance then
min_distance = distance
newpos = tel_pos
end
end
end
end
if not newpos.x then
newpos = {x=pos.x, y=pos.y+1, z=pos.z} -- If newpos doesn't exist, teleport on the current teleporter
end
nearest:moveto(newpos)
minetest.log("action", "Player "..nearest:get_player_name().." was teleported using a MoreMesecons Teleporter.")
end
minetest.register_craft({
output = "moremesecons_teleporter:teleporter 2",
recipe = {{"default:diamond","default:stick","default:mese"}}
})
minetest.register_node("moremesecons_teleporter:teleporter", {
tiles = {"moremesecons_teleporter.png"},
paramtype = "light",
walkable = true,
groups = {cracky=3},
description="Teleporter",
mesecons = {effector = {
state = mesecon.state.off,
action_on = teleport_nearest
}},
sounds = default.node_sound_stone_defaults(),
on_construct = register,
on_destruct = function(pos)
local RID = vector.get_data_from_pos(teleporters_rids, pos.z,pos.y,pos.x)
if RID then
table.remove(teleporters, RID)
vector.remove_data_from_pos(teleporters_rids, pos.z,pos.y,pos.x)
update_mod_storage()
end
end,
})