areas/hud.lua

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Lua
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-- This is inspired by the landrush mod by Bremaweb
areas.hud = {}
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = vector.round(player:getpos())
local owners = areas:getNodeOwners(pos)
local ownerString = table.concat(owners, ", ")
if not areas.hud[name] then
areas.hud[name] = {}
areas.hud[name].ownersId = player:hud_add({
hud_elem_type = "text",
name = "AreaOwners",
number = 0xFFFFFF,
position = {x=0, y=1},
offset = {x=5, y=-40},
direction = 0,
text = "Area owners: "..ownerString,
scale = {x=200, y=40},
alignment = {x=1, y=1},
})
areas.hud[name].oldOwners = ownerString
return
end
if areas.hud[name].oldOwners ~= ownerString then
player:hud_change(areas.hud[name].ownersId, "text",
"Area owners: "..ownerString)
areas.hud[name].oldOwners = ownerString
end
end
end)
minetest.register_on_leaveplayer(function(player)
areas.hud[player:get_player_name()] = nil
end)