areas/settings.lua

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Lua
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local world_path = minetest.get_worldpath()
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areas.config = {}
local function setting(tp, name, default)
local full_name = "areas."..name
local value
if tp == "boolean" then
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value = minetest.settings:get_bool(full_name)
elseif tp == "string" then
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value = minetest.settings:get(full_name)
elseif tp == "position" then
value = minetest.setting_get_pos(full_name)
elseif tp == "number" then
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value = tonumber(minetest.settings:get(full_name))
else
error("Invalid setting type!")
end
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if value == nil then
value = default
end
areas.config[name] = value
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end
--------------
-- Settings --
--------------
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setting("string", "filename", world_path.."/areas.dat")
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-- Allow players with a privilege create their own areas
-- within the maximum size and number.
setting("boolean", "self_protection", false)
setting("string", "self_protection_privilege", "interact")
setting("position", "self_protection_max_size", {x=64, y=128, z=64})
setting("number", "self_protection_max_areas", 4)
-- For players with the areas_high_limit privilege.
setting("position", "self_protection_max_size_high", {x=512, y=512, z=512})
setting("number", "self_protection_max_areas_high", 32)
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-- legacy_table (owner_defs) compatibility. Untested and has known issues.
setting("boolean", "legacy_table", false)
-- configure the refresh delay for the name displays in the HUD
setting("number", "tick", 0.5)