Improved readability and efficiency of factions HUD code

This commit is contained in:
Alden Peeters 2019-09-21 09:29:26 -04:00
parent d324d534c3
commit 83d2ebcb64
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GPG Key ID: CDAD63AE9DA934BE
1 changed files with 4 additions and 4 deletions

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@ -21,13 +21,13 @@ minetest.register_globalstep(function(dtime)
local areaStrings = {} local areaStrings = {}
for id, area in pairs(areas:getAreasAtPos(pos)) do for id, area in pairs(areas:getAreasAtPos(pos)) do
if area.faction_open and (areas.faction_available == false or factions.get_player_faction(area.owner) == nil) then local faction_info = area.faction_open and areas.factions_available and
area.faction_open = false factions.get_player_faction(area.owner)
end area.faction_open = faction_info
table.insert(areaStrings, ("%s [%u] (%s%s%s)") table.insert(areaStrings, ("%s [%u] (%s%s%s)")
:format(area.name, id, area.owner, :format(area.name, id, area.owner,
area.open and ":open" or "", area.open and ":open" or "",
area.faction_open and ":"..factions.get_player_faction(area.owner) or "")) faction_info and ":"..faction_info or ""))
end end
for i, area in pairs(areas:getExternalHudEntries(pos)) do for i, area in pairs(areas:getExternalHudEntries(pos)) do