mirror of
https://github.com/minetest-mods/areas.git
synced 2025-02-26 16:00:20 +01:00
Keep area marker when running '/area_posX' twice
Regression from c9f1cf2fac054
This commit is contained in:
parent
01c261cbe4
commit
8cb684da30
30
pos.lua
30
pos.lua
@ -184,14 +184,6 @@ function areas:setPos1(name, pos)
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pos = posLimit(pos)
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pos = posLimit(pos)
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areas.pos1[name] = pos
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areas.pos1[name] = pos
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local entity = minetest.add_entity(pos, "areas:pos1")
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if entity then
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local luaentity = entity:get_luaentity()
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if luaentity then
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luaentity.player = name
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end
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end
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if old_pos then
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if old_pos then
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-- TODO: use `core.objects_inside_radius` after Luanti 5.10.0 is well established.
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-- TODO: use `core.objects_inside_radius` after Luanti 5.10.0 is well established.
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for _, object in ipairs(core.get_objects_inside_radius(old_pos, 0.01)) do
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for _, object in ipairs(core.get_objects_inside_radius(old_pos, 0.01)) do
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@ -201,20 +193,20 @@ function areas:setPos1(name, pos)
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end
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end
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end
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end
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end
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end
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end
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function areas:setPos2(name, pos)
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local entity = core.add_entity(pos, "areas:pos1")
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local old_pos = areas.pos2[name]
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pos = posLimit(pos)
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areas.pos2[name] = pos
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local entity = minetest.add_entity(pos, "areas:pos2")
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if entity then
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if entity then
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local luaentity = entity:get_luaentity()
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local luaentity = entity:get_luaentity()
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if luaentity then
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if luaentity then
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luaentity.player = name
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luaentity.player = name
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end
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end
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end
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end
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end
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function areas:setPos2(name, pos)
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local old_pos = areas.pos2[name]
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pos = posLimit(pos)
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areas.pos2[name] = pos
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if old_pos then
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if old_pos then
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-- TODO: use `core.objects_inside_radius` after Luanti 5.10.0 is well established.
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-- TODO: use `core.objects_inside_radius` after Luanti 5.10.0 is well established.
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@ -225,6 +217,14 @@ function areas:setPos2(name, pos)
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end
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end
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end
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end
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end
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end
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local entity = core.add_entity(pos, "areas:pos2")
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if entity then
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local luaentity = entity:get_luaentity()
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if luaentity then
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luaentity.player = name
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end
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end
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end
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end
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minetest.register_on_punchnode(function(pos, node, puncher)
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minetest.register_on_punchnode(function(pos, node, puncher)
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