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Add and parse from settingtypes.txt. Update readme
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settingtypes.txt
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38
settingtypes.txt
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# This file is parsed in "settings.lua". Check regex first.
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# Static paths do not work well with settings
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#areas.filename (Configuration file path) string (world_path)/areas.dat
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# Allow players with a privilege create their own areas using /protect
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# within the specified size and amount limits.
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areas.self_protection (Self protection) bool false
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# Self protection: Privilege required to protect an area
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areas.self_protection_privilege (Self protection: Required privs) string interact
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# Refresh delay for the name displays in the HUD in seconds
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areas.tick (HUD update delay) float 0.5 0 100
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# Enable the legacy owner_defs metatable mode. Untested and possibly unstable
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areas.legacy_table (Legacy owner_defs metatable) bool false
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[Self protection (normal)]
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# Self protection (normal): Maximal size of the protectable area
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# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
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areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64)
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# Self protection (normal): Maximal amount of protected areas per player
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areas.self_protection_max_areas (Maximal area count) int 4
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[Self protection (high)]
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# Self protection (normal): Maximal size of the protectable area
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# This setting applies for plyaers with the privilege 'areas_high_limit'
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areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512)
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# Self protection (normal): Maximal amount of protected areas per player
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# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
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# This setting applies for plyaers with the privilege 'areas_high_limit'
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areas.self_protection_max_areas_high (Maximal area count) float 32
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