Removed semicolons.

All access to the area positions are now done through functions.
This commit is contained in:
Joseph Pickard 2016-02-07 11:24:56 -05:00
parent 609ad76a51
commit a7df7000fa

64
pos.lua
View File

@ -11,6 +11,17 @@ areas.set_pos = {}
areas.pos1 = {} areas.pos1 = {}
areas.pos2 = {} areas.pos2 = {}
function areas.useWorldedit(playerName)
if nil ~= worldedit then
if nil == playerName then
return true
elseif minetest.check_player_privs(playerName, {worldedit = true}) then
return true
end
end
return false
end
minetest.register_chatcommand("select_area", { minetest.register_chatcommand("select_area", {
params = "<ID>", params = "<ID>",
description = "Select a area by id.", description = "Select a area by id.",
@ -101,13 +112,13 @@ minetest.register_chatcommand("area_pos", {
return true, "Select position 2 by punching a node." return true, "Select position 2 by punching a node."
elseif param == "get" then -- Display current area positions elseif param == "get" then -- Display current area positions
local pos1str, pos2str = "Position 1: ", "Position 2: " local pos1str, pos2str = "Position 1: ", "Position 2: "
if areas.pos1[name] then if nil ~= areas:getPos1(name) then
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name]) pos1str = pos1str..minetest.pos_to_string(areas:getPos1(name))
else else
pos1str = pos1str.."<not set>" pos1str = pos1str.."<not set>"
end end
if areas.pos2[name] then if nil ~= areas:getPos2(name) then
pos2str = pos2str..minetest.pos_to_string(areas.pos2[name]) pos2str = pos2str..minetest.pos_to_string(areas:getPos2(name))
else else
pos2str = pos2str.."<not set>" pos2str = pos2str.."<not set>"
end end
@ -118,23 +129,12 @@ minetest.register_chatcommand("area_pos", {
end, end,
}) })
function areas.useWorldedit(playerName)
if worldedit then
if nil == playerName then
return true;
elseif minetest.check_player_privs(playerName, {worldedit = true}) then
return true;
end
end
return false;
end
function areas:getPos(playerName) function areas:getPos(playerName)
local pos1, pos2 = nil, nil; local pos1, pos2 = nil, nil
if areas.useWorldedit(playerName) then if areas.useWorldedit(playerName) then
pos1, pos2 = worldedit.pos1[playerName], worldedit.pos2[playerName]; pos1, pos2 = worldedit.pos1[playerName], worldedit.pos2[playerName]
else else
pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]; pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]
end end
if not (pos1 and pos2) then if not (pos1 and pos2) then
@ -146,10 +146,20 @@ function areas:getPos(playerName)
return areas:sortPos(pos1, pos2) return areas:sortPos(pos1, pos2)
end end
function areas:getPos1(playerName)
local pos1, pos2 = areas:getPos(playerName)
return pos1
end
function areas:getPos2(playerName)
local pos1, pos2 = areas:getPos(playerName)
return pos2
end
function areas:setPos1(playerName, pos) function areas:setPos1(playerName, pos)
if areas.useWorldedit(playerName) then if areas.useWorldedit(playerName) then
worldedit.pos1[playerName] = pos; worldedit.pos1[playerName] = pos
worldedit.mark_pos1(playerName); worldedit.mark_pos1(playerName)
else else
areas.pos1[playerName] = pos areas.pos1[playerName] = pos
areas.markPos1(playerName) areas.markPos1(playerName)
@ -158,8 +168,8 @@ end
function areas:setPos2(playerName, pos) function areas:setPos2(playerName, pos)
if areas.useWorldedit(playerName) then if areas.useWorldedit(playerName) then
worldedit.pos2[playerName] = pos; worldedit.pos2[playerName] = pos
worldedit.mark_pos2(playerName); worldedit.mark_pos2(playerName)
else else
areas.pos2[playerName] = pos areas.pos2[playerName] = pos
areas.markPos2(playerName) areas.markPos2(playerName)
@ -172,21 +182,21 @@ minetest.register_on_punchnode(function(pos, node, puncher)
-- Currently setting position -- Currently setting position
if name ~= "" and areas.set_pos[name] then if name ~= "" and areas.set_pos[name] then
if areas.set_pos[name] == "pos1" then if areas.set_pos[name] == "pos1" then
areas.pos1[name] = pos areas:setPos1(name, pos)
areas.markPos1(name) areas.markPos1(name)
areas.set_pos[name] = "pos2" areas.set_pos[name] = "pos2"
minetest.chat_send_player(name, minetest.chat_send_player(name,
"Position 1 set to " "Position 1 set to "
..minetest.pos_to_string(pos)) ..minetest.pos_to_string(pos))
elseif areas.set_pos[name] == "pos1only" then elseif areas.set_pos[name] == "pos1only" then
areas.pos1[name] = pos areas:pos1(name, pos)
areas.markPos1(name) areas.markPos1(name)
areas.set_pos[name] = nil areas.set_pos[name] = nil
minetest.chat_send_player(name, minetest.chat_send_player(name,
"Position 1 set to " "Position 1 set to "
..minetest.pos_to_string(pos)) ..minetest.pos_to_string(pos))
elseif areas.set_pos[name] == "pos2" then elseif areas.set_pos[name] == "pos2" then
areas.pos2[name] = pos areas:setPos2(name, pos)
areas.markPos2(name) areas.markPos2(name)
areas.set_pos[name] = nil areas.set_pos[name] = nil
minetest.chat_send_player(name, minetest.chat_send_player(name,
@ -214,7 +224,7 @@ end
-- Marks area position 1 -- Marks area position 1
areas.markPos1 = function(name) areas.markPos1 = function(name)
local pos = areas.pos1[name] local pos = areas.getPos1(name)
if areas.marker1[name] ~= nil then -- Marker already exists if areas.marker1[name] ~= nil then -- Marker already exists
areas.marker1[name]:remove() -- Remove marker areas.marker1[name]:remove() -- Remove marker
areas.marker1[name] = nil areas.marker1[name] = nil
@ -227,7 +237,7 @@ end
-- Marks area position 2 -- Marks area position 2
areas.markPos2 = function(name) areas.markPos2 = function(name)
local pos = areas.pos2[name] local pos = areas.getPos2(name)
if areas.marker2[name] ~= nil then -- Marker already exists if areas.marker2[name] ~= nil then -- Marker already exists
areas.marker2[name]:remove() -- Remove marker areas.marker2[name]:remove() -- Remove marker
areas.marker2[name] = nil areas.marker2[name] = nil