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Actually fix buildable_to nodes and update for protection support pull
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parent
b1a4f878ef
commit
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69
interact.lua
69
interact.lua
@ -1,42 +1,51 @@
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-- Gives a player a warning message about a area being protected
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-- Gives a player a warning message about a area being protected
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local function printWarning(name, pos)
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local function printWarning(pos, name)
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local owners = areas:getNodeOwners(pos)
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local owners = areas:getNodeOwners(pos)
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minetest.chat_send_player(name, ("%s is protected by %s.")
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minetest.chat_send_player(name, ("%s is protected by %s.")
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:format(minetest.pos_to_string(pos), table.concat(owners, ", ")))
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:format(minetest.pos_to_string(pos), table.concat(owners, ", ")))
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end
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end
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if minetest.can_interact then
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if minetest.is_protected then
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old_can_interact = minetest.can_interact
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old_is_protected = minetest.is_protected
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function minetest.can_interact(pos, name)
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function minetest.is_protected(pos, name)
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if not areas:canInteract(pos, name) then
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if not areas:canInteract(pos, name) then
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return false
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return true
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end
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end
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return old_can_interact(pos, name)
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return old_is_protected(pos, name)
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end
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minetest.register_on_protection_violation(function(pos, name)
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if not areas:canInteract(pos, name) then
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printWarning(pos, name)
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end
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end)
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else
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local old_node_place = minetest.item_place_node
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function minetest.item_place_node(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local under_node = minetest.get_node(pointed_thing.under)
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local under_def = minetest.registered_nodes[under_node.name]
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if under_def and under_def.buildable_to then
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pos = pointed_thing.under
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end
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if not areas:canInteract(pos, placer:get_player_name()) then
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printWarning(pos, placer:get_player_name())
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return itemstack -- Abort place.
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end
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return old_node_place(itemstack, placer, pointed_thing)
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end
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local old_node_dig = minetest.node_dig
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function minetest.node_dig(pos, node, digger)
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if not areas:canInteract(pos, digger:get_player_name()) then
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printWarning(pos, digger:get_player_name())
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return -- Abort dig.
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end
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return old_node_dig(pos, node, digger)
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end
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end
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end
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end
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local old_node_place = minetest.item_place_node
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function minetest.item_place_node(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local ndef = minetest.registered_nodes[pointed_thing.under]
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if ndef and ndef.buildable_to then
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pos = pointed_thing.under
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end
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if not areas:canInteract(pos, placer:get_player_name()) then
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printWarning(placer:get_player_name(), pos)
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return itemstack -- Abort place.
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end
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return old_node_place(itemstack, placer, pointed_thing)
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end
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local old_node_dig = minetest.node_dig
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function minetest.node_dig(pos, node, digger)
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if not areas:canInteract(pos, digger:get_player_name()) then
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printWarning(digger:get_player_name(), pos)
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return -- Abort dig.
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end
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return old_node_dig(pos, node, digger)
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end
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