use get_player_factions if possible
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@ -303,7 +303,7 @@ if areas.factions_available then
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end
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end
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if (factions.version or 0) < 2 or factions.mode_unique_faction then
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if (factions.version or 0) < 2 or factions.mode_unique_faction then
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-- Single faction mode
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-- Single faction mode
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local open = not areas.areas[id].faction_open and {factions.get_player_faction(name)}
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local open = not areas.areas[id].faction_open and ((factions.version or 0) < 2 and {factions.get_player_faction(name)}) or factions.get_player_factions(name)
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-- Save false as nil to avoid inflating the DB.
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].faction_open = open or nil
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areas.areas[id].faction_open = open or nil
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areas:save()
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areas:save()
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