Use table indices as IDs

This significantly optimizes a lot of operations and removes redundancy.
This commit is contained in:
ShadowNinja
2013-11-18 21:01:24 -05:00
parent f98312fe10
commit f096fb4dbb
6 changed files with 124 additions and 130 deletions

View File

@ -1,3 +1,4 @@
function areas:player_exists(name)
return minetest.auth_table[name] ~= nil
end
@ -20,45 +21,59 @@ function areas:load()
return err
end
self.areas = minetest.deserialize(file:read("*a"))
if type(self.areas) ~= "table" then self.areas = {} end
if type(self.areas) ~= "table" then
self.areas = {}
end
file:close()
end
-- Shorter than the table function
-- Finds the first usable index in a table
-- Eg: {[1]=false,[4]=true} -> 2
local function findFirstUnusedIndex(t)
for i = 1, #t + 1 do
if t[i] == nil then
return i
end
end
end
-- Add a area, returning the new area's id.
function areas:add(owner, name, pos1, pos2, parent)
table.insert(areas.areas, {id=table.maxn(self.areas)+1, name=name,
pos1=pos1, pos2=pos2, owner=owner, parent=parent})
local id = findFirstUnusedIndex(self.areas)
self.areas[id] = {name=name, pos1=pos1, pos2=pos2, owner=owner,
parent=parent}
return id
end
-- Remove a area, and optionally it's children recursively.
-- If a area is deleted non-recursively the children will
-- have the removed area's parent as their new parent.
function areas:remove(id, recurse)
function areas:remove(id, recurse, secondrun)
if recurse then
-- Recursively find child entries and remove them
local cids = self:getChildren(id)
for _, cid in pairs(cids) do
self:remove(cid, true)
self:remove(cid, true, true)
end
else
-- Update parents
local parent = self:getAreaById(id).parent
local parent = self.areas[id].parent
local children = self:getChildren(id)
for _, child in pairs(children) do
for _, cid in pairs(children) do
-- The subarea parent will be niled out if the
-- removed area does not have a parent
areas.areas[self:getIndexById(child)].parent = parent
self.areas[cid].parent = parent
end
end
-- Remove main entry
table.remove(self.areas, self:getIndexById(id))
self.areas[id] = nil
end
-- Checks if a area between two points is entirely contained by another area
function areas:isSubarea(pos1, pos2, id)
local area = areas:getAreaById(id)
local area = self.areas[id]
if not area then
return false
end
@ -76,9 +91,9 @@ end
-- Returns a table (list) of children of an area given it's identifier
function areas:getChildren(id)
local children = {}
for _, area in pairs(self.areas) do
for cid, area in pairs(self.areas) do
if area.parent and area.parent == id then
table.insert(children, area.id)
table.insert(children, cid)
end
end
return children
@ -140,57 +155,43 @@ function areas:canPlayerAddArea(pos1, pos2, name)
return true, ""
end
-- Given a area returns a string in the format:
-- Given a id returns a string in the format:
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
function areas:toString(area)
local message = area.name..
" ["..area.id.."]: "..area.owner.." "..
minetest.pos_to_string(area.pos1).." "..
minetest.pos_to_string(area.pos2)
function areas:toString(id)
local area = self.areas[id]
local message = ("%s [%d]: %s %s %s"):format(
area.name, id, area.owner,
minetest.pos_to_string(area.pos1),
minetest.pos_to_string(area.pos2))
local children = areas:getChildren(id)
if #children > 0 then
message = message..
" -> "..table.concat(children, ", ")
message = message.." -> "..table.concat(children, ", ")
end
return message
end
-- Returns a area given it's identifier
function areas:getAreaById(id)
if not self.areas[id] then
return nil
end
assert(self.areas[id].id == id)
return self.areas[id]
end
-- Returns a table index for an area given it's identifier
function areas:getIndexById(id)
if not self.areas[id] then
return nil
end
assert(self.areas[id].id == id)
return id
return message
end
-- Re-order areas in table by their identifiers
function areas:sort()
local sa = {}
for k, area in pairs(self.areas) do
if area.id ~= k then
if not area.parent then
table.insert(sa, area)
local newid = #sa
for _, subarea in pairs(self.areas) do
if subarea.parent == area.id then
subarea.parent = k
if subarea.parent == k then
subarea.parent = newid
table.insert(sa, subarea)
end
end
area.id = k
end
end
self.areas = sa
end
-- Checks if a player owns an area or a parent of it
function areas:isAreaOwner(id, name)
local cur = self:getAreaById(id)
local cur = self.areas[id]
if cur and minetest.check_player_privs(name, {areas=true}) then
return true
end
@ -198,7 +199,7 @@ function areas:isAreaOwner(id, name)
if cur.owner == name then
return true
elseif cur.parent then
cur = self:getAreaById(cur.parent)
cur = self.areas[cur.parent]
else
return false
end