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							| @@ -0,0 +1,19 @@ | ||||
| unused_args = false | ||||
| allow_defined_top = true | ||||
|  | ||||
| read_globals = { | ||||
| 	"DIR_DELIM", | ||||
| 	"core", | ||||
| 	"dump", | ||||
| 	"vector", "nodeupdate", | ||||
| 	"VoxelManip", "VoxelArea", | ||||
| 	"PseudoRandom", "ItemStack", | ||||
| 	"AreaStore", | ||||
| 	"intllib", | ||||
| 	"default", | ||||
| 	table = { fields = { "copy", "getn" } } | ||||
| } | ||||
|  | ||||
| globals = { | ||||
| 	"minetest" | ||||
| } | ||||
							
								
								
									
										48
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
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								README.md
									
									
									
									
									
								
							| @@ -1,21 +1,29 @@ | ||||
| Areas mod for Minetest 0.4.8+ | ||||
| ============================= | ||||
| Areas mod for Minetest | ||||
| ====================== | ||||
|  | ||||
| Dependencies | ||||
| ------------ | ||||
|  | ||||
| Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well. | ||||
|  | ||||
|  | ||||
| Configuration | ||||
| ------------- | ||||
|  | ||||
| If you wish to specify configuration options, such as whether players are | ||||
| allowed to protect their own areas with the `protect` command (disabled by | ||||
| default), you should check config.lua and set the appropriate settings in your | ||||
| server's configuration file (probably `minetest.conf`). | ||||
| Open the tab `Settings -> All Settings -> Mods -> areas` to get a list of all | ||||
| possible settings. | ||||
|  | ||||
| For server owners: Check `settingtypes.txt` and modify your `minetest.conf` | ||||
| according to the wanted setting changes. | ||||
|  | ||||
|  | ||||
|  | ||||
| Tutorial | ||||
| -------- | ||||
|  | ||||
| To protect an area you must first set the corner positions of the area. | ||||
| In order to set the corner positions you can run: | ||||
| 1) Specify the corner positions of the area you would like to protect. | ||||
| Use one of the following commands: | ||||
|  | ||||
|   * `/area_pos set` and punch the two corner nodes to set them. | ||||
|   * `/area_pos set1/set2` and punch only the first or second corner node to | ||||
| 	set them one at a time. | ||||
| @@ -23,25 +31,25 @@ In order to set the corner positions you can run: | ||||
|   * `/area_pos1/2 X Y Z` to set one of the positions to the specified | ||||
| 	coordinates. | ||||
|  | ||||
| Once you have set the border positions you can protect the area by running one | ||||
| of the following commands: | ||||
| 2) Protect the selected area by running one of the following commands: | ||||
|  | ||||
|   * `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege. | ||||
|   * `/protect <AreaName>` -- If you have the `areas` privilege or the server | ||||
| 	administrator has enabled area self-protection. | ||||
|  | ||||
| The area name is used only for informational purposes (so that you know what | ||||
| an area is for).  It is not used for any other purpose. | ||||
| The area name is used only for informational purposes and has no functional | ||||
| importance. | ||||
|  | ||||
| For example: `/set_owner SomePlayer Mese city` | ||||
|  | ||||
| Now that you own an area you may want to add sub-owners to it. You can do this | ||||
| with the `add_owner` command.  Anyone with an area can use the `add_owner` | ||||
| command on their areas.  Before using the `add_owner` command you have to | ||||
| select the corners of the sub-area as you did for `set_owner`. If your markers | ||||
| are still around your original area and you want to grant access to your | ||||
| entire area you will not have to re-set them. You can also use `select_area` to | ||||
| place the markers at the corners of an existing area if you've reset your | ||||
| 3) You now own an area. You may now add sub-owners to it if you want to (see command `/add_owner`). Before using the `/add_owner` command you have to | ||||
| select the corners of the sub-area as you did in step 1. | ||||
|  | ||||
| If your markers are still around your original area and you want to grant | ||||
| access to your entire area you will not have to re-set them. Use `/select_area` to place the markers at the corners of an existing area if you've reset your | ||||
| markers and want to grant access to a full area. | ||||
| The `add_owner` command expects three arguments: | ||||
|  | ||||
| The `/add_owner` command expects three arguments: | ||||
|   1. The ID number of the parent area (the area that you want to add a | ||||
| 	sub-area to). | ||||
|   2. The name of the player that will own the sub-area. | ||||
|   | ||||
							
								
								
									
										43
									
								
								api.lua
									
									
									
									
									
								
							
							
						
						
									
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								api.lua
									
									
									
									
									
								
							| @@ -1,7 +1,41 @@ | ||||
| local hudHandlers = {} | ||||
|  | ||||
|  | ||||
| areas.registered_on_adds = {} | ||||
| areas.registered_on_removes = {} | ||||
| areas.registered_on_moves = {} | ||||
|  | ||||
| function areas:registerOnAdd(func) | ||||
| 	table.insert(areas.registered_on_adds, func) | ||||
| end | ||||
|  | ||||
| function areas:registerOnRemove(func) | ||||
| 	table.insert(areas.registered_on_removes, func) | ||||
| end | ||||
|  | ||||
| function areas:registerOnMove(func) | ||||
| 	table.insert(areas.registered_on_moves, func) | ||||
| end | ||||
|  | ||||
|  | ||||
| --- Adds a function as a HUD handler, it will be able to add items to the Areas HUD element. | ||||
| function areas:registerHudHandler(handler) | ||||
| 	table.insert(hudHandlers, handler) | ||||
| end | ||||
|  | ||||
|  | ||||
| function areas:getExternalHudEntries(pos) | ||||
| 	local areas = {} | ||||
| 	for _, func in pairs(hudHandlers) do | ||||
| 		func(pos, areas) | ||||
| 	end | ||||
| 	return areas | ||||
| end | ||||
|  | ||||
| --- Returns a list of areas that include the provided position. | ||||
| function areas:getAreasAtPos(pos) | ||||
| 	local res = {} | ||||
|  | ||||
| 	if self.store then | ||||
| 		local a = self.store:get_areas_for_pos(pos, false, true) | ||||
| 		for store_id, store_area in pairs(a) do | ||||
| @@ -60,9 +94,13 @@ function areas:canInteract(pos, name) | ||||
| 	for _, area in pairs(self:getAreasAtPos(pos)) do | ||||
| 		if area.owner == name or area.open then | ||||
| 			return true | ||||
| 		else | ||||
| 			owned = true | ||||
| 		elseif areas.factions_available and area.faction_open then | ||||
| 			local faction_name = factions.get_player_faction(area.owner) | ||||
| 			if faction_name ~= nil and faction_name == factions.get_player_faction(name) then | ||||
| 				return true | ||||
| 			end | ||||
| 		end | ||||
| 		owned = true | ||||
| 	end | ||||
| 	return not owned | ||||
| end | ||||
| @@ -125,4 +163,3 @@ function areas:canInteractInArea(pos1, pos2, name, allow_open) | ||||
| 	-- intersecting areas and they are all owned by the player. | ||||
| 	return true | ||||
| end | ||||
|  | ||||
|   | ||||
							
								
								
									
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								api.md
									
									
									
									
									
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							| @@ -0,0 +1,48 @@ | ||||
| Areas mod API | ||||
| === | ||||
|  | ||||
| API list | ||||
| --- | ||||
|  | ||||
|  * `areas:registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD.  See [HUD](#hud). | ||||
|  * `areas:registerOnAdd(func(id, area))` | ||||
|  * `areas:registerOnRemove(func(id))` | ||||
|  * `areas:registerOnMove(func(id, area, pos1, pos2))` | ||||
|  | ||||
|  | ||||
| HUD | ||||
| --- | ||||
|  | ||||
| If you are making a protection mod or a similar mod that adds invisible regions | ||||
| to the world, and you would like then to show up in the areas HUD element, you | ||||
| can register a callback to show your areas. | ||||
|  | ||||
| HUD handler specification: | ||||
|  | ||||
|  * `handler(pos, list)` | ||||
|    * `pos` - The position to check. | ||||
|    * `list` - The list of area HUD elements, this should be modified in-place. | ||||
|  | ||||
| The area list item is a table containing a list of tables with the following fields: | ||||
|  | ||||
|  * `id` - An identifier for the area. This should be a unique string in the format `mod:id`. | ||||
|  * `name` - The name of the area. | ||||
|  * `owner` - The player name of the region owner, if any. | ||||
|  | ||||
| All of the fields are optional but at least one of them must be set. | ||||
|  | ||||
| ### Example | ||||
|  | ||||
| 	local function areas_hud_handler(pos, areas) | ||||
| 		local val = find_my_protection(pos) | ||||
|  | ||||
| 		if val then | ||||
| 			table.insert(areas, { | ||||
| 				id = "mod:"..val.id, | ||||
| 				name = val.name, | ||||
| 				owner = val.owner, | ||||
| 			}) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	areas:registerHudHandler(areas_hud_handler) | ||||
| @@ -286,6 +286,30 @@ minetest.register_chatcommand("area_open", { | ||||
| }) | ||||
|  | ||||
|  | ||||
| if areas.factions_available then | ||||
| 	minetest.register_chatcommand("area_faction_open", { | ||||
| 		params = "<ID>", | ||||
| 		description = "Toggle an area open/closed for members in your faction.", | ||||
| 		func = function(name, param) | ||||
| 			local id = tonumber(param) | ||||
| 			if not id then | ||||
| 				return false, "Invalid usage, see /help area_faction_open." | ||||
| 			end | ||||
| 			 | ||||
| 			if not areas:isAreaOwner(id, name) then | ||||
| 				return false, "Area "..id.." does not exist" | ||||
| 						.." or is not owned by you." | ||||
| 			end | ||||
| 			local open = not areas.areas[id].faction_open | ||||
| 			-- Save false as nil to avoid inflating the DB. | ||||
| 			areas.areas[id].faction_open = open or nil | ||||
| 			areas:save() | ||||
| 			return true, ("Area %s for faction members."):format(open and "opened" or "closed") | ||||
| 		end | ||||
| 	}) | ||||
| end | ||||
|  | ||||
|  | ||||
| minetest.register_chatcommand("move_area", { | ||||
| 	params = "<ID>", | ||||
| 	description = "Move (or resize) an area to the current positions.", | ||||
| @@ -383,10 +407,10 @@ minetest.register_chatcommand("area_info", { | ||||
| 			table.insert(lines, ("%s spanning up to %dx%dx%d.") | ||||
| 				:format(str, size.x, size.y, size.z)) | ||||
| 		end | ||||
| 		local function priv_limit_info(priv, max_count, max_size) | ||||
| 		local function priv_limit_info(lpriv, lmax_count, lmax_size) | ||||
| 			size_info(("Players with the %q privilege".. | ||||
| 				" can protect up to %d areas"):format( | ||||
| 					priv, max_count), max_size) | ||||
| 					lpriv, lmax_count), lmax_size) | ||||
| 		end | ||||
| 		if self_prot then | ||||
| 			if privs.areas then | ||||
|   | ||||
							
								
								
									
										32
									
								
								hud.lua
									
									
									
									
									
								
							
							
						
						
									
										32
									
								
								hud.lua
									
									
									
									
									
								
							| @@ -1,17 +1,43 @@ | ||||
| -- This is inspired by the landrush mod by Bremaweb | ||||
|  | ||||
| areas.hud = {} | ||||
| areas.hud.refresh = 0 | ||||
|  | ||||
| minetest.register_globalstep(function(dtime) | ||||
|  | ||||
| 	areas.hud.refresh = areas.hud.refresh + dtime | ||||
| 	if areas.hud.refresh > areas.config["tick"] then | ||||
| 		areas.hud.refresh = 0 | ||||
| 	else | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	for _, player in pairs(minetest.get_connected_players()) do | ||||
| 		local name = player:get_player_name() | ||||
| 		local pos = vector.round(player:getpos()) | ||||
| 		local pos = vector.round(player:get_pos()) | ||||
| 		pos = vector.apply(pos, function(p) | ||||
| 			return math.max(math.min(p, 2147483), -2147483) | ||||
| 		end) | ||||
| 		local areaStrings = {} | ||||
|  | ||||
| 		for id, area in pairs(areas:getAreasAtPos(pos)) do | ||||
| 			table.insert(areaStrings, ("%s [%u] (%s%s)") | ||||
| 			local faction_info = area.faction_open and areas.factions_available and | ||||
| 					factions.get_player_faction(area.owner) | ||||
| 			area.faction_open = faction_info | ||||
| 			table.insert(areaStrings, ("%s [%u] (%s%s%s)") | ||||
| 					:format(area.name, id, area.owner, | ||||
| 					area.open and ":open" or "")) | ||||
| 					area.open and ":open" or "", | ||||
| 					faction_info and ":"..faction_info or "")) | ||||
| 		end | ||||
|  | ||||
| 		for i, area in pairs(areas:getExternalHudEntries(pos)) do | ||||
| 			local str = "" | ||||
| 			if area.name then str = area.name .. " " end | ||||
| 			if area.id then str = str.."["..area.id.."] " end | ||||
| 			if area.owner then str = str.."("..area.owner..")" end | ||||
| 			table.insert(areaStrings, str) | ||||
| 		end | ||||
|  | ||||
| 		local areaString = "Areas:" | ||||
| 		if #areaStrings > 0 then | ||||
| 			areaString = areaString.."\n".. | ||||
|   | ||||
							
								
								
									
										4
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								init.lua
									
									
									
									
									
								
							| @@ -4,6 +4,8 @@ | ||||
|  | ||||
| areas = {} | ||||
|  | ||||
| areas.factions_available = minetest.global_exists("factions") | ||||
|  | ||||
| areas.adminPrivs = {areas=true} | ||||
| areas.startTime = os.clock() | ||||
|  | ||||
| @@ -32,7 +34,7 @@ if not minetest.registered_privileges[areas.config.self_protection_privilege] th | ||||
| 	}) | ||||
| end | ||||
|  | ||||
| if minetest.setting_getbool("log_mod") then | ||||
| if minetest.settings:get_bool("log_mods") then | ||||
| 	local diffTime = os.clock() - areas.startTime | ||||
| 	minetest.log("action", "areas loaded in "..diffTime.."s.") | ||||
| end | ||||
|   | ||||
							
								
								
									
										36
									
								
								internal.lua
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								internal.lua
									
									
									
									
									
								
							| @@ -1,6 +1,18 @@ | ||||
|  | ||||
| function areas:player_exists(name) | ||||
| 	return minetest.auth_table[name] ~= nil | ||||
| 	return minetest.get_auth_handler().get_auth(name) ~= nil | ||||
| end | ||||
|  | ||||
| local safe_file_write = minetest.safe_file_write | ||||
| if safe_file_write == nil then | ||||
| 	function safe_file_write(path, content) | ||||
| 		local file, err = io.open(path, "w") | ||||
| 		if err then | ||||
| 			return err | ||||
| 		end | ||||
| 		file:write(content) | ||||
| 		file:close() | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- Save the areas table to a file | ||||
| @@ -10,12 +22,7 @@ function areas:save() | ||||
| 		minetest.log("error", "[areas] Failed to serialize area data!") | ||||
| 		return | ||||
| 	end | ||||
| 	local file, err = io.open(self.config.filename, "w") | ||||
| 	if err then | ||||
| 		return err | ||||
| 	end | ||||
| 	file:write(datastr) | ||||
| 	file:close() | ||||
| 	return safe_file_write(self.config.filename, datastr) | ||||
| end | ||||
|  | ||||
| -- Load the areas table from the save file | ||||
| @@ -86,6 +93,11 @@ function areas:add(owner, name, pos1, pos2, parent) | ||||
| 		owner = owner, | ||||
| 		parent = parent | ||||
| 	} | ||||
|  | ||||
| 	for i=1, #areas.registered_on_adds do | ||||
| 		areas.registered_on_adds[i](id, self.areas[id]) | ||||
| 	end | ||||
|  | ||||
| 	-- Add to AreaStore | ||||
| 	if self.store then | ||||
| 		local sid = self.store:insert_area(pos1, pos2, tostring(id)) | ||||
| @@ -118,6 +130,10 @@ function areas:remove(id, recurse) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	for i=1, #areas.registered_on_removes do | ||||
| 		areas.registered_on_removes[i](id) | ||||
| 	end | ||||
|  | ||||
| 	-- Remove main entry | ||||
| 	self.areas[id] = nil | ||||
|  | ||||
| @@ -133,6 +149,11 @@ function areas:move(id, area, pos1, pos2) | ||||
| 	area.pos1 = pos1 | ||||
| 	area.pos2 = pos2 | ||||
|  | ||||
|  | ||||
| 	for i=1, #areas.registered_on_moves do | ||||
| 		areas.registered_on_moves[i](id, area, pos1, pos2) | ||||
| 	end | ||||
|  | ||||
| 	if self.store then | ||||
| 		self.store:remove_area(areas.store_ids[id]) | ||||
| 		local sid = self.store:insert_area(pos1, pos2, tostring(id)) | ||||
| @@ -282,4 +303,3 @@ function areas:isAreaOwner(id, name) | ||||
| 	end | ||||
| 	return false | ||||
| end | ||||
|  | ||||
|   | ||||
| @@ -10,7 +10,7 @@ minetest.register_chatcommand("legacy_load_areas", { | ||||
| 		minetest.chat_send_player(name, "Converting areas...") | ||||
| 		local version = tonumber(param) | ||||
| 		if version == 0 then | ||||
| 			err = areas:node_ownership_load() | ||||
| 			local err = areas:node_ownership_load() | ||||
| 			if err then | ||||
| 				minetest.chat_send_player(name, "Error loading legacy file: "..err) | ||||
| 				return | ||||
| @@ -48,6 +48,7 @@ minetest.register_chatcommand("legacy_load_areas", { | ||||
|  | ||||
| function areas:node_ownership_load() | ||||
| 	local filename = minetest.get_worldpath().."/owners.tbl" | ||||
| 	local tables, err | ||||
| 	tables, err = loadfile(filename) | ||||
| 	if err then | ||||
| 		return err | ||||
|   | ||||
							
								
								
									
										26
									
								
								pos.lua
									
									
									
									
									
								
							
							
						
						
									
										26
									
								
								pos.lua
									
									
									
									
									
								
							| @@ -11,6 +11,16 @@ areas.set_pos = {} | ||||
| areas.pos1 = {} | ||||
| areas.pos2 = {} | ||||
|  | ||||
| local LIMIT = 30992 -- this is due to MAPBLOCK_SIZE=16! | ||||
|  | ||||
| local function posLimit(pos) | ||||
| 	return { | ||||
| 		x = math.max(math.min(pos.x, LIMIT), -LIMIT), | ||||
| 		y = math.max(math.min(pos.y, LIMIT), -LIMIT), | ||||
| 		z = math.max(math.min(pos.z, LIMIT), -LIMIT) | ||||
| 	} | ||||
| end | ||||
|  | ||||
| minetest.register_chatcommand("select_area", { | ||||
| 	params = "<ID>", | ||||
| 	description = "Select a area by id.", | ||||
| @@ -35,7 +45,7 @@ minetest.register_chatcommand("area_pos1", { | ||||
| 		.." location or the one specified", | ||||
| 	privs = {}, | ||||
| 	func = function(name, param) | ||||
| 		local pos = nil | ||||
| 		local pos | ||||
| 		local found, _, x, y, z = param:find( | ||||
| 				"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$") | ||||
| 		if found then | ||||
| @@ -43,14 +53,14 @@ minetest.register_chatcommand("area_pos1", { | ||||
| 		elseif param == "" then | ||||
| 			local player = minetest.get_player_by_name(name) | ||||
| 			if player then | ||||
| 				pos = player:getpos() | ||||
| 				pos = player:get_pos() | ||||
| 			else | ||||
| 				return false, "Unable to get position." | ||||
| 			end | ||||
| 		else | ||||
| 			return false, "Invalid usage, see /help area_pos1." | ||||
| 		end | ||||
| 		pos = vector.round(pos) | ||||
| 		pos = posLimit(vector.round(pos)) | ||||
| 		areas:setPos1(name, pos) | ||||
| 		return true, "Area position 1 set to " | ||||
| 				..minetest.pos_to_string(pos) | ||||
| @@ -62,7 +72,7 @@ minetest.register_chatcommand("area_pos2", { | ||||
| 	description = "Set area protection region position 2 to your" | ||||
| 		.." location or the one specified", | ||||
| 	func = function(name, param) | ||||
| 		local pos = nil | ||||
| 		local pos | ||||
| 		local found, _, x, y, z = param:find( | ||||
| 				"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$") | ||||
| 		if found then | ||||
| @@ -70,14 +80,14 @@ minetest.register_chatcommand("area_pos2", { | ||||
| 		elseif param == "" then | ||||
| 			local player = minetest.get_player_by_name(name) | ||||
| 			if player then | ||||
| 				pos = player:getpos() | ||||
| 				pos = player:get_pos() | ||||
| 			else | ||||
| 				return false, "Unable to get position." | ||||
| 			end | ||||
| 		else | ||||
| 			return false, "Invalid usage, see /help area_pos2." | ||||
| 		end | ||||
| 		pos = vector.round(pos) | ||||
| 		pos = posLimit(vector.round(pos)) | ||||
| 		areas:setPos2(name, pos) | ||||
| 		return true, "Area position 2 set to " | ||||
| 				..minetest.pos_to_string(pos) | ||||
| @@ -130,12 +140,12 @@ function areas:getPos(playerName) | ||||
| end | ||||
|  | ||||
| function areas:setPos1(playerName, pos) | ||||
| 	areas.pos1[playerName] = pos | ||||
| 	areas.pos1[playerName] = posLimit(pos) | ||||
| 	areas.markPos1(playerName) | ||||
| end | ||||
|  | ||||
| function areas:setPos2(playerName, pos) | ||||
| 	areas.pos2[playerName] = pos | ||||
| 	areas.pos2[playerName] = posLimit(pos) | ||||
| 	areas.markPos2(playerName) | ||||
| end | ||||
|  | ||||
|   | ||||
							
								
								
									
										49
									
								
								settings.lua
									
									
									
									
									
								
							
							
						
						
									
										49
									
								
								settings.lua
									
									
									
									
									
								
							| @@ -2,42 +2,45 @@ local world_path = minetest.get_worldpath() | ||||
|  | ||||
| areas.config = {} | ||||
|  | ||||
| local function setting(tp, name, default) | ||||
| 	local full_name = "areas."..name | ||||
| local function setting(name, tp, default) | ||||
| 	local full_name = "areas." .. name | ||||
| 	local value | ||||
| 	if tp == "boolean" then | ||||
| 		value = minetest.setting_getbool(full_name) | ||||
| 	if tp == "bool" then | ||||
| 		value = minetest.settings:get_bool(full_name) | ||||
| 		default = value == nil and minetest.is_yes(default) | ||||
| 	elseif tp == "string" then | ||||
| 		value = minetest.setting_get(full_name) | ||||
| 	elseif tp == "position" then | ||||
| 		value = minetest.settings:get(full_name) | ||||
| 	elseif tp == "v3f" then | ||||
| 		value = minetest.setting_get_pos(full_name) | ||||
| 	elseif tp == "number" then | ||||
| 		value = tonumber(minetest.setting_get(full_name)) | ||||
| 		default = value == nil and minetest.string_to_pos(default) | ||||
| 	elseif tp == "float" or tp == "int" then | ||||
| 		value = tonumber(minetest.settings:get(full_name)) | ||||
| 		local v, other = default:match("^(%S+) (.+)") | ||||
| 		default = value == nil and tonumber(other and v or default) | ||||
| 	else | ||||
| 		error("Invalid setting type!") | ||||
| 		error("Cannot parse setting type " .. tp) | ||||
| 	end | ||||
|  | ||||
| 	if value == nil then | ||||
| 		value = default | ||||
| 		assert(default ~= nil, "Cannot parse default for " .. full_name) | ||||
| 	end | ||||
| 	--print("add", name, default, value) | ||||
| 	areas.config[name] = value | ||||
| end | ||||
|  | ||||
| local file = io.open(areas.modpath .. "/settingtypes.txt", "r") | ||||
| for line in file:lines() do | ||||
| 	local name, tp, value = line:match("^areas%.(%S+) %(.*%) (%S+) (.*)") | ||||
| 	if value then | ||||
| 		setting(name, tp, value) | ||||
| 	end | ||||
| end | ||||
| file:close() | ||||
|  | ||||
| -------------- | ||||
| -- Settings -- | ||||
| -------------- | ||||
|  | ||||
| setting("string", "filename", world_path.."/areas.dat") | ||||
|  | ||||
| -- Allow players with a privilege create their own areas | ||||
| -- within the maximum size and number. | ||||
| setting("boolean",  "self_protection", false) | ||||
| setting("string",   "self_protection_privilege", "interact") | ||||
| setting("position", "self_protection_max_size",      {x=64,  y=128, z=64}) | ||||
| setting("number",   "self_protection_max_areas",      4) | ||||
| -- For players with the areas_high_limit privilege. | ||||
| setting("position", "self_protection_max_size_high", {x=512, y=512, z=512}) | ||||
| setting("number",   "self_protection_max_areas_high", 32) | ||||
|  | ||||
| -- legacy_table (owner_defs) compatibility.  Untested and has known issues. | ||||
| setting("boolean", "legacy_table", false) | ||||
| setting("filename", "string", world_path.."/areas.dat") | ||||
|  | ||||
|   | ||||
							
								
								
									
										38
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										38
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,38 @@ | ||||
| # This file is parsed in "settings.lua". Check regex first. | ||||
|  | ||||
| # Static paths do not work well with settings | ||||
| #areas.filename (Configuration file path) string (world_path)/areas.dat | ||||
|  | ||||
| # Allow players with a privilege create their own areas using /protect | ||||
| # within the specified size and amount limits. | ||||
| areas.self_protection (Self protection) bool false | ||||
|  | ||||
| # Self protection: Privilege required to protect an area | ||||
| areas.self_protection_privilege (Self protection: Required privs) string interact | ||||
|  | ||||
| # Refresh delay for the name displays in the HUD in seconds | ||||
| areas.tick (HUD update delay) float 0.5 0 100 | ||||
|  | ||||
| # Enable the legacy owner_defs metatable mode. Untested and possibly unstable | ||||
| areas.legacy_table (Legacy owner_defs metatable) bool false | ||||
|  | ||||
| [Self protection (normal)] | ||||
|  | ||||
| # Self protection (normal): Maximal size of the protectable area | ||||
| # Only enter positive whole numbers for the coordinate values or you'll mess up stuff. | ||||
| areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64) | ||||
|  | ||||
| # Self protection (normal): Maximal amount of protected areas per player | ||||
| areas.self_protection_max_areas (Maximal area count) int 4 | ||||
|  | ||||
| [Self protection (high)] | ||||
|  | ||||
| # Self protection (normal): Maximal size of the protectable area | ||||
| # This setting applies for plyaers with the privilege 'areas_high_limit' | ||||
| areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512) | ||||
|  | ||||
| # Self protection (normal): Maximal amount of protected areas per player | ||||
| # Only enter positive whole numbers for the coordinate values or you'll mess up stuff. | ||||
| # This setting applies for plyaers with the privilege 'areas_high_limit' | ||||
| areas.self_protection_max_areas_high (Maximal area count) float 32 | ||||
|  | ||||
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