areas/internal.lua

194 lines
5.3 KiB
Lua

function areas:player_exists(name)
return minetest.auth_table[name] ~= nil
end
-- Save the areas table to a file
function areas:save()
file, err = io.open(self.filename, "w")
if err then
return err
end
file:write(minetest.serialize(self.areas))
file:close()
end
-- Load the areas table from the save file
function areas:load()
file, err = io.open(self.filename, "r")
if err then
self.areas = self.areas or {}
return err
end
self.areas = minetest.deserialize(file:read("*a"))
if type(self.areas) ~= "table" then self.areas = {} end
file:close()
end
-- Shorter than the table function
function areas:add(owner, name, pos1, pos2, parent)
table.insert(areas.areas, {id=table.maxn(self.areas)+1, name=name,
pos1=pos1, pos2=pos2, owner=owner, parent=parent})
end
-- Remove a area, and optionally it's children recursively.
-- If a area is deleted non-recursively the children will
-- have the removed area's parent as their new parent.
function areas:remove(id, recurse)
if recurse then
-- Recursively find child entries and remove them
local cids = self:getChildren(id)
for _, cid in pairs(cids) do
self:removeArea(cid, true)
end
else
-- Update parents
local parent = self:getAreaById(id).parent
local children = self:getChildren(id)
for _, child in pairs(children) do
-- The subarea parent will be niled out if the removed area does not have a parent
areas.areas[self:getIndexById(child)].parent = parent
end
end
-- Remove main entry
table.remove(self.areas, self:getIndexById(id))
end
-- Checks if a area between two points is entirely contained by another area
function areas:isSubarea(pos1, pos2, id)
local area = areas:getAreaById(id)
if area then
p1, p2 = area.pos1, area.pos2
if (pos1.x >= p1.x and pos1.x <= p2.x) and (pos2.x >= p1.x and pos2.x <= p2.x) and
(pos1.y >= p1.y and pos1.y <= p2.y) and (pos2.y >= p1.y and pos2.y <= p2.y) and
(pos1.z >= p1.z and pos1.z <= p2.z) and (pos2.z >= p1.z and pos2.z <= p2.z) then
return true
end
end
return false
end
-- Returns a table (list) of children of an area given it's identifier
function areas:getChildren(id)
local children = {}
for _, area in pairs(self.areas) do
if area.parent and area.parent == id then
table.insert(children, area.id)
end
end
return children
end
-- Checks if the user has sufficient privileges.
-- If the player is not a administrator it also checks
-- if the area intersects other areas that they do not own.
-- Also checks the size of the area and if the user already has more than max_areas.
function areas:canPlayerAddArea(pos1, pos2, name)
--[[
if minetest.check_player_privs(name, {areas=true}) then
return true
end--]]
-- Check self protection privilege, if it is enabled, and if the area is too big.
if (not self.self_protection) or
(not minetest.check_player_privs(name, {[areas.self_protection_privilege]=true})) then
return false, "Self protection is disabled or you do not have the necessary privilege."
end
if (pos2.x - pos1.x) > self.self_protection_max_size.x or
(pos2.y - pos1.y) > self.self_protection_max_size.y or
(pos2.z - pos1.z) > self.self_protection_max_size.z then
return false, "Area is too big."
end
-- Check number of areas the user has and make sure it not above the max
if self.self_protection then
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
end
end
if count > self.self_protection_max_areas then
return false, "You have reached the maximum amount of areas that you are allowed to protect."
end
end
-- Check intersecting areas
for _, area in pairs(self.areas) do
if (area.pos1.x <= pos2.x and area.pos2.x >= pos1.x) and
(area.pos1.y <= pos2.y and area.pos2.y >= pos1.y) and
(area.pos1.z <= pos2.z and area.pos2.z >= pos1.z) then
--Found an area intersecting with the suplied area
if area.owner ~= name then
return false, "The area intersects with a area that you do not own."
end
end
end
return true, ""
end
-- Given a area returns a string in the format "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
function areas:toString(area)
local message = area.name..
"["..area.id.."]: "..area.owner..
minetest.pos_to_string(area.pos1)..
minetest.pos_to_string(area.pos2)
local children = areas:getChildren(id)
if #children > 0 then
message = message..
" -> "..table.concat(children, ", ")
end
return message
end
-- Returns a area given it's identifier
function areas:getAreaById(id)
for _, area in pairs(self.areas) do
if area.id == id then return area end
end
end
-- Returns a table index for an area given it's identifier
function areas:getIndexById(id)
for i, area in pairs(self.areas) do
if area.id == id then return i end
end
end
-- Re-order areas in table by their identifiers
function areas:sort()
for k, area in pairs(self.areas) do
if area.id ~= k then
for _, subarea in pairs(self.areas) do
if subarea.parent == area.id then
subarea.parent = k
end
end
area.id = k
end
end
end
-- Checks if a player owns an area or a parent of it
function areas:isAreaOwner(id, name)
cur = self:getAreaById(id)
if cur and minetest.check_player_privs(name, {areas=true}) then
return true
end
while cur do
if cur.owner == name then
return true
elseif cur.parent then
cur = self:getAreaById(cur.parent)
else
return false
end
end
return false
end