mirror of
https://github.com/minetest-mods/areas.git
synced 2024-11-14 06:30:19 +01:00
479 lines
13 KiB
Lua
479 lines
13 KiB
Lua
local S = minetest.get_translator("areas")
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minetest.register_chatcommand("protect", {
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params = S("<AreaName>"),
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description = S("Protect your own area"),
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privs = {[areas.config.self_protection_privilege]=true},
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func = function(name, param)
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if param == "" then
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return false, S("Invalid usage, see /help @1.", "protect")
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end
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local pos1, pos2 = areas:getPos(name)
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if not (pos1 and pos2) then
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return false, S("You need to select an area first.")
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end
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minetest.log("action", "/protect invoked, owner="..name..
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" AreaName="..param..
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" StartPos="..minetest.pos_to_string(pos1)..
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" EndPos=" ..minetest.pos_to_string(pos2))
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local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
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if not canAdd then
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return false, S("You can't protect that area: @1", errMsg)
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end
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local id = areas:add(name, param, pos1, pos2, nil)
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areas:save()
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return true, S("Area protected. ID: @1", id)
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end
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})
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minetest.register_chatcommand("set_owner", {
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params = S("<PlayerName>").." "..S("<AreaName>"),
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description = S("Protect an area between two positions and give"
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.." a player access to it without setting the parent of the"
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.." area to any existing area"),
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privs = areas.adminPrivs,
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func = function(name, param)
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local ownerName, areaName = param:match('^(%S+)%s(.+)$')
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if not ownerName then
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return false, S("Invalid usage, see /help @1.", "set_owner")
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end
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local pos1, pos2 = areas:getPos(name)
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if not (pos1 and pos2) then
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return false, S("You need to select an area first.")
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end
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if not areas:player_exists(ownerName) then
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return false, S("The player \"@1\" does not exist.", ownerName)
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end
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minetest.log("action", name.." runs /set_owner. Owner = "..ownerName..
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" AreaName = "..areaName..
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" StartPos = "..minetest.pos_to_string(pos1)..
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" EndPos = " ..minetest.pos_to_string(pos2))
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local id = areas:add(ownerName, areaName, pos1, pos2, nil)
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areas:save()
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minetest.chat_send_player(ownerName,
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S("You have been granted control over area #@1. "..
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"Type /list_areas to show your areas.", id))
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return true, S("Area protected. ID: @1", id)
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end
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})
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minetest.register_chatcommand("add_owner", {
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params = S("<ParentID>").." "..S("<PlayerName>").." "..S("<AreaName>"),
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description = S("Give a player access to a sub-area beetween two"
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.." positions that have already been protected,"
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.." Use set_owner if you don't want the parent to be set."),
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func = function(name, param)
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local pid, ownerName, areaName = param:match('^(%d+) ([^ ]+) (.+)$')
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if not pid then
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minetest.chat_send_player(name, S("Invalid usage, see /help @1.", "add_owner"))
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return
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end
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local pos1, pos2 = areas:getPos(name)
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if not (pos1 and pos2) then
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return false, S("You need to select an area first.")
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end
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if not areas:player_exists(ownerName) then
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return false, S("The player \"@1\" does not exist.", ownerName)
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end
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minetest.log("action", name.." runs /add_owner. Owner = "..ownerName..
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" AreaName = "..areaName.." ParentID = "..pid..
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" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
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" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
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-- Check if this new area is inside an area owned by the player
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pid = tonumber(pid)
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if (not areas:isAreaOwner(pid, name)) or
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(not areas:isSubarea(pos1, pos2, pid)) then
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return false, S("You can't protect that area.")
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end
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local id = areas:add(ownerName, areaName, pos1, pos2, pid)
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areas:save()
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minetest.chat_send_player(ownerName,
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S("You have been granted control over area #@1. "..
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"Type /list_areas to show your areas.", id))
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return true, S("Area protected. ID: @1", id)
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end
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})
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minetest.register_chatcommand("rename_area", {
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params = S("<ID>").." "..S("<newName>"),
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description = S("Rename an area that you own"),
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func = function(name, param)
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local id, newName = param:match("^(%d+)%s(.+)$")
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if not id then
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return false, S("Invalid usage, see /help @1.", "rename_area")
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end
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id = tonumber(id)
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if not id then
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return false, S("That area doesn't exist.")
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end
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if not areas:isAreaOwner(id, name) then
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return true, S("You don't own that area.")
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end
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areas.areas[id].name = newName
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areas:save()
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return true, S("Area renamed.")
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end
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})
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minetest.register_chatcommand("find_areas", {
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params = "<regexp>",
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description = S("Find areas using a Lua regular expression"),
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privs = areas.adminPrivs,
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func = function(name, param)
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if param == "" then
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return false, S("A regular expression is required.")
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end
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-- Check expression for validity
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local function testRegExp()
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("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
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end
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if not pcall(testRegExp) then
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return false, S("Invalid regular expression.")
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end
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local matches = {}
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for id, area in pairs(areas.areas) do
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local str = areas:toString(id)
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if str:find(param) then
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table.insert(matches, str)
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end
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end
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if #matches > 0 then
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return true, table.concat(matches, "\n")
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else
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return true, S("No matches found.")
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end
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end
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})
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minetest.register_chatcommand("list_areas", {
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description = S("List your areas, or all areas if you are an admin."),
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func = function(name, param)
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local admin = minetest.check_player_privs(name, areas.adminPrivs)
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local areaStrings = {}
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for id, area in pairs(areas.areas) do
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if admin or areas:isAreaOwner(id, name) then
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table.insert(areaStrings, areas:toString(id))
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end
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end
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if #areaStrings == 0 then
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return true, S("No visible areas.")
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end
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return true, table.concat(areaStrings, "\n")
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end
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})
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minetest.register_chatcommand("recursive_remove_areas", {
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params = S("<ID>"),
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description = S("Recursively remove areas using an ID"),
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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return false, S("Invalid usage, see"
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.." /help @1.", "recursive_remove_areas")
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end
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if not areas:isAreaOwner(id, name) then
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return false, S("Area @1 does not exist or is"
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.." not owned by you.", id)
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end
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areas:remove(id, true)
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areas:save()
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return true, S("Removed area @1 and it's sub areas.", id)
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end
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})
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minetest.register_chatcommand("remove_area", {
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params = S("<ID>"),
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description = S("Remove an area using an ID"),
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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return false, S("Invalid usage, see /help @1.", "remove_area")
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end
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if not areas:isAreaOwner(id, name) then
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return false, S("Area @1 does not exist or"
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.." is not owned by you.", id)
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end
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areas:remove(id)
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areas:save()
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return true, S("Removed area @1", id)
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end
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})
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minetest.register_chatcommand("change_owner", {
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params = S("<ID>").." "..S("<NewOwner>"),
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description = S("Change the owner of an area using its ID"),
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func = function(name, param)
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local id, newOwner = param:match("^(%d+)%s(%S+)$")
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if not id then
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return false, S("Invalid usage, see"
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.." /help @1.", "change_owner")
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end
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if not areas:player_exists(newOwner) then
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return false, S("The player \"@1\" does not exist.", newOwner)
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end
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id = tonumber(id)
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if not areas:isAreaOwner(id, name) then
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return false, S("Area @1 does not exist"
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.." or is not owned by you.", id)
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end
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areas.areas[id].owner = newOwner
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areas:save()
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minetest.chat_send_player(newOwner,
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S("@1 has given you control over the area \"@2\" (ID @3).",
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name, areas.areas[id].name, id))
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return true, S("Owner changed.")
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end
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})
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minetest.register_chatcommand("area_open", {
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params = S("<ID>"),
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description = S("Toggle an area open (anyone can interact) or closed"),
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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return false, S("Invalid usage, see /help @1.", "area_open")
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end
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if not areas:isAreaOwner(id, name) then
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return false, S("Area @1 does not exist"
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.." or is not owned by you.", id)
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end
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local open = not areas.areas[id].open
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].open = open or nil
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areas:save()
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return true, open and S("Area opened.") or S("Area closed.")
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end
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})
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if areas.factions_available then
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minetest.register_chatcommand("area_faction_open", {
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params = S("<ID> [faction_name]"),
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description = S("Toggle an area open/closed for members in your faction."),
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func = function(name, param)
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local params = {}
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for p in string.gmatch(param, "[^%s]+") do
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table.insert(params, p)
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end
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local id = tonumber(params[1])
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if not id then
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return false, S("Invalid usage, see /help @1.", "area_faction_open")
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end
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if not areas:isAreaOwner(id, name) then
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return false, S("Area @1 does not exist"
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.." or is not owned by you.", id)
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end
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if factions.version == nil or factions.version < 2 or factions.mode_unique_faction then
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local open = not areas.areas[id].faction_open and {factions.get_player_faction(name)}
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].faction_open = open or nil
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areas:save()
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return true, open and S("Area opened for faction members.")
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or S("Area closed for faction members.")
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else
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local faction_name = params[2]
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if not factions.get_owner(faction_name) then
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return false, S("Faction doesn't exists")
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end
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local fnames = areas.areas[id].faction_open
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if fnames == nil then
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fnames = {}
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end
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local removed = false
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for i, fac_name in ipairs(fnames) do
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if faction_name == fac_name then
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table.remove(fnames,i)
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removed = true
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end
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end
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if not removed then
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table.insert(fnames,faction_name)
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end
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if #fnames == 0 then
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fnames = nil
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end
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-- Save {} as nil to avoid inflating the DB.
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areas.areas[id].faction_open = fnames
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areas:save()
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return true, fnames and S("Area is open for members of: @1",table.concat(fnames,", "))
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or S("Area closed for faction members.")
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end
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end
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})
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end
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minetest.register_chatcommand("move_area", {
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params = S("<ID>"),
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description = S("Move (or resize) an area to the current positions."),
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privs = areas.adminPrivs,
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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return false, S("Invalid usage, see /help @1.", "move_area")
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end
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local area = areas.areas[id]
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if not area then
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return false, S("Area does not exist.")
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end
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local pos1, pos2 = areas:getPos(name)
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if not pos1 then
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return false, S("You need to select an area first.")
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end
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areas:move(id, area, pos1, pos2)
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areas:save()
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return true, S("Area successfully moved.")
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end,
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})
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minetest.register_chatcommand("area_info", {
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description = S("Get information about area configuration and usage."),
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func = function(name, param)
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local lines = {}
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local privs = minetest.get_player_privs(name)
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-- Short (and fast to access) names
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local cfg = areas.config
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local self_prot = cfg.self_protection
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local prot_priv = cfg.self_protection_privilege
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local limit = cfg.self_protection_max_areas
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local limit_high = cfg.self_protection_max_areas_high
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local size_limit = cfg.self_protection_max_size
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local size_limit_high = cfg.self_protection_max_size_high
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local has_high_limit = privs.areas_high_limit
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local has_prot_priv = not prot_priv or privs[prot_priv]
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local can_prot = privs.areas or (self_prot and has_prot_priv)
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local max_count = can_prot and
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(has_high_limit and limit_high or limit) or 0
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local max_size = has_high_limit and
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size_limit_high or size_limit
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-- Self protection information
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local self_prot_line = self_prot and S("Self protection is enabled.") or
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S("Self protection is disabled.")
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table.insert(lines, self_prot_line)
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-- Privilege information
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local priv_line = has_prot_priv and
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S("You have the necessary privilege (\"@1\").", prot_priv) or
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S("You don't have the necessary privilege (\"@1\").", prot_priv)
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table.insert(lines, priv_line)
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if privs.areas then
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table.insert(lines, S("You are an area"..
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" administrator (\"areas\" privilege)."))
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elseif has_high_limit then
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table.insert(lines,
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S("You have extended area protection"..
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" limits (\"areas_high_limit\" privilege)."))
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end
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-- Area count
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local area_num = 0
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for id, area in pairs(areas.areas) do
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if area.owner == name then
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area_num = area_num + 1
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end
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end
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table.insert(lines, S("You have @1 areas.", area_num))
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-- Area limit
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local area_limit_line = privs.areas and
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S("Limit: no area count limit") or
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S("Limit: @1 areas", max_count)
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table.insert(lines, area_limit_line)
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-- Area size limits
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local function size_info(str, size)
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table.insert(lines, S("@1 spanning up to @2x@3x@4.",
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str, size.x, size.y, size.z))
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end
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local function priv_limit_info(lpriv, lmax_count, lmax_size)
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size_info(S("Players with the \"@1\" privilege"..
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" can protect up to @2 areas", lpriv, lmax_count),
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lmax_size)
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end
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if self_prot then
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if privs.areas then
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priv_limit_info(prot_priv,
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limit, size_limit)
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priv_limit_info("areas_high_limit",
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limit_high, size_limit_high)
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elseif has_prot_priv then
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size_info(S("You can protect areas"), max_size)
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end
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end
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return true, table.concat(lines, "\n")
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end,
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})
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minetest.register_chatcommand("areas_cleanup", {
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description = S("Removes all ownerless areas"),
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privs = areas.adminPrivs,
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func = function()
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local total, count = 0, 0
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local aareas = areas.areas
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for id, _ in pairs(aareas) do
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local owner = aareas[id].owner
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if not areas:player_exists(owner) then
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areas:remove(id)
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count = count + 1
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end
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total = total + 1
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end
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areas:save()
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return true, "Total areas: " .. total .. ", Removed " ..
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count .. " areas. New count: " .. (total - count)
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end
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})
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