mirror of
https://github.com/minetest-mods/areas.git
synced 2024-12-26 10:40:40 +01:00
84 lines
2.3 KiB
Lua
84 lines
2.3 KiB
Lua
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-- Temporary compatibility function - see minetest PR#1180
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if not vector.interpolate then
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vector.interpolate = function(pos1, pos2)
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return {x = pos1.x + (pos2.x - pos1.x) * factor,
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y = pos1.y + (pos2.y - pos1.y) * factor,
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z = pos1.z + (pos2.z - pos1.z) * factor}
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end
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end
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-- Returns the nearest area to the given position, optionally checking only
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-- areas matching a given pattern (which is a lua regex). The pattern will
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-- be amended to make it case-insensitive.
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-- Returns nil if nothing could be found, otherwise the area and the
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-- distance to it.
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-- maxdist is the maximum distance at which to search.
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function areas:findNearestArea(pos, pattern, maxdist)
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local nearest, nearestdist
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if pattern then
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-- Make the pattern case-insensitive...
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pattern = pattern:gsub("(%%?)(.)", function(percent, letter)
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if percent ~= "" or not letter:match("%a") then
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return percent .. letter
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else
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return string.format("[%s%s]", letter:lower(), letter:upper())
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end
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end)
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end
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for id, area in pairs(self.areas) do
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if (not pattern) or string.find(area.name, pattern) then
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local centre = vector.interpolate(area.pos1, area.pos2, 0.5)
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local dist = vector.distance(pos, centre)
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if ((not nearestdist) or dist < nearestdist) and ((not maxdist) or dist <= maxdist) then
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nearest = area
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nearestdist = dist
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end
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end
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end
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return nearest, nearestdist
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end
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-- Returns a list of areas that include the provided position
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function areas:getAreasAtPos(pos)
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local a = {}
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local px, py, pz = pos.x, pos.y, pos.z
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for id, area in pairs(self.areas) do
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local ap1, ap2 = area.pos1, area.pos2
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if px >= ap1.x and px <= ap2.x and
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py >= ap1.y and py <= ap2.y and
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pz >= ap1.z and pz <= ap2.z then
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a[id] = area
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end
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end
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return a
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end
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-- Checks if the area is unprotected or owned by you
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function areas:canInteract(pos, name)
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if minetest.check_player_privs(name, {areas=true}) then
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return true
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end
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local owned = false
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for _, area in pairs(self:getAreasAtPos(pos)) do
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if area.owner == name or area.open then
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return true
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else
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owned = true
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end
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end
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return not owned
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end
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-- Returns a table (list) of all players that own an area
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function areas:getNodeOwners(pos)
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local owners = {}
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for _, area in pairs(self:getAreasAtPos(pos)) do
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table.insert(owners, area.owner)
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end
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return owners
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end
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