areas/api.lua
2014-03-27 22:50:51 +00:00

84 lines
2.3 KiB
Lua

-- Temporary compatibility function - see minetest PR#1180
if not vector.interpolate then
vector.interpolate = function(pos1, pos2)
return {x = pos1.x + (pos2.x - pos1.x) * factor,
y = pos1.y + (pos2.y - pos1.y) * factor,
z = pos1.z + (pos2.z - pos1.z) * factor}
end
end
-- Returns the nearest area to the given position, optionally checking only
-- areas matching a given pattern (which is a lua regex). The pattern will
-- be amended to make it case-insensitive.
-- Returns nil if nothing could be found, otherwise the area and the
-- distance to it.
-- maxdist is the maximum distance at which to search.
function areas:findNearestArea(pos, pattern, maxdist)
local nearest, nearestdist
if pattern then
-- Make the pattern case-insensitive...
pattern = pattern:gsub("(%%?)(.)", function(percent, letter)
if percent ~= "" or not letter:match("%a") then
return percent .. letter
else
return string.format("[%s%s]", letter:lower(), letter:upper())
end
end)
end
for id, area in pairs(self.areas) do
if (not pattern) or string.find(area.name, pattern) then
local centre = vector.interpolate(area.pos1, area.pos2, 0.5)
local dist = vector.distance(pos, centre)
if ((not nearestdist) or dist < nearestdist) and ((not maxdist) or dist <= maxdist) then
nearest = area
nearestdist = dist
end
end
end
return nearest, nearestdist
end
-- Returns a list of areas that include the provided position
function areas:getAreasAtPos(pos)
local a = {}
local px, py, pz = pos.x, pos.y, pos.z
for id, area in pairs(self.areas) do
local ap1, ap2 = area.pos1, area.pos2
if px >= ap1.x and px <= ap2.x and
py >= ap1.y and py <= ap2.y and
pz >= ap1.z and pz <= ap2.z then
a[id] = area
end
end
return a
end
-- Checks if the area is unprotected or owned by you
function areas:canInteract(pos, name)
if minetest.check_player_privs(name, {areas=true}) then
return true
end
local owned = false
for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name or area.open then
return true
else
owned = true
end
end
return not owned
end
-- Returns a table (list) of all players that own an area
function areas:getNodeOwners(pos)
local owners = {}
for _, area in pairs(self:getAreasAtPos(pos)) do
table.insert(owners, area.owner)
end
return owners
end