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			0.2.0.0
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			nocompatib
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | c5c43514f4 | 
| @@ -1,11 +0,0 @@ | |||||||
| 3D Armor - Visible Player Armor |  | ||||||
| =============================== |  | ||||||
|  |  | ||||||
| Default Item Textures (C) Cisoun - WTFPL |  | ||||||
|  |  | ||||||
| Armor Textures: Copyright (C) 2013 Ryan Jones - CC-BY-SA |  | ||||||
|  |  | ||||||
| Source Code: Copyright (C) 2013 Stuart Jones - LGPL |  | ||||||
|  |  | ||||||
| Special credit to Jordach and MirceaKitsune for providing the default 3d character model. |  | ||||||
|  |  | ||||||
| @@ -2,7 +2,7 @@ | |||||||
|  |  | ||||||
| This mod provides a player_monoids monoid for handling armor groups. It | This mod provides a player_monoids monoid for handling armor groups. It | ||||||
| provides a monoid for damage resistance, and a way to register new damage types | provides a monoid for damage resistance, and a way to register new damage types | ||||||
| for players. It is also compatible with 3d_armor. | for players. | ||||||
|  |  | ||||||
| Using the monoid | Using the monoid | ||||||
| ================ | ================ | ||||||
|   | |||||||
| @@ -1,2 +1 @@ | |||||||
| player_monoids | player_monoids | ||||||
| 3d_armor? |  | ||||||
|   | |||||||
							
								
								
									
										108
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										108
									
								
								init.lua
									
									
									
									
									
								
							| @@ -96,111 +96,3 @@ end) | |||||||
| function armor_monoid.register_armor_group(name, def) | function armor_monoid.register_armor_group(name, def) | ||||||
| 	armor_groups[name] = def | 	armor_groups[name] = def | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| if not minetest.global_exists("armor") then return end |  | ||||||
|  |  | ||||||
|  |  | ||||||
| -- Armor override |  | ||||||
| armor.set_player_armor = function(self, player) |  | ||||||
| 	local name, player_inv = armor:get_valid_player(player, "[set_player_armor]") |  | ||||||
| 	if not name then |  | ||||||
| 		return |  | ||||||
| 	end |  | ||||||
| 	local armor_texture = "3d_armor_trans.png" |  | ||||||
| 	local armor_level = 0 |  | ||||||
| 	local armor_heal = 0 |  | ||||||
| 	local armor_fire = 0 |  | ||||||
| 	local armor_water = 0 |  | ||||||
| 	local state = 0 |  | ||||||
| 	local items = 0 |  | ||||||
| 	local elements = {} |  | ||||||
| 	local textures = {} |  | ||||||
| 	local physics_o = {speed=1,gravity=1,jump=1} |  | ||||||
| 	local material = {type=nil, count=1} |  | ||||||
| 	local preview = armor:get_preview(name) or "character_preview.png" |  | ||||||
| 	for _,v in ipairs(self.elements) do |  | ||||||
| 		elements[v] = false |  | ||||||
| 	end |  | ||||||
| 	for i=1, 6 do |  | ||||||
| 		local stack = player_inv:get_stack("armor", i) |  | ||||||
| 		local item = stack:get_name() |  | ||||||
| 		if stack:get_count() == 1 then |  | ||||||
| 			local def = stack:get_definition() |  | ||||||
| 			for k, v in pairs(elements) do |  | ||||||
| 				if v == false then |  | ||||||
| 					local level = def.groups["armor_"..k] |  | ||||||
| 					if level then |  | ||||||
| 						local texture = def.texture or item:gsub("%:", "_") |  | ||||||
| 						table.insert(textures, texture..".png") |  | ||||||
| 						preview = preview.."^"..texture.."_preview.png" |  | ||||||
| 						armor_level = armor_level + level |  | ||||||
| 						state = state + stack:get_wear() |  | ||||||
| 						items = items + 1 |  | ||||||
| 						armor_heal = armor_heal + (def.groups["armor_heal"] or 0) |  | ||||||
| 						armor_fire = armor_fire + (def.groups["armor_fire"] or 0) |  | ||||||
| 						armor_water = armor_water + (def.groups["armor_water"] or 0) |  | ||||||
| 						for kk,vv in ipairs(self.physics) do |  | ||||||
| 							local o_value = def.groups["physics_"..vv] |  | ||||||
| 							if o_value then |  | ||||||
| 								physics_o[vv] = physics_o[vv] + o_value |  | ||||||
| 							end |  | ||||||
| 						end |  | ||||||
| 						local mat = string.match(item, "%:.+_(.+)$") |  | ||||||
| 						if material.type then |  | ||||||
| 							if material.type == mat then |  | ||||||
| 								material.count = material.count + 1 |  | ||||||
| 							end |  | ||||||
| 						else |  | ||||||
| 							material.type = mat |  | ||||||
| 						end |  | ||||||
| 						elements[k] = true |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 		end |  | ||||||
| 	end |  | ||||||
| 	if minetest.get_modpath("shields") then |  | ||||||
| 		armor_level = armor_level * 0.9 |  | ||||||
| 	end |  | ||||||
| 	if material.type and material.count == #self.elements then |  | ||||||
| 		armor_level = armor_level * 1.1 |  | ||||||
| 	end |  | ||||||
| 	armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER |  | ||||||
| 	armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER |  | ||||||
| 	if #textures > 0 then |  | ||||||
| 		armor_texture = table.concat(textures, "^") |  | ||||||
| 	end |  | ||||||
| 	local armor_groups = {fleshy=100} |  | ||||||
| 	if armor_level > 0 then |  | ||||||
| 		armor_groups.level = math.floor(armor_level / 20) |  | ||||||
| 		armor_groups.fleshy = 100 - armor_level |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	armor_monoid.monoid:del_change(player, "armor_monoid:compat") |  | ||||||
| 	player_monoids.speed:del_change(player, "armor_monoid:compat") |  | ||||||
| 	player_monoids.jump:del_change(player, "armor_monoid:compat") |  | ||||||
| 	player_monoids.gravity:del_change(player, "armor_monoid:compat") |  | ||||||
| 	 |  | ||||||
| 	armor_monoid.monoid:add_change(player, { fleshy = armor_groups.fleshy / 100 }, |  | ||||||
| 		"armor_monoid:compat") |  | ||||||
| 	player_monoids.speed:add_change(player, physics_o.speed, |  | ||||||
| 		"armor_monoid:compat") |  | ||||||
| 	player_monoids.jump:add_change(player, physics_o.jump, |  | ||||||
| 		"armor_monoid:compat") |  | ||||||
| 	player_monoids.gravity:add_change(player, physics_o.gravity, |  | ||||||
| 		"armor_monoid:compat") |  | ||||||
|  |  | ||||||
| 	self.textures[name].armor = armor_texture |  | ||||||
| 	self.textures[name].preview = preview |  | ||||||
| 	self.def[name].state = state |  | ||||||
| 	self.def[name].count = items |  | ||||||
| 	self.def[name].level = armor_level |  | ||||||
| 	self.def[name].heal = armor_heal |  | ||||||
| 	self.def[name].jump = physics_o.jump |  | ||||||
| 	self.def[name].speed = physics_o.speed |  | ||||||
| 	self.def[name].gravity = physics_o.gravity |  | ||||||
| 	self.def[name].fire = armor_fire |  | ||||||
| 	self.def[name].water = armor_water |  | ||||||
| 	self:update_player_visuals(player) |  | ||||||
| end |  | ||||||
|   | |||||||
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