16 Commits

Author SHA1 Message Date
e106ac96f9 Add camera privilege in order to use camera commands 2019-02-10 01:17:28 +01:00
ca268ec9b9 Add load message to the "action" log 2018-12-24 03:33:15 +01:00
6f98272452 Add README.md file 2018-08-20 21:03:44 +02:00
fcac41e100 Rename description file to description.txt 2018-08-20 20:32:48 +02:00
5fb23b3e35 Fix help 2018-02-18 03:12:48 +01:00
b1b0fc9546 Add a new mode for rotation
When camera mode is 3 then during rotation, up and down is applyed to looking target too.
2018-02-18 02:37:51 +01:00
af71ac362b Add the ability to up or down during a rotation while fixing a fixed looking target.
While rotating, you can push the up or down keys to do that.
2018-02-17 22:37:27 +01:00
711a19ecd9 Change deprecated use of player:get_look_yaw() function by player:get_look_horizontal() 2018-02-17 21:05:53 +01:00
1f6cfa99b1 Multiplayer Fixing
Now each player can make and save recordings with my new behaviours (rotation, flying scenes when looking a target ...)
Change key to stop playback by 'aux1'
Add detailled help command: /camera help
2018-02-17 19:22:59 +01:00
38596c37dc - Fix rotation behaviour during recording
- Clean code
- Change keys during recording : 'e' for stop recording and 'L-Shift' for stop rotating
2018-02-15 19:55:10 +01:00
6feae4d3e0 Add rotation with left/right 2017-07-18 03:02:15 +02:00
94737b2494 Remove debugging code 2017-05-05 09:16:55 +02:00
87a7e729c5 Greatly improve looking target precision
Change "/camera look_target" to "/camera look" command
Add "here" paramater to "/camera look" command for looking at player position
Add "/camera mode <0|2>" command for normal velocity (0) or locked velocity to player's first look direction (2)
2017-05-05 09:04:35 +02:00
71924a4d07 Add /camera speed_factor <speed> command for customized speed at starting record. 2017-05-03 22:27:25 +02:00
ba7f352909 Disable debugging messages 2017-04-30 18:41:41 +02:00
9aa8c2436f Add a target look option for camera (Give a way to make beautiful travellings)
Make movement of camera independant from velocity (the way of velocity is fixed when /camera is started)
2017-04-30 18:33:03 +02:00
3 changed files with 261 additions and 43 deletions

58
README.md Normal file
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@ -0,0 +1,58 @@
# Camera
This mod allow to record flight paths and replay them.
## Dependencies
* default from minetest_game
## License
* Code: MIT
* Models and textures: CC-BY-SA-3.0
##Usage
* /camera : Execute command to start recording.
**While recording**
* use up/down to accelerate/decelerate
* when rotating (mode 2 or 3) the camera up or down on Y axis
* use jump to brake
* use aux1 to stop recording
* use left/right to rotate if looking target is set
* use crouch to stop rotating
Use **/camera play** to play back the last recording. While playing back:
* use aux1 to stop playing back
Use **/camera play <name>** to play a specific recording
Use **/camera save <name> ** to save the last recording
* saved recordings exist through game restarts
Use **/camera list** to show all saved recording
Use **/camera mode <0|2|3> ** to change the velocity behaviour
* 0: Velocity follow mouse (default),
* 2: Velocity locked to player's first look direction with released mouse
* 3: Same that 2 but if you up or down when rotating then looking target will up or down too
Use **/camera look <nil|here|x,y,z> **
* nil: remove looking target,
* here: set looking target to player position,
* x,y,z: Coords to look at
Use **/camera speed <speed> **
* 10 is default speed,
* > 10 decrease speed factor,
* < 10 increase speed factor
>Copyright 2016-2017 - Auke Kok <sofar@foo-projects.org>
>Copyright 2017 - Elijah Duffy <theoctacian@gmail.com>
>Copyright 2017-2018 - sys4 <sys4@free.fr>

244
init.lua
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@ -1,25 +1,4 @@
--[[
Copyright 2016-2017 - Auke Kok <sofar@foo-projects.org>
Copyright 2017 - Elijah Duffy <theoctacian@gmail.com>
License:
- Code: MIT
- Models and textures: CC-BY-SA-3.0
Usage: /camera
Execute command to start recording. While recording:
- use up/down to accelerate/decelerate
- use jump to brake
- use crouch to stop recording
Use /camera play to play back the last recording. While playing back:
- use crouch to stop playing back
Use /camera play <name> to play a specific recording
Use /camera save <name> to save the last recording
- saved recordings exist through game restarts
Use /camera list to show all saved recording
--]]
minetest.register_privilege("camera", { description = "Can use camera commands" })
local recordings = {}
-- [function] Load recordings
@ -64,12 +43,22 @@ minetest.register_on_shutdown(save)
-- Table for storing unsaved temporary recordings
local temp = {}
-- Table and functions for storing params per players
local player_params = {}
local function get_player_params(playern)
if not player_params[playern] then
player_params[playern] = {}
end
return player_params[playern]
end
-- Camera definition
local camera = {
description = "Camera",
visual = "wielditem",
textures = {},
physical = false,
is_visible = false,
collide_with_objects = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
@ -86,6 +75,8 @@ local camera = {
self.driver = player
self.mode = mode
self.path = {}
self.look_dir_init = player:get_look_dir()
self.speed = 0
end,
}
@ -100,45 +91,65 @@ function camera:on_step(dtime)
local pos = self.object:getpos()
local vel = self.object:getvelocity()
local dir = self.driver:get_look_dir()
-- if record mode
if self.mode == 0 then
if self.mode == 0 or self.mode > 1 then
-- Calculate pitch and yaw if look target of player is defined
local look_target = player_params[self.driver:get_player_name()].look_target
if look_target then
local vec_pos = vector.subtract(look_target, pos)
-- Pitch
if math.abs(vec_pos.z) > math.abs(vec_pos.x) then
self.driver:set_look_vertical(-math.atan2(vec_pos.y, math.abs(vec_pos.z)))
else
self.driver:set_look_vertical(-math.atan2(vec_pos.y, math.abs(vec_pos.x)))
end
-- Yaw
self.driver:set_look_horizontal(-math.atan2(vec_pos.x, vec_pos.z))
end
-- Update path
self.path[#self.path + 1] = {
pos = pos,
velocity = vel,
pitch = self.driver:get_look_pitch(),
yaw = self.driver:get_look_yaw()
pitch = self.driver:get_look_vertical(),
yaw = self.driver:get_look_horizontal()
}
-- Modify yaw and pitch to match driver (player)
self.object:set_look_pitch(self.driver:get_look_pitch())
self.object:set_look_yaw(self.driver:get_look_yaw())
self.object:set_look_vertical(self.driver:get_look_vertical())
self.object:set_look_horizontal(self.driver:get_look_horizontal())
local params = get_player_params(self.driver:get_player_name())
-- Get controls
local ctrl = self.driver:get_player_control()
-- Initialize speed
local speed = vector.distance(vector.new(), vel)
--local speed = vector.distance(vector.new(), vel)
local speed = self.speed
-- if up, accelerate forward
if ctrl.up then
speed = math.min(speed + 0.1, 20)
speed = math.min(speed + (params.speed_step or 0.1), 20)
end
-- if down, accelerate backward
if ctrl.down then
speed = math.max(speed - 0.1, -20)
speed = math.max(speed - (params.speed_step or 0.1), -20)
end
-- if jump, brake
if ctrl.jump then
speed = math.max(speed * 0.9, 0.0)
params.rotate_speed = math.max((params.rotate_speed or 0) * 0.9, 0.0)
end
-- if sneak, stop recording
if ctrl.sneak then
-- if aux1 (aka key 'e'), stop recording
if ctrl.aux1 then
self.driver:set_detach()
minetest.chat_send_player(self.driver:get_player_name(), "Recorded stopped after " .. #self.path .. " points")
temp[self.driver:get_player_name()] = table.copy(self.path)
@ -146,14 +157,75 @@ function camera:on_step(dtime)
return
end
-- if sneak, stop rotation
if ctrl.sneak then
params.rotate = false
params.rotate_speed = 0.0
end
-- if right, accelerate rotation to right
if ctrl.right and params.look_target then
params.rotate = true
params.rotate_speed = math.min((params.rotate_speed or 0.0) + (params.speed_step or 0.1), 0.5)
speed = 0
end
-- if left, accelerate rotation to left
if ctrl.left and params.look_target then
params.rotate = true
params.rotate_speed = math.max((params.rotate_speed or 0.0) - (params.speed_step or 0.1), -1)
speed = 0
end
-- Set updated velocity
self.object:setvelocity(vector.multiply(self.driver:get_look_dir(), speed))
-- Normal Velocity mode
if self.mode == 0 then
self.object:setvelocity(vector.multiply(self.driver:get_look_dir(), speed))
elseif self.mode > 1 then
-- Rotation Velocity mode
if params.rotate then
self.object:setvelocity(
vector.multiply(
{
x = self.object:get_velocity().x + math.cos(self.driver:get_look_horizontal()),
y = speed,
z = self.object:get_velocity().z + math.sin(self.driver:get_look_horizontal())
},
{
x = params.rotate_speed,
y = 1,
z = params.rotate_speed
}
))
-- if mode 3 then look target up or down at the same time of the camera during rotation
if self.mode == 3 then
-- First step (old_pos = pos)
if not self.old_pos then self.old_pos = pos end
look_target.y = look_target.y + (pos.y - self.old_pos.y)
player_params[self.driver:get_player_name()].look_target = look_target
-- memorize pos as old_pos for next steps
self.old_pos = pos
end
else
-- Looking target Velocity mode
self.object:setvelocity(vector.multiply(self.look_dir_init, speed))
end
end
-- memorize speed for next step
self.speed = speed
elseif self.mode == 1 then -- elseif playback mode
-- Get controls
local ctrl = self.driver:get_player_control()
-- if sneak or no path, stop playback
if ctrl.sneak or #self.path < 1 then
-- if aux1 or no path, stop playback
if ctrl.aux1 or #self.path < 1 then
self.driver:set_detach()
minetest.chat_send_player(self.driver:get_player_name(), "Playback stopped")
self.object:remove()
@ -163,8 +235,8 @@ function camera:on_step(dtime)
-- Update position
self.object:moveto(self.path[1].pos, true)
-- Update yaw/pitch
self.driver:set_look_yaw(self.path[1].yaw - (math.pi/2))
self.driver:set_look_pitch(0 - self.path[1].pitch)
self.driver:set_look_horizontal(self.path[1].yaw)
self.driver:set_look_vertical(self.path[1].pitch)
-- Update velocity
self.object:setvelocity(self.path[1].velocity)
-- Remove path table
@ -180,6 +252,9 @@ minetest.register_chatcommand("camera", {
description = "Manipulate recording",
params = "<option> <value>",
func = function(name, param)
if not minetest.check_player_privs(name, { camera = true }) then
return false, "You need camera privilege!"
end
local player = minetest.get_player_by_name(name)
local param1, param2 = param:split(" ")[1], param:split(" ")[2]
@ -188,7 +263,7 @@ minetest.register_chatcommand("camera", {
local function play(path)
local object = minetest.add_entity(player:getpos(), "camera:camera")
object:get_luaentity():init(player, 1)
object:setyaw(player:get_look_yaw())
object:setyaw(player:get_look_horizontal())
player:set_attach(object, "", {x=5,y=10,z=0}, {x=0,y=0,z=0})
object:get_luaentity().path = path
end
@ -225,12 +300,97 @@ minetest.register_chatcommand("camera", {
end
elseif param1 == "list" then -- elseif list, list recordings
return true, "Recordings: "..get_recordings(name)
elseif param1 == "look" then
if param2 and param2 ~= "" then
if param2 == "nil" then
get_player_params(name).look_target = nil
return true, "Looking target removed"
elseif param2 == "here" then
local player_params = get_player_params(name)
if (not player_params.mode) then
player_params.mode = 2
end
player_params.look_target = player:getpos()
return true, "Looking target fixed"
else
local look_target = string.split(param2, ",")
if #look_target == 3 then
local player_params = get_player_params(name)
player_params.mode = 2
player_params.look_target =
{ x = tonumber(look_target[1]),
y = tonumber(look_target[2]),
z = tonumber(look_target[3])
}
return true, "Looking target fixed"
else
return false, "Looking target wrong format (/camera look <x,y,z>)"
end
end
else
return false, "Parameters of looking target are missing (/camera look <nil|here|x,y,z>)"
end
elseif param1 == "speed" then
if param2 and param ~= "" then
local speed = tonumber(param2)
if speed then
get_player_params(name).speed_step = 1/speed
return true, "Speed step fixed to "..get_player_params(name).speed_step
else
return false, "Invalid speed step (/camera speed <number>)"
end
else return false, "Missing speed step parameter (/camera speed <number>)"
end
elseif param1 == "mode" then
if param2 and param2 ~= "" then
local mode = tonumber(param2)
if mode == 0 or mode > 1 then
get_player_params(name).mode = mode
if mode == 0 then
get_player_params(name).look_target = nil
end
return true, "Record mode is set"
else return false, "Invalid mode (0: Velocity follow mouse (default), 2: Velocity locked to player first look direction, 3: Same as 2 but looking target can up/down when rotating)"
end
else return false, "Missing mod parameter (/camera mode <0|2|3>)"
end
elseif param1 == "help" then
local str = "Usage: /camera\n"..
"Execute command to start recording.\n"..
"While recording:\n"..
"- use up/down to accelerate/decelerate\n"..
" - when rotating (mode 2 or 3) the camera up or down on Y axis\n"..
"- use jump to brake\n"..
"- use aux1 to stop recording\n"..
"- use left/right to rotate if looking target is set\n"..
"- use crouch to stop rotating\n"..
"Use /camera play to play back the last recording. While playing back:\n"..
"- use aux1 to stop playing back\n"..
"Use /camera play <name> to play a specific recording\n"..
"Use /camera save <name> to save the last recording\n"..
"- saved recordings exist through game restarts\n"..
"Use /camera list to show all saved recording\n"..
"Use /camera mode <0|2|3> to change the velocity behaviour\n"..
"- 0: Velocity follow mouse (default),\n"..
"- 2: Velocity locked to player's first look direction with released mouse\n"..
"- 3: Same that 2 but if you up or down when rotating then looking target will up or down too\n"..
"Use /camera look <nil|here|x,y,z>\n"..
"- nil: remove looking target,\n"..
"- here: set looking target to player position,\n"..
"- x,y,z: Coords to look at\n"..
"Use /camera speed <speed>\n"..
"- 10 is default speed,\n"..
"- > 10 decrease speed factor,\n"..
"- < 10 increase speed factor"
return true, str
else -- else, begin recording
local object = minetest.add_entity(player:getpos(), "camera:camera")
object:get_luaentity():init(player, 0)
object:setyaw(player:get_look_yaw())
object:get_luaentity():init(player, get_player_params(name).mode)
object:setyaw(player:get_look_horizontal())
player:set_attach(object, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
return true, "Recording started"
end
end,
})
minetest.log("action", "[camera] loaded.")