changes per code review
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27
init.lua
27
init.lua
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@ -1,21 +1,29 @@
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local has_monoids = minetest.global_exists("player_monoids")
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local function freeze(player)
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local function freeze(player)
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if minetest.global_exists("player_monoids") then
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local player_name = player:get_player_name()
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if has_monoids then
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player_monoids.speed:add_change(player, 0, "cozy:speed")
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player_monoids.speed:add_change(player, 0, "cozy:speed")
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player_monoids.jump:add_change(player, 0, "cozy:jump")
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player_monoids.jump:add_change(player, 0, "cozy:jump")
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player_monoids.gravity:add_change(player, 0, "cozy:gravity")
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player_monoids.gravity:add_change(player, 0, "cozy:gravity")
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else
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else
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player:set_physics_override({speed = 0, jump = 0, gravity = 0})
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player:set_physics_override({speed = 0, jump = 0, gravity = 0})
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end
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end
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default.player_attached[player_name] = true
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end
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end
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local function unfreeze(player)
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local function unfreeze(player)
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if minetest.global_exists("player_monoids") then
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local player_name = player:get_player_name()
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if has_monoids then
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player_monoids.speed:del_change(player, "cozy:speed")
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player_monoids.speed:del_change(player, "cozy:speed")
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player_monoids.jump:del_change(player, "cozy:jump")
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player_monoids.jump:del_change(player, "cozy:jump")
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player_monoids.gravity:del_change(player, "cozy:gravity")
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player_monoids.gravity:del_change(player, "cozy:gravity")
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else
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else
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player:set_physics_override({speed = 1, jump = 1, gravity = 1})
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player:set_physics_override({speed = 1, jump = 1, gravity = 1})
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end
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end
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default.player_attached[player_name] = nil
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default.player_set_animation(player, "stand", 30)
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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end
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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@ -31,10 +39,7 @@ minetest.register_globalstep(function(dtime)
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control.right == true or
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control.right == true or
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control.jump == true
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control.jump == true
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) then
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) then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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unfreeze(player)
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unfreeze(player)
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default.player_attached[name] = false
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default.player_set_animation(players[i], "stand", 30)
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end
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end
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end
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end
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end)
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end)
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@ -44,15 +49,11 @@ minetest.register_chatcommand("sit", {
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func = function(name)
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func = function(name)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if default.player_attached[name] then
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if default.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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unfreeze(player)
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unfreeze(player)
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default.player_attached[name] = false
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default.player_set_animation(player, "stand", 30)
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else
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else
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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freeze(player)
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freeze(player)
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default.player_attached[name] = true
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default.player_set_animation(player, "sit", 30)
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default.player_set_animation(player, "sit", 30)
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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end
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end
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end
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end
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})
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})
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@ -62,15 +63,11 @@ minetest.register_chatcommand("lay", {
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func = function(name)
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func = function(name)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if default.player_attached[name] then
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if default.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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unfreeze(player)
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unfreeze(player)
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default.player_attached[name] = false
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default.player_set_animation(player, "stand", 30)
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else
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else
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player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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freeze(player)
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freeze(player)
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default.player_attached[name] = true
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default.player_set_animation(player, "lay", 0)
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default.player_set_animation(player, "lay", 0)
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player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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end
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end
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end
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end
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})
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})
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