Adds commands to /lay or /sit https://forum.minetest.net/viewtopic.php?t=14143
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local has_monoids = minetest.global_exists("player_monoids")
local function freeze(player)
local player_name = player:get_player_name()
if has_monoids then
player_monoids.speed:add_change(player, 0, "cozy:speed")
player_monoids.jump:add_change(player, 0, "cozy:jump")
player_monoids.gravity:add_change(player, 0, "cozy:gravity")
else
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
end
player_api.player_attached[player_name] = true
end
local function unfreeze(player)
local player_name = player:get_player_name()
if has_monoids then
player_monoids.speed:del_change(player, "cozy:speed")
player_monoids.jump:del_change(player, "cozy:jump")
player_monoids.gravity:del_change(player, "cozy:gravity")
else
player:set_physics_override({speed = 1, jump = 1, gravity = 1})
end
player_api.player_attached[player_name] = nil
player_api.set_animation(player, "stand", 30)
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
end
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i=1, #players do
local player = players[i]
local name = player:get_player_name()
local control = player:get_player_control()
if player_api.player_attached[name] and not player:get_attach() and (
control.up == true or
control.down == true or
control.left == true or
control.right == true or
control.jump == true
) then
unfreeze(player)
end
end
end)
minetest.register_chatcommand("sit", {
description = "Sit down",
func = function(name)
local player = minetest.get_player_by_name(name)
if player_api.player_attached[name] then
unfreeze(player)
else
freeze(player)
player_api.set_animation(player, "sit", 30)
player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
end
end
})
minetest.register_chatcommand("lay", {
description = "Lay down",
func = function(name)
local player = minetest.get_player_by_name(name)
if player_api.player_attached[name] then
unfreeze(player)
else
freeze(player)
player_api.set_animation(player, "lay", 0)
player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
end
end
})