craftguide/init.lua
2019-09-11 12:25:28 +02:00

1490 lines
33 KiB
Lua

craftguide = {}
-- Caches
local pdata = {}
local init_items = {}
local searches = {}
local recipes_cache = {}
local usages_cache = {}
local fuel_cache = {}
local toolrepair
local progressive_mode = core.settings:get_bool("craftguide_progressive_mode")
local sfinv_only = core.settings:get_bool("craftguide_sfinv_only") and rawget(_G, "sfinv")
local log = core.log
local after = core.after
local clr = core.colorize
local reg_tools = core.registered_tools
local reg_items = core.registered_items
local show_formspec = core.show_formspec
local globalstep = core.register_globalstep
local on_shutdown = core.register_on_shutdown
local get_players = core.get_connected_players
local on_joinplayer = core.register_on_joinplayer
local register_command = core.register_chatcommand
local get_player_by_name = core.get_player_by_name
local on_mods_loaded = core.register_on_mods_loaded
local on_leaveplayer = core.register_on_leaveplayer
local serialize, deserialize = core.serialize, core.deserialize
local on_receive_fields = core.register_on_player_receive_fields
local ESC = core.formspec_escape
local S = core.get_translator("craftguide")
local maxn, sort, concat, copy, insert =
table.maxn, table.sort, table.concat, table.copy, table.insert
local fmt, find, gmatch, match, sub, split, upper, lower =
string.format, string.find, string.gmatch, string.match,
string.sub, string.split, string.upper, string.lower
local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
local pairs, next = pairs, next
local vec_add, vec_mul = vector.add, vector.multiply
local ROWS = sfinv_only and 9 or 11
local LINES = 5
local IPP = ROWS * LINES
local WH_LIMIT = 8
local XOFFSET = sfinv_only and 3.83 or 4.66
local YOFFSET = sfinv_only and 6 or 6.6
local DEV_CORE = sub(core.get_version().string, -3) == "dev"
craftguide.background = "craftguide_bg_full.png:10"
local PNG = {
bg = "craftguide_bg.png",
search = "craftguide_search_icon.png",
clear = "craftguide_clear_icon.png",
prev = "craftguide_next_icon.png^\\[transformFX",
next = "craftguide_next_icon.png",
arrow = "craftguide_arrow.png",
fire = "craftguide_fire.png",
book = "craftguide_book.png",
sign = "craftguide_sign.png",
}
local FMT = {
box = "box[%f,%f;%f,%f;%s]",
label = "label[%f,%f;%s]",
image = "image[%f,%f;%f,%f;%s]",
button = "button[%f,%f;%f,%f;%s;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s]",
item_image = "item_image[%f,%f;%f,%f;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",
item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
}
craftguide.group_stereotypes = {
wool = "wool:white",
dye = "dye:white",
water_bucket = "bucket:bucket_water",
vessel = "vessels:glass_bottle",
coal = "default:coal_lump",
flower = "flowers:dandelion_yellow",
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
}
local function table_merge(t1, t2, hash)
t1 = t1 or {}
t2 = t2 or {}
if hash then
for k, v in pairs(t2) do
t1[k] = v
end
else
local c = #t1
for i = 1, #t2 do
c = c + 1
t1[c] = t2[i]
end
end
return t1
end
local function table_replace(t, val, new)
for k, v in pairs(t) do
if v == val then
t[k] = new
end
end
end
local function is_str(x)
return type(x) == "string"
end
local function is_num(x)
return type(x) == "number"
end
local function is_table(x)
return type(x) == "table"
end
local function is_func(x)
return type(x) == "function"
end
local function is_group(item)
return sub(item, 1, 6) == "group:"
end
local craft_types = {}
function craftguide.register_craft_type(name, def)
if not is_str(name) or name == "" then
return log("error", "craftguide.register_craft_type(): name missing")
end
if not is_str(def.description) then
def.description = ""
end
if not is_str(def.icon) then
def.icon = ""
end
craft_types[name] = def
end
local function clean_name(item)
return match(item, "%S+")
end
function craftguide.register_craft(def)
if not is_table(def) or not next(def) then
return log("error", "craftguide.register_craft(): craft definition missing")
end
if def.result then
def.output = def.result -- Backward compatibility
end
if not is_str(def.output) or def.output == "" then
return log("error", "craftguide.register_craft(): output missing")
end
if not is_table(def.items) then
def.items = {}
end
if not is_num(def.width) then
def.width = 0
end
if def.grid then
if not is_table(def.grid) then
def.grid = {}
end
local cp = copy(def.grid)
sort(cp, function(a, b)
return #a > #b
end)
def.width = #cp[1]
for i = 1, #def.grid do
while #def.grid[i] < def.width do
def.grid[i] = def.grid[i] .. " "
end
end
local c = 1
for symbol in gmatch(concat(def.grid), ".") do
def.items[c] = def.key[symbol]
c = c + 1
end
end
local output = match(def.output, "%S*")
recipes_cache[output] = recipes_cache[output] or {}
insert(recipes_cache[output], def)
end
local recipe_filters = {}
function craftguide.add_recipe_filter(name, f)
if not is_str(name) or name == "" then
return log("error", "craftguide.add_recipe_filter(): name missing")
elseif not is_func(f) then
return log("error", "craftguide.add_recipe_filter(): function missing")
end
recipe_filters[name] = f
end
function craftguide.remove_recipe_filter(name)
recipe_filters[name] = nil
end
function craftguide.get_recipe_filters()
return recipe_filters
end
local function apply_recipe_filters(recipes, player)
for _, filter in pairs(recipe_filters) do
recipes = filter(recipes, player)
end
return recipes
end
local search_filters = {}
function craftguide.add_search_filter(name, f)
if not is_str(name) or name == "" then
return log("error", "craftguide.add_search_filter(): name missing")
elseif not is_func(f) then
return log("error", "craftguide.add_search_filter(): function missing")
end
search_filters[name] = f
end
function craftguide.remove_search_filter(name)
search_filters[name] = nil
end
function craftguide.get_search_filters()
return search_filters
end
local function item_has_groups(item_groups, groups)
for i = 1, #groups do
local group = groups[i]
if (item_groups[group] or 0) == 0 then return end
end
return true
end
local function extract_groups(str)
return split(sub(str, 7), ",")
end
local function item_in_recipe(item, recipe)
for _, recipe_item in pairs(recipe.items) do
if recipe_item == item then
return true
end
end
end
local function groups_item_in_recipe(item, recipe)
local def = reg_items[item]
local item_groups = def.groups
for _, recipe_item in pairs(recipe.items) do
if is_group(recipe_item) then
local groups = extract_groups(recipe_item)
if item_has_groups(item_groups, groups) then
local usage = copy(recipe)
table_replace(usage.items, recipe_item, item)
return usage
end
end
end
end
local function get_filtered_items(player, data)
local items, c = {}, 0
local known = 0
for i = 1, #init_items do
local item = init_items[i]
local recipes = recipes_cache[item]
local usages = usages_cache[item]
recipes = #apply_recipe_filters(recipes or {}, player)
usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then
c = c + 1
items[c] = item
if data then
known = known + recipes + usages
end
end
end
if data then
data.known_recipes = known
end
return items
end
local function get_usages(item)
local usages, c = {}, 0
for _, recipes in pairs(recipes_cache) do
for i = 1, #recipes do
local recipe = recipes[i]
if item_in_recipe(item, recipe) then
c = c + 1
usages[c] = recipe
else
recipe = groups_item_in_recipe(item, recipe)
if recipe then
c = c + 1
usages[c] = recipe
end
end
end
end
if fuel_cache[item] then
usages[#usages + 1] = {
type = "fuel",
width = 1,
items = {item},
replacements = fuel_cache[item].replacements,
}
end
return usages
end
local function cache_usages(item)
local usages = get_usages(item)
if #usages > 0 then
usages_cache[item] = table_merge(usages, usages_cache[item] or {})
end
end
local function get_recipes(item, data, player)
local recipes = recipes_cache[item]
local usages = usages_cache[item]
if recipes then
recipes = apply_recipe_filters(recipes, player)
end
local no_recipes = not recipes or #recipes == 0
if no_recipes and not usages then
return
elseif usages and no_recipes then
data.show_usages = true
end
if data.show_usages then
recipes = apply_recipe_filters(usages_cache[item], player)
if recipes and #recipes == 0 then return end
end
return recipes
end
local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then
local group = groups[1]
local def_gr = "default:" .. group
local stereotypes = craftguide.group_stereotypes
local stereotype = stereotypes and stereotypes[group]
if stereotype then
return stereotype
elseif reg_items[def_gr] then
return def_gr
end
end
local names = {}
for name, def in pairs(reg_items) do
if item_has_groups(def.groups, groups) then
names[#names + 1] = name
end
end
return names
end
local function repairable(tool)
local def = reg_tools[tool]
return toolrepair and def and def.groups and def.groups.disable_repair ~= 1
end
local function get_tooltip(item, info)
local tooltip
if info.groups then
local groupstr, c = {}, 0
for i = 1, #info.groups do
c = c + 1
groupstr[c] = clr("yellow", info.groups[i])
end
groupstr = concat(groupstr, ", ")
tooltip = S("Any item belonging to the group(s): @1", groupstr)
return fmt("tooltip[%s;%s]", item, ESC(tooltip))
end
local function get_desc(def, name)
name = name or item
return def and def.description or
(def and match(name, ":.*"):gsub("%W%l", upper):sub(2):gsub("_", " ") or
S("Unknown Item (@1)", name))
end
tooltip = get_desc(reg_items[item])
local function add(str)
return tooltip .. "\n" .. str
end
if info.cooktime then
tooltip = add(S("Cooking time: @1", clr("yellow", info.cooktime)))
end
if info.burntime then
tooltip = add(S("Burning time: @1", clr("yellow", info.burntime)))
end
if info.replace then
local def = reg_items[info.replace]
local desc = clr("yellow", get_desc(def, info.replace))
if info.cooktime then
tooltip = add(S("Replaced by @1 on smelting", desc))
elseif info.burntime then
tooltip = add(S("Replaced by @1 on burning", desc))
else
tooltip = add(S("Replaced by @1 on crafting", desc))
end
end
if info.repair then
tooltip = add(S("Repairable by step of @1", clr("yellow", toolrepair .. "%")))
end
return fmt("tooltip[%s;%s]", item, ESC(tooltip))
end
local function get_output_fs(fs, L)
local custom_recipe = craft_types[L.recipe.type]
if custom_recipe or L.shapeless or L.recipe.type == "cooking" then
local icon = custom_recipe and custom_recipe.icon or
L.shapeless and "shapeless" or "furnace"
if not custom_recipe then
icon = fmt("craftguide_%s.png^[resize:16x16", icon)
end
local pos_x = L.rightest + L.btn_size + 0.1
local pos_y = YOFFSET + (sfinv_only and 0.25 or -0.45)
fs[#fs + 1] = fmt(FMT.image, pos_x, pos_y, 0.5, 0.5, icon)
local tooltip = custom_recipe and custom_recipe.description or
L.shapeless and S("Shapeless") or S("Cooking")
fs[#fs + 1] = fmt("tooltip[%f,%f;%f,%f;%s]",
pos_x, pos_y, 0.5, 0.5, ESC(tooltip))
end
local arrow_X = L.rightest + (L.s_btn_size or 1.1)
local output_X = arrow_X + 0.9
fs[#fs + 1] = fmt(FMT.image,
arrow_X, YOFFSET + (sfinv_only and 0.9 or 0.2),
0.9, 0.7, PNG.arrow)
if L.recipe.type == "fuel" then
fs[#fs + 1] = fmt(FMT.image,
output_X, YOFFSET + (sfinv_only and 0.7 or 0),
1.1, 1.1, PNG.fire)
else
local item = L.recipe.output
local name = clean_name(item)
local burntime = fuel_cache[name] and fuel_cache[name].burntime
fs[#fs + 1] = fmt(FMT.item_image_button,
output_X, YOFFSET + (sfinv_only and 0.7 or 0),
1.1, 1.1, item, ESC(name), "")
local repair = repairable(item)
if burntime or repair then
fs[#fs + 1] = get_tooltip(name, {
burntime = burntime,
repair = repair,
})
end
if burntime then
fs[#fs + 1] = fmt(FMT.image,
output_X + 1, YOFFSET + (sfinv_only and 0.7 or 0.1),
0.6, 0.4, PNG.arrow)
fs[#fs + 1] = fmt(FMT.image,
output_X + 1.6, YOFFSET + (sfinv_only and 0.55 or 0),
0.6, 0.6, PNG.fire)
end
end
end
local function get_recipe_fs(data, fs)
local recipe = data.recipes[data.rnum]
local width = recipe.width
local replacements = recipe.replacements
local cooktime, shapeless
if recipe.type == "cooking" then
cooktime, width = width, 1
elseif width == 0 then
shapeless = true
local n = #recipe.items
width = (n < 5 and n > 1) and 2 or min(3, max(1, n))
end
local rows = ceil(maxn(recipe.items) / width)
local rightest, btn_size, s_btn_size = 0, 1.1
local btn_lab = data.show_usages and
ESC(S("Usage @1 of @2", data.rnum, #data.recipes)) or
ESC(S("Recipe @1 of @2", data.rnum, #data.recipes))
fs[#fs + 1] = fmt(FMT.button,
XOFFSET + (sfinv_only and 1.98 or 2.7),
YOFFSET + (sfinv_only and 1.9 or 1.2),
2.2, 1, "alternate", btn_lab)
if width > WH_LIMIT or rows > WH_LIMIT then
fs[#fs + 1] = fmt(FMT.label,
sfinv_only and 2 or 3, 7,
ESC(S("Recipe's too big to be displayed (@1x@2)", width, rows)))
return concat(fs)
end
for i = 1, width * rows do
local item = recipe.items[i] or ""
local X = ceil((i - 1) % width - width) + XOFFSET
local Y = ceil(i / width) + YOFFSET - min(2, rows)
if width > 3 or rows > 3 then
local xof = 1 - 4 / width
local yof = 1 - 4 / rows
local x_y = width > rows and xof or yof
btn_size = width > rows and
(3.5 + (xof * 2)) / width or (3.5 + (yof * 2)) / rows
s_btn_size = btn_size
X = (btn_size * ((i - 1) % width) + XOFFSET -
(sfinv_only and 2.83 or (XOFFSET - 2))) * (0.83 - (x_y / 5))
Y = (btn_size * floor((i - 1) / width) +
(sfinv_only and 5.81 or 6.5) + x_y) * (0.86 - (x_y / 5))
end
if X > rightest then
rightest = X
end
local groups
if is_group(item) then
groups = extract_groups(item)
local items = groups_to_items(groups)
item = items[1] or items
end
local label = groups and "\nG" or ""
local replace
if replacements then
for j = 1, #replacements do
local replacement = replacements[j]
if replacement[1] == item then
label = label .. "\nR"
replace = replacement[2]
end
end
end
fs[#fs + 1] = fmt(FMT.item_image_button,
X, Y + (sfinv_only and 0.7 or 0),
btn_size, btn_size, item, clean_name(item), ESC(label))
local burntime = fuel_cache[item] and fuel_cache[item].burntime
local info = {
groups = groups,
burntime = burntime,
cooktime = cooktime,
replace = replace,
repair = nil,
}
for _, v in pairs(info) do
if v then
fs[#fs + 1] = get_tooltip(item, info)
break
end
end
end
get_output_fs(fs, {
recipe = recipe,
shapeless = shapeless,
rightest = rightest,
btn_size = btn_size,
s_btn_size = s_btn_size,
})
end
local function make_formspec(name)
local data = pdata[name]
data.pagemax = max(1, ceil(#data.items / IPP))
local fs = {}
if not sfinv_only then
local bg, middle = match(craftguide.background, "(.-):(%d+)")
bg = bg or ""
middle = middle or "10"
fs[#fs + 1] = fmt([[
size[9.5,8.4]
no_prepend[]
bgcolor[#00000000;false]
background[1,1;1,1;%s;true%s]
]],
bg, DEV_CORE and ";" .. middle or "")
end
fs[#fs + 1] = fmt([[
field[0.25,0.2;%f,1;filter;;%s]
field_close_on_enter[filter;false]
]],
sfinv_only and 2.76 or 2.72, ESC(data.filter))
fs[#fs + 1] = fmt([[
image_button[%f,-0.05;0.85,0.85;%s;search;;;false;%s^\[colorize:yellow:255]
image_button[%f,-0.05;0.85,0.85;%s;clear;;;false;%s^\[colorize:red:255]
]],
sfinv_only and 2.6 or 2.54, PNG.search, PNG.search,
sfinv_only and 3.3 or 3.25, PNG.clear, PNG.clear)
fs[#fs + 1] = fmt("label[%f,%f;%s / %u]",
sfinv_only and 6.35 or 7.85, 0.06,
clr("yellow", data.pagenum), data.pagemax)
fs[#fs + 1] = fmt([[
image_button[%f,-0.05;0.8,0.8;%s;prev;;;false;%s^\[colorize:yellow:255]
image_button[%f,-0.05;0.8,0.8;%s;next;;;false;%s^\[colorize:yellow:255]
]],
sfinv_only and 5.45 or 6.83, PNG.prev, PNG.prev,
sfinv_only and 7.2 or 8.75, PNG.next, PNG.next)
if #data.items == 0 then
local no_item = S("No item to show")
local pos = sfinv_only and 3 or 3.8
if next(recipe_filters) and #init_items > 0 and data.filter == "" then
no_item = S("Collect items to reveal more recipes")
pos = pos - 1
end
fs[#fs + 1] = fmt(FMT.label, pos, 2, ESC(no_item))
end
local first_item = (data.pagenum - 1) * IPP
for i = first_item, first_item + IPP - 1 do
local item = data.items[i + 1]
if not item then break end
local X = i % ROWS
local Y = (i % IPP - X) / ROWS + 1
fs[#fs + 1] = fmt("item_image_button[%f,%f;%f,%f;%s;%s_inv;]",
X - (X * (sfinv_only and 0.12 or 0.14)) - 0.05,
Y - (Y * 0.1) - 0.1,
1, 1, item, item)
end
if data.recipes and #data.recipes > 0 then
get_recipe_fs(data, fs)
end
return concat(fs)
end
local show_fs = function(player, name)
if sfinv_only then
sfinv.set_player_inventory_formspec(player)
else
show_formspec(name, "craftguide", make_formspec(name))
end
end
craftguide.add_search_filter("groups", function(item, groups)
local itemdef = reg_items[item]
local has_groups = true
for i = 1, #groups do
local group = groups[i]
if not itemdef.groups[group] then
has_groups = nil
break
end
end
return has_groups
end)
local function search(data)
local filter = data.filter
if searches[filter] then
data.items = searches[filter]
return
end
local opt = "^(.-)%+([%w_]+)=([%w_,]+)"
local search_filter = next(search_filters) and match(filter, opt)
local filters = {}
if search_filter then
for filter_name, values in gmatch(filter, sub(opt, 6)) do
if search_filters[filter_name] then
values = split(values, ",")
filters[filter_name] = values
end
end
end
local filtered_list, c = {}, 0
for i = 1, #data.items_raw do
local item = data.items_raw[i]
local def = reg_items[item]
local desc = (def and def.description) and lower(def.description) or ""
local search_in = item .. " " .. desc
local to_add
if search_filter then
for filter_name, values in pairs(filters) do
local func = search_filters[filter_name]
to_add = func(item, values) and (search_filter == "" or
find(search_in, search_filter, 1, true))
end
else
to_add = find(search_in, filter, 1, true)
end
if to_add then
c = c + 1
filtered_list[c] = item
end
end
if not next(recipe_filters) then
-- Cache the results only if searched 2 times
if searches[filter] == nil then
searches[filter] = false
else
searches[filter] = filtered_list
end
end
data.items = filtered_list
end
local function init_data(name)
pdata[name] = {
filter = "",
pagenum = 1,
items = init_items,
items_raw = init_items,
}
end
local function reset_data(data)
data.filter = ""
data.pagenum = 1
data.rnum = 1
data.query_item = nil
data.show_usages = nil
data.recipes = nil
data.items = data.items_raw
end
-- As `core.get_craft_recipe` and `core.get_all_craft_recipes` do not return the replacements,
-- we have to override `core.register_craft` and `core.register_alias` and do some reverse engineering.
-- See engine's issues #4901 and #8920.
local old_register_alias = core.register_alias
local current_alias = {}
core.register_alias = function(old, new)
old_register_alias(old, new)
current_alias = {old, new}
end
local old_register_craft = core.register_craft
core.register_craft = function(recipe)
old_register_craft(recipe)
if recipe.type == "toolrepair" then
toolrepair = recipe.additional_wear * -100
end
local output = recipe.output or
(is_str(recipe.recipe) and recipe.recipe or "")
if output == "" then return end
output = {clean_name(output)}
local groups
if is_group(output[1]) then
groups = extract_groups(output[1])
output = groups_to_items(groups, true)
end
for i = 1, #output do
local item = output[i]
if item == current_alias[1] then
item = current_alias[2]
end
recipe.items = {}
if recipe.type == "fuel" then
fuel_cache[item] = recipe
elseif recipe.type == "cooking" then
recipe.width = recipe.cooktime
recipe.cooktime = nil
recipe.items[1] = recipe.recipe
elseif recipe.type == "shapeless" then
recipe.width = 0
for j = 1, #recipe.recipe do
recipe.items[#recipe.items + 1] = recipe.recipe[j]
end
else
recipe.width = #recipe.recipe[1]
local c = 1
for j = 1, #recipe.recipe do
if recipe.recipe[j] then
for h = 1, recipe.width do
local it = recipe.recipe[j][h]
if it and it ~= "" then
recipe.items[c] = it
end
c = c + 1
end
end
end
end
if recipe.type ~= "fuel" then
recipe.recipe = nil
recipes_cache[item] = recipes_cache[item] or {}
insert(recipes_cache[item], 1, recipe)
end
end
end
local function show_item(def)
return not (def.groups.not_in_craft_guide == 1 or
def.groups.not_in_creative_inventory == 1) and
def.description and def.description ~= ""
end
local function get_init_items()
local c = 1
for name, def in pairs(reg_items) do
if show_item(def) then
cache_usages(name)
if recipes_cache[name] or usages_cache[name] then
init_items[c] = name
c = c + 1
end
end
end
sort(init_items)
end
on_mods_loaded(get_init_items)
on_joinplayer(function(player)
local name = player:get_player_name()
init_data(name)
end)
local function fields(player, _f)
local name = player:get_player_name()
local data = pdata[name]
if _f.clear then
reset_data(data)
show_fs(player, name)
return true
elseif _f.alternate then
if #data.recipes == 1 then return end
local num_next = data.rnum + 1
data.rnum = data.recipes[num_next] and num_next or 1
show_fs(player, name)
return true
elseif (_f.key_enter_field == "filter" or _f.search) and _f.filter ~= "" then
local str = lower(_f.filter)
if data.filter == str then return end
data.filter = str
data.pagenum = 1
search(data)
show_fs(player, name)
return true
elseif _f.prev or _f.next then
if data.pagemax == 1 then return end
data.pagenum = data.pagenum - (_f.prev and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
show_fs(player, name)
return true
else
local item
for field in pairs(_f) do
if find(field, ":") then
item = field
break
end
end
if not item then
return
elseif sub(item, -4) == "_inv" then
item = sub(item, 1, -5)
end
if item ~= data.query_item then
data.show_usages = nil
else
data.show_usages = not data.show_usages
end
local recipes = get_recipes(item, data, player)
if not recipes then return end
data.query_item = item
data.recipes = recipes
data.rnum = 1
show_fs(player, name)
return true
end
end
if sfinv_only then
sfinv.register_page("craftguide:craftguide", {
title = S("Craft Guide"),
get = function(self, player, context)
local name = player:get_player_name()
local formspec = make_formspec(name)
return sfinv.make_formspec(player, context, formspec)
end,
on_enter = function(self, player, context)
if next(recipe_filters) then
local name = player:get_player_name()
local data = pdata[name]
data.items_raw = get_filtered_items(player)
search(data)
end
end,
on_player_receive_fields = function(self, player, context, _f)
fields(player, _f)
end,
})
else
on_receive_fields(function(player, formname, _f)
if formname == "craftguide" then
fields(player, _f)
end
end)
local function on_use(user)
local name = user:get_player_name()
if next(recipe_filters) then
local data = pdata[name]
data.items_raw = get_filtered_items(user)
search(data)
end
show_formspec(name, "craftguide", make_formspec(name))
end
core.register_craftitem("craftguide:book", {
description = S("Crafting Guide"),
inventory_image = PNG.book,
wield_image = PNG.book,
stack_max = 1,
groups = {book = 1},
on_use = function(itemstack, user)
on_use(user)
end
})
core.register_node("craftguide:sign", {
description = S("Crafting Guide Sign"),
drawtype = "nodebox",
tiles = {PNG.sign},
inventory_image = PNG.sign,
wield_image = PNG.sign,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
groups = {oddly_breakable_by_hand = 1, flammable = 3},
node_box = {
type = "wallmounted",
wall_top = {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
wall_bottom = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5}
},
on_construct = function(pos)
local meta = core.get_meta(pos)
meta:set_string("infotext", "Crafting Guide Sign")
end,
on_rightclick = function(pos, node, user, itemstack)
on_use(user)
end
})
core.register_craft({
output = "craftguide:book",
type = "shapeless",
recipe = {"default:book"}
})
core.register_craft({
type = "fuel",
recipe = "craftguide:book",
burntime = 3
})
core.register_craft({
output = "craftguide:sign",
type = "shapeless",
recipe = {"default:sign_wall_wood"}
})
core.register_craft({
type = "fuel",
recipe = "craftguide:sign",
burntime = 10
})
if rawget(_G, "sfinv_buttons") then
sfinv_buttons.register_button("craftguide", {
title = S("Crafting Guide"),
tooltip = S("Shows a list of available crafting recipes, cooking recipes and fuels"),
image = PNG.book,
action = function(player)
on_use(player)
end,
})
end
end
if progressive_mode then
local PLAYERS = {}
local POLL_FREQ = 0.25
local function table_diff(t1, t2)
local hash = {}
for i = 1, #t1 do
local v = t1[i]
hash[v] = true
end
for i = 1, #t2 do
local v = t2[i]
hash[v] = nil
end
local diff, c = {}, 0
for i = 1, #t1 do
local v = t1[i]
if hash[v] then
c = c + 1
diff[c] = v
end
end
return diff
end
local function item_in_inv(item, inv_items)
local inv_items_size = #inv_items
if is_group(item) then
local groups = extract_groups(item)
for i = 1, inv_items_size do
local def = reg_items[inv_items[i]]
if def then
local item_groups = def.groups
if item_has_groups(item_groups, groups) then
return true
end
end
end
else
for i = 1, inv_items_size do
if inv_items[i] == item then
return true
end
end
end
end
local function recipe_in_inv(recipe, inv_items)
for _, item in pairs(recipe.items) do
if not item_in_inv(item, inv_items) then return end
end
return true
end
local function progressive_filter(recipes, player)
if not recipes then
return {}
end
local name = player:get_player_name()
local data = pdata[name]
if #data.inv_items == 0 then
return {}
end
local filtered, c = {}, 0
for i = 1, #recipes do
local recipe = recipes[i]
if recipe_in_inv(recipe, data.inv_items) then
c = c + 1
filtered[c] = recipe
end
end
return filtered
end
local item_lists = {
"main",
"craft",
"craftpreview",
}
local function get_inv_items(player)
local inv = player:get_inventory()
local stacks = {}
for i = 1, #item_lists do
local list = inv:get_list(item_lists[i])
table_merge(stacks, list)
end
local inv_items, c = {}, 0
for i = 1, #stacks do
local stack = stacks[i]
if not stack:is_empty() then
local name = stack:get_name()
if reg_items[name] then
c = c + 1
inv_items[c] = name
end
end
end
return inv_items
end
local function show_hud_success(player, data, dtime)
-- It'd better to have an engine function `hud_move` to do not
-- depend on the server dtime, and use the client dtime internally instead.
local hud_info_bg = player:hud_get(data.hud.bg)
if hud_info_bg.position.y <= 0.9 then
data.show_hud = false
data.hud_timer = (data.hud_timer or 0) + dtime
end
if data.show_hud then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y - (dtime / 5)
})
end
player:hud_change(data.hud.text, "text",
S("@1 new recipe(s) discovered!", data.discovered))
elseif data.show_hud == false then
if data.hud_timer > 3 then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y + (dtime / 5)
})
end
if hud_info_bg.position.y >= 1 then
data.show_hud = nil
data.hud_timer = nil
end
end
end
end
-- Workaround. Need an engine call to detect when the contents of
-- the player inventory changed, instead.
local function poll_new_items()
for i = 1, #PLAYERS do
local player = PLAYERS[i]
local name = player:get_player_name()
local data = pdata[name]
local inv_items = get_inv_items(player)
local diff = table_diff(inv_items, data.inv_items)
if #diff > 0 then
data.inv_items = table_merge(diff, data.inv_items)
local oldknown = data.known_recipes or 0
local items = get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true
end
if sfinv_only then
data.items_raw = items
search(data)
sfinv.set_player_inventory_formspec(player)
end
end
end
after(POLL_FREQ, poll_new_items)
end
poll_new_items()
globalstep(function(dtime)
for i = 1, #PLAYERS do
local player = PLAYERS[i]
local name = player:get_player_name()
local data = pdata[name]
if data.show_hud ~= nil then
show_hud_success(player, data, dtime)
end
end
end)
craftguide.add_recipe_filter("Default progressive filter", progressive_filter)
on_joinplayer(function(player)
PLAYERS = get_players()
local meta = player:get_meta()
local name = player:get_player_name()
local data = pdata[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
data.known_recipes = deserialize(meta:get_string("known_recipes")) or 0
data.hud = {
bg = player:hud_add({
hud_elem_type = "image",
position = {x = 0.78, y = 1},
alignment = {x = 1, y = 1},
scale = {x = 370, y = 112},
text = PNG.bg,
}),
book = player:hud_add({
hud_elem_type = "image",
position = {x = 0.79, y = 1.02},
alignment = {x = 1, y = 1},
scale = {x = 4, y = 4},
text = PNG.book,
}),
text = player:hud_add({
hud_elem_type = "text",
position = {x = 0.84, y = 1.04},
alignment = {x = 1, y = 1},
number = 0xFFFFFF,
text = "",
}),
}
end)
local to_save = {
"inv_items",
"known_recipes",
}
local function save_meta(player)
local meta = player:get_meta()
local name = player:get_player_name()
local data = pdata[name]
for i = 1, #to_save do
local meta_name = to_save[i]
meta:set_string(meta_name, serialize(data[meta_name]))
end
end
on_leaveplayer(function(player)
PLAYERS = get_players()
save_meta(player)
end)
on_shutdown(function()
for i = 1, #PLAYERS do
local player = PLAYERS[i]
save_meta(player)
end
end)
end
on_leaveplayer(function(player)
local name = player:get_player_name()
pdata[name] = nil
end)
register_command("craft", {
description = S("Show recipe(s) of the pointed node"),
func = function(name)
local player = get_player_by_name(name)
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + 1.625
local node_name
for i = 1, 10 do
local look_at = vec_add(ppos, vec_mul(dir, i))
local node = core.get_node(look_at)
if node.name ~= "air" then
node_name = node.name
break
end
end
local red = clr("red", "[craftguide] ")
if not node_name then
return false, red .. S("No node pointed")
end
local data = pdata[name]
reset_data(data)
local recipes = recipes_cache[node_name]
local usages = usages_cache[node_name]
if recipes then
recipes = apply_recipe_filters(recipes, player)
end
if not recipes or #recipes == 0 then
local ylw = clr("yellow", node_name)
local msg = red .. "%s: " .. ylw
if usages then
recipes = usages_cache[node_name]
if #recipes > 0 then
data.show_usages = true
end
elseif recipes_cache[node_name] then
return false, fmt(msg, S("You don't know a recipe for this node"))
else
return false, fmt(msg, S("No recipe for this node"))
end
end
data.query_item = node_name
data.recipes = recipes
return true, show_fs(player, name)
end,
})
function craftguide.show(name, item, show_usages)
if not is_str(name) or name == "" then
return log("error", "craftguide.show(): player name missing")
end
local data = pdata[name]
local player = get_player_by_name(name)
local query_item = data.query_item
reset_data(data)
item = reg_items[item] and item or query_item
data.query_item = item
data.show_usages = show_usages
data.recipes = get_recipes(item, data, player)
show_fs(player, name)
end