digilines/inventory.lua

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local function sendMessage(pos, msg, channel)
if channel == nil then
channel = minetest.get_meta(pos):get_string("channel")
end
digiline:receptor_send(pos,digiline.rules.default,channel,msg)
end
local function maybeString(stack)
if type(stack)=='string' then return stack
elseif type(stack)=='table' then return dump(stack)
else return stack:to_string()
end
end
local function can_insert(pos, stack)
local can = minetest.get_meta(pos):get_inventory():room_for_item("main", stack)
if can then
sendMessage(pos,"put "..maybeString(stack))
else
-- overflow and lost means that items are gonna be out as entities :/
sendMessage(pos,"lost "..maybeString(stack))
end
return can
end
local tubeconn = minetest.get_modpath("pipeworks") and "^pipeworks_tube_connection_wooden.png" or ""
local tubescan = minetest.get_modpath("pipeworks") and function(pos) pipeworks.scan_for_tube_objects(pos) end or nil
minetest.register_alias("digilines_inventory:chest", "digilines:chest")
minetest.register_node("digilines:chest", {
description = "Digiline Chest",
tiles = {
"default_chest_top.png"..tubeconn,
"default_chest_top.png"..tubeconn,
"default_chest_side.png"..tubeconn,
"default_chest_side.png"..tubeconn,
"default_chest_side.png"..tubeconn,
"default_chest_front.png",
},
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Digiline Chest")
meta:set_string("formspec", "size[8,10]"..
((default and default.gui_bg) or "")..
((default and default.gui_bg_img) or "")..
((default and default.gui_slots) or "")..
"label[0,0;Digiline Chest]"..
"list[current_name;main;0,1;8,4;]"..
"field[2,5.5;5,1;channel;Channel;${channel}]"..
((default and default.get_hotbar_bg) and default.get_hotbar_bg(0,6) or "")..
"list[current_player;main;0,6;8,4;]")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_place_node = tubescan,
after_dig_node = tubescan,
can_dig = function(pos, player)
return minetest.get_meta(pos):get_inventory():is_empty("main")
end,
on_receive_fields = function(pos, formname, fields, sender)
local name = sender:get_player_name()
if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
minetest.record_protection_violation(pos, name)
return
end
if fields.channel ~= nil then
minetest.get_meta(pos):set_string("channel",fields.channel)
end
end,
digiline = {
receptor = {},
effector = {
action = function(pos,node,channel,msg) end
}
},
tube = {
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1},
connects = function(i,param2)
return not pipeworks.connects.facingFront(i,param2)
end,
input_inventory = "main",
can_insert = function(pos, node, stack, direction)
return can_insert(pos, stack)
end,
insert_object = function(pos, node, stack, direction)
local inv = minetest.get_meta(pos):get_inventory()
local leftover = inv:add_item("main", stack)
local count = leftover:get_count()
if count == 0 then
local derpstack = stack:get_name()..' 1'
if not inv:room_for_item("main", derpstack) then
-- when you can't put a single more of whatever you just put,
-- you'll get a put for it, then a full
sendMessage(pos,"full "..maybeString(stack)..' '..tostring(count))
end
else
-- this happens when the chest has received two stacks in a row and
-- filled up exactly with the first one.
-- You get a put for the first stack, a put for the second
-- and then a overflow with the first in stack and the second in leftover
-- and NO full?
sendMessage(pos,"overflow "..maybeString(stack)..' '..tostring(count))
end
return leftover
end,
},
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not can_insert(pos, stack) then
sendMessage(pos,"uoverflow "..maybeString(stack))
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, fromlistname, fromindex, tolistname, toindex, count, player)
minetest.log("action", player:get_player_name().." moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local channel = minetest.get_meta(pos):get_string("channel")
local send = function(msg)
sendMessage(pos,msg,channel)
end
-- direction is only for furnaces
-- as the item has already been put, can_insert should return false if the chest is now full.
local derpstack = stack:get_name()..' 1'
if can_insert(pos,derpstack) then
send("uput "..maybeString(stack))
else
send("ufull "..maybeString(stack))
end
minetest.log("action", player:get_player_name().." puts stuff into chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local channel = meta:get_string("channel")
local inv = meta:get_inventory()
if inv:is_empty(listname) then
sendMessage(pos, "empty", channel)
end
sendMessage(pos,"utake "..maybeString(stack))
minetest.log("action", player:get_player_name().." takes stuff from chest at "..minetest.pos_to_string(pos))
end
})
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minetest.register_craft({
type = "shapeless",
output = "digilines:chest",
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recipe = {"default:chest", "digilines:wire_std_00000000"}
})