Define digiline chest from scratch by Zefram, posted in #16

This commit is contained in:
Jeija 2014-11-19 19:27:42 +01:00
parent 1bb2230163
commit 93135be10c

View File

@ -1,77 +1,92 @@
if not minetest.get_modpath("pipeworks") then
print("[Digilines] Install pipeworks if you want to use the digilines chest")
return
end
local defaultChest = minetest.registered_nodes['default:chest']
local sendMessage = function (pos, msg, channel)
local function sendMessage(pos, msg, channel)
if channel == nil then
channel = minetest.get_meta(pos):get_string("channel")
end
digiline:receptor_send(pos,digiline.rules.default,channel,msg)
end
tableMerge = function(first_table,second_table)
if second_table == nil then return end
for k,v in pairs(second_table) do first_table[k] = v end
end
tableMergeImmutable = function(first_table, second_table)
if first_table == nil then return second_table end
if second_table == nil then return first_table end
copy = digiline:tablecopy(first_table)
for k,v in pairs(second_table) do copy[k] = v end
return copy
end
local mychest = digiline:tablecopy(defaultChest)
function defer(what,...)
if what then
return what(...)
end
end
function maybeString(stack)
local function maybeString(stack)
if type(stack)=='string' then return stack
elseif type(stack)=='table' then return dump(stack)
else return stack:to_string()
end
end
mychest = tableMergeImmutable(defaultChest,{
local function can_insert(pos, stack)
local can = minetest.get_meta(pos):get_inventory():room_for_item("main", stack)
if can then
sendMessage(pos,"put "..maybeString(stack))
else
-- overflow and lost means that items are gonna be out as entities :/
sendMessage(pos,"lost "..maybeString(stack))
end
return can
end
local tubeconn = minetest.get_modpath("pipeworks") and "^pipeworks_tube_connection_wooden.png" or ""
local tubescan = minetest.get_modpath("pipeworks") and function(pos) pipeworks.scan_for_tube_objects(pos) end or nil
minetest.register_node("digilines_inventory:chest", {
description = "Digiline Chest",
tiles = {
"default_chest_top.png"..tubeconn,
"default_chest_top.png"..tubeconn,
"default_chest_side.png"..tubeconn,
"default_chest_side.png"..tubeconn,
"default_chest_side.png"..tubeconn,
"default_chest_front.png",
},
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Digiline Chest")
meta:set_string("formspec", "size[8,10]"..
((default and default.gui_bg) or "")..
((default and default.gui_bg_img) or "")..
((default and default.gui_slots) or "")..
"label[0,0;Digiline Chest]"..
"list[current_name;main;0,1;8,4;]"..
"field[2,5.5;5,1;channel;Channel;${channel}]"..
((default and default.get_hotbar_bg) and default.get_hotbar_bg(0,6) or "")..
"list[current_player;main;0,6;8,4;]")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_place_node = tubescan,
after_dig_node = tubescan,
can_dig = function(pos, player)
return minetest.get_meta(pos):get_inventory():is_empty("main")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.channel ~= nil then
minetest.get_meta(pos):set_string("channel",fields.channel)
end
end,
digiline = {
receptor = {},
effector = {
action = function(pos,node,channel,msg) end
}
},
on_construct = function(pos)
defaultChest.on_construct(pos)
local meta = minetest.get_meta(pos)
-- we'll sneak into row 4 thanks
meta:set_string("formspec",meta:get_string("formspec").."\nfield[2,4.5;5,1;channel;Channel;${channel}]")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.channel ~= nil then
minetest.get_meta(pos):set_string("channel",fields.channel)
return defer(defaultChest.on_receive_fields, pos, formname, fields, sender)
end
end,
tube = tableMergeImmutable(defaultChest.tube, {
-- note: mese filters cannot put part of a stack in the destination.
-- space for 50 coal with 99 added will pop out 99, not 49.
tube = {
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1},
connects = function(i,param2)
return not pipeworks.connects.facingFront(i,param2)
end,
input_inventory = "main",
can_insert = function(pos, node, stack, direction)
return can_insert(pos, stack)
end,
insert_object = function(pos, node, stack, direction)
local leftover = defaultChest.tube.insert_object(pos,node,stack,direction)
local inv = minetest.get_meta(pos):get_inventory()
local leftover = inv:add_item("main", stack)
local count = leftover:get_count()
if count == 0 then
local derpstack = stack:get_name()..' 1'
if not defaultChest.tube.can_insert(pos, node, derpstack, direction) then
if not inv:room_for_item("main", derpstack) then
-- when you can't put a single more of whatever you just put,
-- you'll get a put for it, then a full
sendMessage(pos,"full "..maybeString(stack)..' '..tostring(count))
@ -86,25 +101,16 @@ mychest = tableMergeImmutable(defaultChest,{
end
return leftover
end,
can_insert = function(pos, node, stack, direction)
local can = defaultChest.tube.can_insert(pos, node, stack, direction)
if can then
sendMessage(pos,"put "..maybeString(stack))
else
-- overflow and lost means that items are gonna be out as entities :/
sendMessage(pos,"lost "..maybeString(stack))
end
return can
end,
}),
},
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not mychest.tube.can_insert(pos,nil,stack,nil) then
if not can_insert(pos, stack) then
sendMessage(pos,"uoverflow "..maybeString(stack))
end
local ret = defer(defaultChest.allow_metadata_inventory_put, pos, listname, index, stack, player)
if ret then return ret end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, fromlistname, fromindex, tolistname, toindex, count, player)
minetest.log("action", player:get_player_name().." moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local channel = minetest.get_meta(pos):get_string("channel")
local send = function(msg)
@ -113,27 +119,15 @@ mychest = tableMergeImmutable(defaultChest,{
-- direction is only for furnaces
-- as the item has already been put, can_insert should return false if the chest is now full.
local derpstack = stack:get_name()..' 1'
if mychest.tube.can_insert(pos,nil,derpstack,nil) then
if can_insert(pos,derpstack) then
send("uput "..maybeString(stack))
else
send("ufull "..maybeString(stack))
end
return defer(defaultChest.on_metadata_inventory_put, pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().." puts stuff into chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
sendMessage(pos,"utake "..maybeString(stack))
return defaultChest.on_metadata_inventory_take(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().." takes stuff from chest at "..minetest.pos_to_string(pos))
end
})
if mychest.tube.can_insert == nil then
-- we can use the can_insert function from pipeworks, but will duplicate if not found.
mychest.tube.can_insert = function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end
end
-- minetest.register_node(":default:chest", mychest)
minetest.register_node("digilines_inventory:chest", mychest)