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Localize the vector.distance
function for performance
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parent
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@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [Unreleased]
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## [Unreleased]
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### Changed
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- Improve performance by localizing the `vector.distance()` function.
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## 1.0.0 - 2020-01-01
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## 1.0.0 - 2020-01-01
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- Initial versioned release.
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- Initial versioned release.
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6
init.lua
6
init.lua
@ -7,6 +7,10 @@ if minetest.settings:get_bool("health_bars") == false or
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not minetest.settings:get_bool("enable_damage")
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not minetest.settings:get_bool("enable_damage")
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then return end
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then return end
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-- Localize the vector distance function for better performance, as it's called
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-- on every step
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local vector_distance = vector.distance
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minetest.register_entity("gauges:hp_bar", {
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minetest.register_entity("gauges:hp_bar", {
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visual = "sprite",
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visual = "sprite",
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visual_size = {x=1, y=1/16, z=1},
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visual_size = {x=1, y=1/16, z=1},
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@ -20,7 +24,7 @@ minetest.register_entity("gauges:hp_bar", {
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if not player or
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if not player or
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not minetest.is_player(player) or
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not minetest.is_player(player) or
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vector.distance(player:get_pos(), self.object:get_pos()) > 3
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vector_distance(player:get_pos(), self.object:get_pos()) > 3
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then
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then
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self.object:remove()
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self.object:remove()
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return
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return
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