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Make health bars show rough percentage of max hp (#9)
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@ -21,6 +21,11 @@ stds.minetest = {
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"copy",
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},
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},
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math = {
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fields = {
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"round",
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},
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}
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}
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}
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20
init.lua
20
init.lua
@ -11,8 +11,10 @@ end
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-- Localize this functions for better performance,
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-- as it's called on every step
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local vector_distance = vector.distance
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local min = math.min
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local max_breath = minetest.PLAYER_MAX_BREATH_DEFAULT or 11
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local max = {
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breath = 11,
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hp = 20,
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}
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local mt_5 = minetest.features.object_independent_selectionbox
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@ -29,6 +31,14 @@ local function add_gauge(player)
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end
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end
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-- credit: https://github.com/minetest/minetest/blob/6de8d77e17017cd5cc7b065d42566b6b1cd076cc/builtin/game/statbars.lua#L30-L37
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local function scaleToDefault(player, field)
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-- Scale "hp" or "breath" to supported amount
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local current = player["get_" .. field](player)
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local max_display = math.max(player:get_properties()[field .. "_max"], current)
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return math.round(current / max_display * max[field])
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end
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minetest.register_entity("gauges:hp_bar", {
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visual = "sprite",
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visual_size = {x=1, y=1/16, z=1},
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@ -50,8 +60,8 @@ minetest.register_entity("gauges:hp_bar", {
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return
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end
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local hp = min(player:get_hp(), 20)
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local breath = min(player:get_breath(), max_breath)
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local hp = scaleToDefault(player, "hp")
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local breath = scaleToDefault(player, "breath")
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if self.hp ~= hp or self.breath ~= breath then
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local health_t = "health_"..hp..".png"
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@ -61,7 +71,7 @@ minetest.register_entity("gauges:hp_bar", {
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health_t = "blank.png"
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end
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if breath == max_breath then
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if breath == max.breath then
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breath_t = "blank.png"
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end
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