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Improve code formatting
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b9ed7d3908
commit
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18
init.lua
18
init.lua
@ -16,19 +16,23 @@ function vector.sqdist(a, b)
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local dx = a.x - b.x
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local dy = a.y - b.y
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local dz = a.z - b.z
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return dx*dx + dy*dy + dz*dz
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return dx * dx + dy * dy + dz * dz
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end
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function hp_bar:on_step(dtime)
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local wielder = self.wielder and minetest.get_player_by_name(self.wielder)
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if wielder == nil or
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vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3 then
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if
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wielder == nil or
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vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3
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then
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self.object:remove()
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return
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end
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local hp = wielder:get_hp()
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local breath = wielder:get_breath()
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self.object:set_properties({
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textures = {
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"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",
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@ -42,6 +46,7 @@ local function add_HP_gauge(name)
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local player = minetest.get_player_by_name(name)
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local pos = player:get_pos()
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local ent = minetest.add_entity(pos, "gauges:hp_bar")
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if ent ~= nil then
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ent:set_attach(player, "", {x = 0, y = 10, z = 0}, {x = 0, y = 0, z = 0})
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ent = ent:get_luaentity()
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@ -49,9 +54,10 @@ local function add_HP_gauge(name)
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end
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end
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-- If health_bars not defined or set to true
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if minetest.setting_getbool("health_bars") ~= false and
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minetest.setting_getbool("enable_damage") then
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if
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minetest.setting_getbool("health_bars") ~= false and
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minetest.setting_getbool("enable_damage")
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then
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, add_HP_gauge, player:get_player_name())
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end)
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