Optimize the mod code
This also improves formatting to comply with Minetest's Lua code style guidelines.
90
init.lua
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@ -3,62 +3,52 @@
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-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
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-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
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-- See `LICENSE.md` included in the source distribution for details.
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-- See `LICENSE.md` included in the source distribution for details.
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local hp_bar = {
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if minetest.settings:get_bool("health_bars") == false or
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physical = false,
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not minetest.settings:get_bool("enable_damage")
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collisionbox = {x = 0, y = 0, z = 0},
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then return end
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minetest.register_entity("gauges:hp_bar", {
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visual = "sprite",
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visual = "sprite",
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textures = {"20.png"}, -- The texture is changed later in the code
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visual_size = {x=1, y=1/16, z = 1},
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visual_size = {x = 1.5, y = 0.09375, z = 1.5}, -- Y value is (1 / 16) * 1.5
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-- The texture is changed later in the code
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wielder = nil,
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textures = {"blank.png"},
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}
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collisionbox = {0},
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physical = false,
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function vector.sqdist(a, b)
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on_step = function(self)
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local dx = a.x - b.x
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local player = self.wielder
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local dy = a.y - b.y
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local dz = a.z - b.z
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return dx * dx + dy * dy + dz * dz
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end
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function hp_bar:on_step(dtime)
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if not player or
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local wielder = self.wielder and minetest.get_player_by_name(self.wielder)
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not minetest.is_player(player) or
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vector.distance(player:get_pos(), self.object:get_pos()) > 3
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then
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self.object:remove()
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return
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end
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if
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local hp = player:get_hp() <= 20 and player:get_hp() or 20
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wielder == nil or
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local breath = player:get_breath() <= 10 and player:get_breath() or 11
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vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3
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then
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if self.hp ~= hp or self.breath ~= breath then
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self.object:remove()
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self.object:set_properties({
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return
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textures = {
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"health_"..tostring(hp)..".png^"..
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"breath_"..tostring(breath)..".png"
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}
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})
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self.hp = hp
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self.breath = breath
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end
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end
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end
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})
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local hp = wielder:get_hp()
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local function add_gauge(player)
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local breath = wielder:get_breath()
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local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
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self.object:set_properties({
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entity:set_attach(player, "", {x=0, y=19, z=0}, {x=0, y=0, z=0})
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textures = {
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entity:get_luaentity().wielder = player
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"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",
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},
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})
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end
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end
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minetest.register_entity("gauges:hp_bar", hp_bar)
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, add_gauge, player)
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local function add_HP_gauge(name)
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end)
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local player = minetest.get_player_by_name(name)
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local pos = player:get_pos()
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local ent = minetest.add_entity(pos, "gauges:hp_bar")
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if ent ~= nil then
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ent:set_attach(player, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0})
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ent = ent:get_luaentity()
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ent.wielder = player:get_player_name()
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end
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end
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if
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minetest.settings:get_bool("enable_damage") and
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minetest.settings:get_bool("health_bars") ~= false
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then
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, add_HP_gauge, player:get_player_name())
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end)
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end
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Before Width: | Height: | Size: 131 B After Width: | Height: | Size: 124 B |
Before Width: | Height: | Size: 170 B After Width: | Height: | Size: 111 B |
Before Width: | Height: | Size: 171 B After Width: | Height: | Size: 118 B |
Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 162 B After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 151 B After Width: | Height: | Size: 124 B |
Before Width: | Height: | Size: 68 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 126 B |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 126 B |
Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 126 B |
Before Width: | Height: | Size: 107 B After Width: | Height: | Size: 106 B |