Optimize the mod code
This also improves formatting to comply with Minetest's Lua code style guidelines.
78
init.lua
@ -3,62 +3,52 @@
|
||||
-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
|
||||
-- See `LICENSE.md` included in the source distribution for details.
|
||||
|
||||
local hp_bar = {
|
||||
physical = false,
|
||||
collisionbox = {x = 0, y = 0, z = 0},
|
||||
if minetest.settings:get_bool("health_bars") == false or
|
||||
not minetest.settings:get_bool("enable_damage")
|
||||
then return end
|
||||
|
||||
minetest.register_entity("gauges:hp_bar", {
|
||||
visual = "sprite",
|
||||
textures = {"20.png"}, -- The texture is changed later in the code
|
||||
visual_size = {x = 1.5, y = 0.09375, z = 1.5}, -- Y value is (1 / 16) * 1.5
|
||||
wielder = nil,
|
||||
}
|
||||
visual_size = {x=1, y=1/16, z = 1},
|
||||
-- The texture is changed later in the code
|
||||
textures = {"blank.png"},
|
||||
collisionbox = {0},
|
||||
physical = false,
|
||||
|
||||
function vector.sqdist(a, b)
|
||||
local dx = a.x - b.x
|
||||
local dy = a.y - b.y
|
||||
local dz = a.z - b.z
|
||||
return dx * dx + dy * dy + dz * dz
|
||||
end
|
||||
on_step = function(self)
|
||||
local player = self.wielder
|
||||
|
||||
function hp_bar:on_step(dtime)
|
||||
local wielder = self.wielder and minetest.get_player_by_name(self.wielder)
|
||||
|
||||
if
|
||||
wielder == nil or
|
||||
vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3
|
||||
if not player or
|
||||
not minetest.is_player(player) or
|
||||
vector.distance(player:get_pos(), self.object:get_pos()) > 3
|
||||
then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local hp = wielder:get_hp()
|
||||
local breath = wielder:get_breath()
|
||||
local hp = player:get_hp() <= 20 and player:get_hp() or 20
|
||||
local breath = player:get_breath() <= 10 and player:get_breath() or 11
|
||||
|
||||
if self.hp ~= hp or self.breath ~= breath then
|
||||
self.object:set_properties({
|
||||
textures = {
|
||||
"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",
|
||||
},
|
||||
"health_"..tostring(hp)..".png^"..
|
||||
"breath_"..tostring(breath)..".png"
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_entity("gauges:hp_bar", hp_bar)
|
||||
|
||||
local function add_HP_gauge(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local pos = player:get_pos()
|
||||
local ent = minetest.add_entity(pos, "gauges:hp_bar")
|
||||
|
||||
if ent ~= nil then
|
||||
ent:set_attach(player, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0})
|
||||
ent = ent:get_luaentity()
|
||||
ent.wielder = player:get_player_name()
|
||||
self.hp = hp
|
||||
self.breath = breath
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local function add_gauge(player)
|
||||
local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
|
||||
|
||||
entity:set_attach(player, "", {x=0, y=19, z=0}, {x=0, y=0, z=0})
|
||||
entity:get_luaentity().wielder = player
|
||||
end
|
||||
|
||||
if
|
||||
minetest.settings:get_bool("enable_damage") and
|
||||
minetest.settings:get_bool("health_bars") ~= false
|
||||
then
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
minetest.after(1, add_HP_gauge, player:get_player_name())
|
||||
end)
|
||||
end
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
minetest.after(1, add_gauge, player)
|
||||
end)
|
||||
|
Before Width: | Height: | Size: 131 B After Width: | Height: | Size: 124 B |
Before Width: | Height: | Size: 170 B After Width: | Height: | Size: 111 B |
Before Width: | Height: | Size: 171 B After Width: | Height: | Size: 118 B |
Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 162 B After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 151 B After Width: | Height: | Size: 124 B |
Before Width: | Height: | Size: 68 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 126 B |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 126 B |
Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 126 B |
Before Width: | Height: | Size: 107 B After Width: | Height: | Size: 106 B |