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README.md
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README.md
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# hbSprint
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License: LGPLv3/CC BY-SA 3.0. Particle code Copyright (c) 2017 Elijah Duffy, licensed MIT.
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## Description
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A flexible sprint mod supporting stamina, hunger and coexistance with other physics altering mods.
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## Notes
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hbSprint can be played with Minetest 0.4.16 or above.
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It supports on [hudbars](http://repo.or.cz/w/minetest_hudbars.git), [hbhunger](http://repo.or.cz/w/minetest_hbhunger.git) and [player_monoids](https://github.com/minetest-mods/player_monoids).
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Thanks to [octacian](https://github.com/octacian/sprint/) for particle code.
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## List of features
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- Displays and drains stamina (by default, if hudbars is present). Hides stamina bar if full.
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- Displays and drains satiation (by default, if hbhunger is present)
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- Requires only forward key to be pressed, not left and right (by default)
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- Requires walkable ground (no water sprinting)
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- All variables customizable in Advanced settings or directly in minetest.conf
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## Known issues
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- Forward double tap support not implemented
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## Bug reports and suggestions
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You can report bugs or suggest ideas by [filing an issue](http://github.com/tacotexmex/hbsprint/issues/new).
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## Links
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* [GitHub](http://github.com/tacotexmex/hbsprint/)
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depends.txt
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depends.txt
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player_monoids?
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hudbars?
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hbhunger?
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description.txt
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description.txt
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A flexible sprint mod supporting stamina, hunger and monoids.
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init.lua
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init.lua
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-- Vars
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local speed = tonumber(minetest.settings:get("sprint_speed")) or 1.3
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local jump = tonumber(minetest.settings:get("sprint_jump")) or 1.1
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local key = minetest.settings:get("sprint_key") or "Use"
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local dir = minetest.settings:get_bool("sprint_forward_only")
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local particles = tonumber(minetest.settings:get("sprint_particles")) or 2
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local stamina = minetest.settings:get_bool("sprint_stamina") or true
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local stamina_drain = tonumber(minetest.settings:get("sprint_stamina_drain")) or 2
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local replenish = tonumber(minetest.settings:get("sprint_stamina_replenish")) or 2
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local starve = minetest.settings:get_bool("sprint_starve") or true
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local starve_drain = minetest.settings:get("sprint_starve_drain") or 0.5
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local sprint_timer_step = 0.5
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local sprint_timer = 0
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local player_stamina = 20
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local stamina_timer = 0
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if dir == nil then dir = true end
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if stamina ~= false then stamina = true end
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if starve == nil then starve = true end
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if not minetest.get_modpath("hudbars") then hudbars = false end
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if not minetest.get_modpath("hbhunger") then starve = false end
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if not minetest.get_modpath("player_monoids") then monoids = false end
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-- Functions
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local function start_sprint(player)
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if monoids then
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player_monoids.speed:add_change(player, speed, "sprint:sprint")
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player_monoids.jump:add_change(player, jump, "sprint:jump")
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else
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player:set_physics_override({speed = speed, jump = jump})
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end
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end
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local function stop_sprint(player)
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if monoids then
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player_monoids.speed:del_change(player, "sprint:sprint")
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player_monoids.jump:del_change(player, "sprint:jump")
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else
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player:set_physics_override({speed = 1, jump = 1})
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end
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end
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local function drain_stamina(player)
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player_stamina = tonumber(player:get_attribute("stamina"))
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if player_stamina > 0 then
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player:set_attribute("stamina", player_stamina - stamina_drain)
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end
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if hudbars then
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if player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
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hb.change_hudbar(player, "stamina", player_stamina)
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end
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end
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local function replenish_stamina(player)
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player_stamina = tonumber(player:get_attribute("stamina"))
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if player_stamina < 20 then
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player:set_attribute("stamina", player_stamina + stamina_drain)
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end
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if hudbars then
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hb.change_hudbar(player, "stamina", player_stamina)
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if player_stamina == 20 then hb.hide_hudbar(player, "stamina") end
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end
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end
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local function drain_hunger(player, hunger, name)
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if hunger > 0 then
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hbhunger.hunger[name] = hunger - starve_drain
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hbhunger.set_hunger_raw(player)
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end
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end
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local function create_particles(player, name, pos, ground)
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if ground and ground.name ~= "air" and ground.name ~= "ignore" then
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local def = minetest.registered_nodes[ground.name]
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local tile = def.tiles[1] or def.inventory_image or ""
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if type(tile) == "string" then
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for i = 1, particles do
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minetest.add_particle({
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pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2},
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velocity = {x = 0, y = 5, z = 0},
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acceleration = {x = 0, y = -13, z = 0},
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expirationtime = math.random(),
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size = math.random() + 0.5,
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vertical = false,
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texture = tile,
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})
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end
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end
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end
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end
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-- Registrations
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if minetest.get_modpath("hudbars") ~= nil and stamina then
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hb.register_hudbar("stamina",
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0xFFFFFF,
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"Stamina",
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{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" },
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player_stamina, player_stamina,
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false, "%s: %.1f/%.1f")
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hudbars = true
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hb.hide_hudbar(player, "stamina")
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end
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minetest.register_on_joinplayer(function(player)
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if hudbars and stamina then hb.init_hudbar(player, "stamina") end
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player:set_attribute("stamina", 20)
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end)
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minetest.register_globalstep(function(dtime)
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sprint_timer = sprint_timer + dtime
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stamina_timer = stamina_timer + dtime
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if sprint_timer >= sprint_timer_step then
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for _,player in ipairs(minetest.get_connected_players()) do
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local ctrl = player:get_player_control()
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local key_press = false
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if key == "Use" and dir then
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key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
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elseif key == "Use" and not dir then
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key_press = ctrl.aux1
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end
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-- if key == "W" and dir then
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-- key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up
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-- elseif key == "W" then
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-- key_press = ctrl.aux1 or key_press and key_tap
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-- end
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if key_press then
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local name = player:get_player_name()
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local hunger = 30
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local pos = player:get_pos()
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local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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local walkable = false
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if starve then
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hunger = tonumber(hbhunger.hunger[name])
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end
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if ground ~= nil then
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walkable = minetest.registered_nodes[ground.name].walkable
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end
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if player_stamina > 0 and hunger > 9 and walkable then --AND IF NOT WATER!
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start_sprint(player)
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if stamina then drain_stamina(player) end
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if starve then drain_hunger(player, hunger, name) end
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if particles then create_particles(player, name, pos, ground) end
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end
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else
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stop_sprint(player)
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if stamina_timer >= replenish then
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if stamina then replenish_stamina(player) end
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stamina_timer = 0
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end
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end
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end
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sprint_timer = 0
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end
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end)
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settingtypes.txt
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settingtypes.txt
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#Sprint speed multiplier
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sprint_speed (Sprint speed multiplier) float 1.3
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#Sprint jump multiplier
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sprint_jump (Sprint jump multiplier) float 1.1
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#Use a key to sprint
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sprint_key (Sprint key) enum Use Use
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#Require player to move forward only to be able to sprint
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sprint_forward_only (Sprint forward only) bool true
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#The amount of particles to spawn behind a sprinting player
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sprint_particles (Particles) float 2
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#Drain stamina while sprinting
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sprint_stamina (Stamina) bool true
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#The amount of stamina to drain while sprinting
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sprint_stamina_drain (Stamina drain) float 2
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#The amount of seconds before starting to replenish stamina
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sprint_stamina_replenish (Stamina replenish) float 2
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#Drain satiation while sprinting
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sprint_starve (Starve) bool true
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#The amount of satiation to drain while sprinting
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sprint_starve_drain (Starve drain) float 0.5
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BIN
textures/sprint_stamina_bar.png
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textures/sprint_stamina_bar.png
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After Width: | Height: | Size: 71 B |
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textures/sprint_stamina_bgicon.png
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textures/sprint_stamina_bgicon.png
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After Width: | Height: | Size: 91 B |
BIN
textures/sprint_stamina_icon.png
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textures/sprint_stamina_icon.png
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After Width: | Height: | Size: 180 B |
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