i3/init.lua

2869 lines
69 KiB
Lua
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i3 = {}
-- Caches
local pdata = {}
local init_items = {}
local searches = {}
local recipes_cache = {}
local usages_cache = {}
local fuel_cache = {}
local replacements = {fuel = {}}
local toolrepair
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local tabs = {}
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local progressive_mode = core.settings:get_bool "i3_progressive_mode"
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local damage_enabled = core.settings:get_bool "enable_damage"
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local __3darmor, __skinsdb, __awards
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local http = core.request_http_api()
local singleplayer = core.is_singleplayer()
local reg_items = core.registered_items
local reg_tools = core.registered_tools
local reg_entities = core.registered_entities
local reg_aliases = core.registered_aliases
local log = core.log
local after = core.after
local clr = core.colorize
local parse_json = core.parse_json
local write_json = core.write_json
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local chat_send = core.chat_send_player
local show_formspec = core.show_formspec
local globalstep = core.register_globalstep
local on_shutdown = core.register_on_shutdown
local get_players = core.get_connected_players
local get_craft_result = core.get_craft_result
local translate = minetest.get_translated_string
local on_joinplayer = core.register_on_joinplayer
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local creative_enabled = core.is_creative_enabled
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local get_all_recipes = core.get_all_craft_recipes
local slz, dslz = core.serialize, core.deserialize
local on_mods_loaded = core.register_on_mods_loaded
local on_leaveplayer = core.register_on_leaveplayer
local get_player_info = core.get_player_information
local on_receive_fields = core.register_on_player_receive_fields
local ESC = core.formspec_escape
local S = core.get_translator "i3"
local ES = function(...)
return ESC(S(...))
end
local maxn, sort, concat, copy, insert, remove =
table.maxn, table.sort, table.concat, table.copy,
table.insert, table.remove
local sprintf, find, gmatch, match, sub, split, upper, lower =
string.format, string.find, string.gmatch, string.match,
string.sub, string.split, string.upper, string.lower
local min, max, floor, ceil, abs = math.min, math.max, math.floor, math.ceil, math.abs
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local pairs, ipairs, next, type, setmetatable, tonum, unpack =
pairs, ipairs, next, type, setmetatable, tonumber, unpack
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local vec_add, vec_mul = vector.add, vector.multiply
local ROWS = 9
local LINES = 10
local IPP = ROWS * LINES
local MAX_FAVS = 6
local ITEM_BTN_SIZE = 1.1
-- Progressive mode
local POLL_FREQ = 0.25
local HUD_TIMER_MAX = 1.5
local MIN_FORMSPEC_VERSION = 4
local PNG = {
bg = "i3_bg.png",
bg_full = "i3_bg_full.png",
search = "i3_search.png",
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heart = "i3_heart.png",
heart_half = "i3_heart_half.png",
heart_grey = "i3_heart_grey.png",
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prev = "i3_next.png^\\[transformFX",
next = "i3_next.png",
arrow = "i3_arrow.png",
trash = "i3_trash.png",
sort_az = "i3_sort.png",
sort_za = "i3_sort2.png",
compress = "i3_compress.png",
fire = "i3_fire.png",
fire_anim = "i3_fire_anim.png",
book = "i3_book.png",
sign = "i3_sign.png",
cancel = "i3_cancel.png",
export = "i3_export.png",
slot = "i3_slot.png",
tab = "i3_tab.png",
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tab_top = "i3_tab.png^\\[transformFY",
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furnace_anim = "i3_furnace_anim.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
export_hover = "i3_export.png^\\[brighten",
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trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
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compress_hover = "i3_compress.png^\\[brighten",
sort_az_hover = "i3_sort.png^\\[brighten",
sort_za_hover = "i3_sort2.png^\\[brighten",
prev_hover = "i3_next_hover.png^\\[transformFX",
next_hover = "i3_next_hover.png",
tab_hover = "i3_tab_hover.png",
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tab_hover_top = "i3_tab_hover.png^\\[transformFY",
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}
local fs_elements = {
box = "box[%f,%f;%f,%f;%s]",
label = "label[%f,%f;%s]",
image = "image[%f,%f;%f,%f;%s]",
button = "button[%f,%f;%f,%f;%s;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s]",
item_image = "item_image[%f,%f;%f,%f;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]",
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model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
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image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",
animated_image = "animated_image[%f,%f;%f,%f;;%s;%u;%u]",
scrollbar = "scrollbar[%f,%f;%f,%f;horizontal;%s;%u]",
item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
}
local styles = sprintf([[
style_type[label,field;font_size=+0]
style_type[image_button;border=false;sound=i3_click]
style_type[item_image_button;border=false;bgimg_hovered=%s;sound=i3_click]
style[filter;border=false]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[trash;fgimg=%s;fgimg_hovered=%s;content_offset=0;sound=i3_delete]
style[sort_az;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[sort_za;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[compress;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page;fgimg=%s;fgimg_hovered=%s]
style[next_page;fgimg=%s;fgimg_hovered=%s]
style[prev_recipe;fgimg=%s;fgimg_hovered=%s]
style[next_recipe;fgimg=%s;fgimg_hovered=%s]
style[prev_usage;fgimg=%s;fgimg_hovered=%s]
style[next_usage;fgimg=%s;fgimg_hovered=%s]
style[pagenum,no_item,no_rcp;border=false;font=bold;font_size=+2;content_offset=0]
style[craft_rcp,craft_usg;border=false;noclip=true;font_size=+0;sound=i3_craft;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
]],
PNG.slot,
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PNG.cancel, PNG.cancel_hover,
PNG.search, PNG.search_hover,
PNG.trash, PNG.trash_hover,
PNG.sort_az, PNG.sort_az_hover,
PNG.sort_za, PNG.sort_za_hover,
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PNG.compress, PNG.compress_hover,
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PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
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PNG.next, PNG.next_hover)
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local function get_lang_code(info)
return info and info.lang_code
end
local function get_formspec_version(info)
return info and info.formspec_version or 1
end
local function outdated(name)
local fs = sprintf([[
size[7.1,1.3]
image[0,0;1,1;%s]
label[1,0;%s]
button_exit[3.1,0.8;1,1;;OK]
]],
PNG.book,
"Your Minetest client is outdated.\n" ..
"Get the latest version on minetest.net to use the i3 inventory.")
return show_formspec(name, "i3", fs)
end
i3.group_stereotypes = {
dye = "dye:white",
wool = "wool:white",
wood = "default:wood",
tree = "default:tree",
sand = "default:sand",
glass = "default:glass",
stick = "default:stick",
stone = "default:stone",
leaves = "default:leaves",
coal = "default:coal_lump",
vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water",
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
}
local group_names = {
dye = S"Any dye",
coal = S"Any coal",
sand = S"Any sand",
tree = S"Any tree",
wool = S"Any wool",
glass = S"Any glass",
stick = S"Any stick",
stone = S"Any stone",
carpet = S"Any carpet",
flower = S"Any flower",
leaves = S"Any leaves",
vessel = S"Any vessel",
wood = S"Any wood planks",
mushroom = S"Any mushroom",
["color_red,flower"] = S"Any red flower",
["color_blue,flower"] = S"Any blue flower",
["color_black,flower"] = S"Any black flower",
["color_white,flower"] = S"Any white flower",
["color_green,flower"] = S"Any green flower",
["color_orange,flower"] = S"Any orange flower",
["color_yellow,flower"] = S"Any yellow flower",
["color_violet,flower"] = S"Any violet flower",
["color_red,dye"] = S"Any red dye",
["color_blue,dye"] = S"Any blue dye",
["color_grey,dye"] = S"Any grey dye",
["color_pink,dye"] = S"Any pink dye",
["color_cyan,dye"] = S"Any cyan dye",
["color_black,dye"] = S"Any black dye",
["color_white,dye"] = S"Any white dye",
["color_brown,dye"] = S"Any brown dye",
["color_green,dye"] = S"Any green dye",
["color_orange,dye"] = S"Any orange dye",
["color_yellow,dye"] = S"Any yellow dye",
["color_violet,dye"] = S"Any violet dye",
["color_magenta,dye"] = S"Any magenta dye",
["color_dark_grey,dye"] = S"Any dark grey dye",
["color_dark_green,dye"] = S"Any dark green dye",
}
i3.model_alias = {
["boats:boat"] = {name = "boats:boat", drawtype = "entity"},
["carts:cart"] = {name = "carts:cart", drawtype = "entity", frames = "0,0"},
["default:chest"] = {name = "default:chest_open"},
["default:chest_locked"] = {name = "default:chest_locked_open"},
["doors:door_wood"] = {name = "doors:door_wood_a"},
["doors:door_glass"] = {name = "doors:door_glass_a"},
["doors:door_obsidian_glass"] = {name = "doors:door_obsidian_glass_a"},
["doors:door_steel"] = {name = "doors:door_steel_a"},
["xpanes:door_steel_bar"] = {name = "xpanes:door_steel_bar_a"},
}
local function err(str)
return log("error", str)
end
local function msg(name, str)
return chat_send(name, sprintf("[i3] %s", str))
end
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local function is_num(x)
return type(x) == "number"
end
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local function is_str(x)
return type(x) == "string"
end
local function true_str(str)
return is_str(str) and str ~= ""
end
local function is_table(x)
return type(x) == "table"
end
local function is_func(x)
return type(x) == "function"
end
local function is_group(item)
return sub(item, 1, 6) == "group:"
end
local function fmt(elem, ...)
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if not fs_elements[elem] then
return sprintf(elem, ...)
end
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return sprintf(fs_elements[elem], ...)
end
local function clean_name(item)
if sub(item, 1, 1) == ":" then
item = sub(item, 2)
end
return item
end
local function array_diff(t1, t2)
local hash = {}
for i = 1, #t1 do
local v = t1[i]
hash[v] = true
end
for i = 1, #t2 do
local v = t2[i]
hash[v] = nil
end
local diff, c = {}, 0
for i = 1, #t1 do
local v = t1[i]
if hash[v] then
c = c + 1
diff[c] = v
end
end
return diff
end
local function table_eq(T1, T2)
local avoid_loops = {}
local function recurse(t1, t2)
if type(t1) ~= type(t2) then return end
if not is_table(t1) then
return t1 == t2
end
if avoid_loops[t1] then
return avoid_loops[t1] == t2
end
avoid_loops[t1] = t2
local t2k, t2kv = {}, {}
for k in pairs(t2) do
if is_table(k) then
insert(t2kv, k)
end
t2k[k] = true
end
for k1, v1 in pairs(t1) do
local v2 = t2[k1]
if type(k1) == "table" then
local ok
for i = 1, #t2kv do
local tk = t2kv[i]
if table_eq(k1, tk) and recurse(v1, t2[tk]) then
remove(t2kv, i)
t2k[tk] = nil
ok = true
break
end
end
if not ok then return end
else
if v2 == nil then return end
t2k[k1] = nil
if not recurse(v1, v2) then return end
end
end
if next(t2k) then return end
return true
end
return recurse(T1, T2)
end
local function table_merge(t1, t2, hash)
t1 = t1 or {}
t2 = t2 or {}
if hash then
for k, v in pairs(t2) do
t1[k] = v
end
else
local c = #t1
for i = 1, #t2 do
c = c + 1
t1[c] = t2[i]
end
end
return t1
end
local function table_replace(t, val, new)
for k, v in pairs(t) do
if v == val then
t[k] = new
end
end
end
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local function save_meta(player, entries)
local meta = player:get_meta()
local name = player:get_player_name()
local data = pdata[name]
for _, entry in ipairs(entries) do
meta:set_string(entry, slz(data[entry]))
end
end
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local craft_types = {}
function i3.register_craft_type(name, def)
if not true_str(name) then
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return err "i3.register_craft_type: name missing"
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end
if not is_str(def.description) then
def.description = ""
end
if not is_str(def.icon) then
def.icon = ""
end
craft_types[name] = def
end
function i3.register_craft(def)
local width, c = 0, 0
if true_str(def.url) then
if not http then
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return err(fmt([[i3.register_craft(): Unable to reach %s.
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No HTTP support for this mod: add it to the `secure.http_mods` or
`secure.trusted_mods` setting.]], def.url))
end
http.fetch({url = def.url}, function(result)
if result.succeeded then
local t = parse_json(result.data)
if is_table(t) then
return i3.register_craft(t)
end
end
end)
return
end
if not is_table(def) or not next(def) then
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return err "i3.register_craft: craft definition missing"
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end
if #def > 1 then
for _, v in pairs(def) do
i3.register_craft(v)
end
return
end
if def.result then
def.output = def.result -- Backward compatibility
def.result = nil
end
if not true_str(def.output) then
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return err "i3.register_craft: output missing"
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end
if not is_table(def.items) then
def.items = {}
end
if def.grid then
if not is_table(def.grid) then
def.grid = {}
end
if not is_table(def.key) then
def.key = {}
end
local cp = copy(def.grid)
sort(cp, function(a, b)
return #a > #b
end)
width = #cp[1]
for i = 1, #def.grid do
while #def.grid[i] < width do
def.grid[i] = def.grid[i] .. " "
end
end
for symbol in gmatch(concat(def.grid), ".") do
c = c + 1
def.items[c] = def.key[symbol]
end
else
local items, len = def.items, #def.items
def.items = {}
for i = 1, len do
items[i] = items[i]:gsub(",", ", ")
local rlen = #split(items[i], ",")
if rlen > width then
width = rlen
end
end
for i = 1, len do
while #split(items[i], ",") < width do
items[i] = items[i] .. ", "
end
end
for name in gmatch(concat(items, ","), "[%s%w_:]+") do
c = c + 1
def.items[c] = match(name, "%S+")
end
end
local item = match(def.output, "%S+")
recipes_cache[item] = recipes_cache[item] or {}
def.custom = true
def.width = width
insert(recipes_cache[item], def)
end
local recipe_filters = {}
function i3.add_recipe_filter(name, f)
if not true_str(name) then
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return err "i3.add_recipe_filter: name missing"
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elseif not is_func(f) then
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return err "i3.add_recipe_filter: function missing"
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end
recipe_filters[name] = f
end
function i3.set_recipe_filter(name, f)
if not is_str(name) then
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return err "i3.set_recipe_filter: name missing"
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elseif not is_func(f) then
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return err "i3.set_recipe_filter: function missing"
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end
recipe_filters = {[name] = f}
end
function i3.remove_recipe_filter(name)
recipe_filters[name] = nil
end
function i3.get_recipe_filters()
return recipe_filters
end
local function apply_recipe_filters(recipes, player)
for _, filter in pairs(recipe_filters) do
recipes = filter(recipes, player)
end
return recipes
end
local search_filters = {}
function i3.add_search_filter(name, f)
if not true_str(name) then
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return err "i3.add_search_filter: name missing"
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elseif not is_func(f) then
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return err "i3.add_search_filter: function missing"
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end
search_filters[name] = f
end
function i3.remove_search_filter(name)
search_filters[name] = nil
end
function i3.get_search_filters()
return search_filters
end
local function weird_desc(str)
return not true_str(str) or find(str, "\n") or not find(str, "%u")
end
local function toupper(str)
return str:gsub("%f[%w]%l", upper):gsub("_", " ")
end
local function snip(str, limit)
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return #str > limit and fmt("%s...", sub(str, 1, limit - 3)) or str
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end
local function get_desc(item, lang_code)
if sub(item, 1, 1) == "_" then
item = sub(item, 2)
end
local def = reg_items[item]
if def then
local desc = def.description
desc = lang_code and translate(lang_code, desc) or desc
if true_str(desc) then
desc = desc:trim():match("[^\n]*")
if not find(desc, "%u") then
desc = toupper(desc)
end
return desc
elseif true_str(item) then
return toupper(match(item, ":(.*)"))
end
end
return S("Unknown Item (@1)", item)
end
local function item_has_groups(item_groups, groups)
for i = 1, #groups do
local group = groups[i]
if (item_groups[group] or 0) == 0 then return end
end
return true
end
local function extract_groups(str)
if sub(str, 1, 6) == "group:" then
return split(sub(str, 7), ",")
end
end
local function get_filtered_items(player, data)
local items, known, c = {}, 0, 0
for i = 1, #init_items do
local item = init_items[i]
local recipes = recipes_cache[item]
local usages = usages_cache[item]
recipes = #apply_recipe_filters(recipes or {}, player)
usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then
c = c + 1
items[c] = item
if data then
known = known + recipes + usages
end
end
end
if data then
data.known_recipes = known
end
return items
end
local function get_burntime(item)
return get_craft_result{method = "fuel", items = {item}}.time
end
local function cache_fuel(item)
local burntime = get_burntime(item)
if burntime > 0 then
fuel_cache[item] = {
type = "fuel",
items = {item},
burntime = burntime,
replacements = replacements.fuel[item],
}
end
end
local function show_item(def)
return def and def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= ""
end
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local function search(data)
local filter = data.filter
if searches[filter] then
data.items = searches[filter]
return
end
local opt = "^(.-)%+([%w_]+)=([%w_,]+)"
local search_filter = next(search_filters) and match(filter, opt)
local filters = {}
if search_filter then
for filter_name, values in gmatch(filter, sub(opt, 6)) do
if search_filters[filter_name] then
values = split(values, ",")
filters[filter_name] = values
end
end
end
local filtered_list, c = {}, 0
for i = 1, #data.items_raw do
local item = data.items_raw[i]
local def = reg_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or ""
local search_in = fmt("%s %s", item, desc)
local to_add
if search_filter then
for filter_name, values in pairs(filters) do
if values then
local func = search_filters[filter_name]
to_add = func(item, values) and (search_filter == "" or
find(search_in, search_filter, 1, true))
end
end
else
to_add = find(search_in, filter, 1, true)
end
if to_add then
c = c + 1
filtered_list[c] = item
end
end
if not next(recipe_filters) then
-- Cache the results only if searched 2 times
if searches[filter] == nil then
searches[filter] = false
else
searches[filter] = filtered_list
end
end
data.items = filtered_list
end
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local function get_usages(recipe)
local added = {}
for _, item in pairs(recipe.items) do
item = reg_aliases[item] or item
if not added[item] then
local groups = extract_groups(item)
if groups then
for name, def in pairs(reg_items) do
if not added[name] and show_item(def) and
item_has_groups(def.groups, groups) then
local usage = copy(recipe)
table_replace(usage.items, item, name)
usages_cache[name] = usages_cache[name] or {}
insert(usages_cache[name], 1, usage)
added[name] = true
end
end
elseif show_item(reg_items[item]) then
usages_cache[item] = usages_cache[item] or {}
insert(usages_cache[item], 1, recipe)
end
added[item] = true
end
end
end
local function cache_usages(item)
local recipes = recipes_cache[item] or {}
for i = 1, #recipes do
get_usages(recipes[i])
end
if fuel_cache[item] then
usages_cache[item] = table_merge(usages_cache[item] or {}, {fuel_cache[item]})
end
end
local function drop_table(name, drop)
local count_sure = 0
local drop_items = drop.items or {}
local max_items = drop.max_items
for i = 1, #drop_items do
local di = drop_items[i]
local valid_rarity = di.rarity and di.rarity > 1
if di.rarity or not max_items or
(max_items and not di.rarity and count_sure < max_items) then
for j = 1, #di.items do
local dstack = ItemStack(di.items[j])
local dname = dstack:get_name()
local dcount = dstack:get_count()
local empty = dstack:is_empty()
if not empty and (dname ~= name or
(dname == name and dcount > 1)) then
local rarity = valid_rarity and di.rarity
i3.register_craft{
type = rarity and "digging_chance" or "digging",
items = {name},
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output = fmt("%s %u", dname, dcount),
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rarity = rarity,
tools = di.tools,
}
end
end
end
if not di.rarity then
count_sure = count_sure + 1
end
end
end
local function cache_drops(name, drop)
if true_str(drop) then
local dstack = ItemStack(drop)
local dname = dstack:get_name()
local empty = dstack:is_empty()
if not empty and dname ~= name then
i3.register_craft{
type = "digging",
items = {name},
output = drop,
}
end
elseif is_table(drop) then
drop_table(name, drop)
end
end
local function cache_recipes(item)
local recipes = get_all_recipes(item)
if replacements[item] then
local _recipes = {}
for k, v in ipairs(recipes or {}) do
_recipes[#recipes + 1 - k] = v
end
local shift = 0
local size_rpl = maxn(replacements[item])
local size_rcp = #_recipes
if size_rpl > size_rcp then
shift = size_rcp - size_rpl
end
for k, v in pairs(replacements[item]) do
k = k + shift
if _recipes[k] then
_recipes[k].replacements = v
end
end
recipes = _recipes
end
if recipes then
recipes_cache[item] = table_merge(recipes, recipes_cache[item] or {})
end
end
local function get_recipes(item, data, player)
local clean_item = reg_aliases[item] or item
local recipes = recipes_cache[clean_item]
local usages = usages_cache[clean_item]
if recipes then
recipes = apply_recipe_filters(recipes, player)
end
local no_recipes = not recipes or #recipes == 0
if no_recipes and not usages then return end
usages = apply_recipe_filters(usages, player)
local no_usages = not usages or #usages == 0
return not no_recipes and recipes or nil,
not no_usages and usages or nil
end
local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then
local group = groups[1]
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
if def and show_item(def) then
return stereotype
end
end
local names = {}
for name, def in pairs(reg_items) do
if show_item(def) and item_has_groups(def.groups, groups) then
if get_all then
names[#names + 1] = name
else
return name
end
end
end
return get_all and names or ""
end
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local function __sort(inv, reverse)
sort(inv, function(a, b)
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if not is_str(a) then
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a = a:get_name()
end
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if not is_str(b) then
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b = b:get_name()
end
if reverse then
return a > b
end
return a < b
end)
end
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local function sort_itemlist(player, az)
local inv = player:get_inventory()
local list = inv:get_list("main")
local size = inv:get_size("main")
local new_inv, stack_meta = {}, {}
for i = 1, size do
local stack = list[i]
local name = stack:get_name()
local count = stack:get_count()
local empty = stack:is_empty()
local meta = stack:get_meta():to_table()
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local wear = stack:get_wear() > 0
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if not empty then
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if next(meta.fields) or wear then
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stack_meta[#stack_meta + 1] = stack
else
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new_inv[#new_inv + 1] = fmt("%s %u", name, count)
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end
end
end
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for i = 1, #stack_meta do
new_inv[#new_inv + 1] = stack_meta[i]
end
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if az then
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__sort(new_inv)
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else
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__sort(new_inv, true)
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end
inv:set_list("main", new_inv)
end
local function compress_items(player)
local inv = player:get_inventory()
local list = inv:get_list("main")
local size = inv:get_size("main")
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local new_inv, _new_inv, special = {}, {}, {}
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for i = 1, size do
local stack = list[i]
local name = stack:get_name()
local count = stack:get_count()
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local stackmax = stack:get_stack_max()
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local empty = stack:is_empty()
local meta = stack:get_meta():to_table()
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local wear = stack:get_wear() > 0
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if not empty then
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if next(meta.fields) or wear or count >= stackmax then
special[#special + 1] = stack
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else
new_inv[name] = new_inv[name] or 0
new_inv[name] = new_inv[name] + count
end
end
end
for name, count in pairs(new_inv) do
local stackmax = ItemStack(name):get_stack_max()
local iter = ceil(count / stackmax)
local leftover = count
for _ = 1, iter do
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_new_inv[#_new_inv + 1] = fmt("%s %u", name, min(stackmax, leftover))
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leftover = leftover - stackmax
end
end
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for i = 1, #special do
_new_inv[#_new_inv + 1] = special[i]
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end
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__sort(_new_inv)
inv:set_list("main", _new_inv)
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end
local function get_stack_max(inv, data, is_recipe, rcp)
local list = inv:get_list("main")
local size = inv:get_size("main")
local counts_inv, counts_rcp, counts = {}, {}, {}
local rcp_usg = is_recipe and "recipe" or "usage"
for _, it in pairs(rcp.items) do
counts_rcp[it] = (counts_rcp[it] or 0) + 1
end
data.export_counts[rcp_usg] = {}
data.export_counts[rcp_usg].rcp = counts_rcp
for i = 1, size do
local stack = list[i]
if not stack:is_empty() then
local item = stack:get_name()
local count = stack:get_count()
for name in pairs(counts_rcp) do
if is_group(name) then
local def = reg_items[item]
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if def then
local groups = extract_groups(name)
if item_has_groups(def.groups, groups) then
counts_inv[name] = (counts_inv[name] or 0) + count
end
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end
end
end
counts_inv[item] = (counts_inv[item] or 0) + count
end
end
data.export_counts[rcp_usg].inv = counts_inv
for name in pairs(counts_rcp) do
counts[name] = floor((counts_inv[name] or 0) / (counts_rcp[name] or 0))
end
local max_stacks = math.huge
for _, count in pairs(counts) do
if count < max_stacks then
max_stacks = count
end
end
return max_stacks
end
local function get_stack(player, pname, stack, message)
local inv = player:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
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msg(pname, fmt("%s added in your inventory", message))
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else
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + 1.625
local look_at = vec_add(ppos, vec_mul(dir, 1))
core.add_item(look_at, stack)
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msg(pname, fmt("%s spawned", message))
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end
end
local function craft_stack(player, pname, data, craft_rcp)
local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage"
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
output = ItemStack(output)
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
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local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
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for name, count in pairs(data.export_counts[rcp_usg].rcp) do
local items = {[name] = count}
if is_group(name) then
items = {}
local groups = extract_groups(name)
local item_groups = groups_to_items(groups, true)
local remaining = count
for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.export_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
remaining = remaining - c
end
if remaining == 0 then break end
end
end
end
for k, v in pairs(items) do
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inv:remove_item("main", fmt("%s %s", k, v * scrbar_val))
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end
end
local count = stackcount * scrbar_val
local desc = get_desc(stackname)
local iter = ceil(count / stackmax)
local leftover = count
for _ = 1, iter do
local c = min(stackmax, leftover)
local message
if c > 1 then
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message = clr("#ff0", fmt("%s x %s", c, desc))
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else
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message = clr("#ff0", fmt("%s", desc))
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end
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local stack = ItemStack(fmt("%s %s", stackname, c))
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get_stack(player, pname, stack, message)
leftover = leftover - stackmax
end
end
local function select_item(player, name, data, _f)
local item
for field in pairs(_f) do
if find(field, ":") then
item = field
break
end
end
if not item then
return
elseif sub(item, -4) == "_inv" then
item = sub(item, 1, -5)
elseif sub(item, 1, 1) == "_" then
item = sub(item, 2)
elseif sub(item, 1, 6) == "group|" then
item = match(item, "([%w:_]+)$")
end
item = reg_aliases[item] or item
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if not reg_items[item] then return end
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if creative_enabled(name) then
local stack = ItemStack(item)
local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax)
get_stack(player, name, stack, clr("#ff0", fmt("%u x %s", stackmax, item)))
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return
end
if item == data.query_item then return end
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local recipes, usages = get_recipes(item, data, player)
data.query_item = item
data.recipes = recipes
data.usages = usages
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.export_rcp = nil
data.export_usg = nil
end
local function repairable(tool)
local def = reg_tools[tool]
return toolrepair and def and def.groups and def.groups.disable_repair ~= 1
end
local function is_fav(favs, query_item)
local fav, i
for j = 1, #favs do
if favs[j] == query_item then
fav = true
i = j
break
end
end
return fav, i
end
local function get_tooltip(item, info)
local tooltip
if info.groups then
sort(info.groups)
tooltip = group_names[concat(info.groups, ",")]
if not tooltip then
local groupstr = {}
for i = 1, #info.groups do
insert(groupstr, clr("#ff0", info.groups[i]))
end
groupstr = concat(groupstr, ", ")
tooltip = S("Any item belonging to the group(s): @1", groupstr)
end
else
tooltip = get_desc(item)
end
local function add(str)
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return fmt("%s\n%s", tooltip, str)
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end
if info.cooktime then
tooltip = add(S("Cooking time: @1", clr("#ff0", info.cooktime)))
end
if info.burntime then
tooltip = add(S("Burning time: @1", clr("#ff0", info.burntime)))
end
if info.replace then
for i = 1, #info.replace.items do
local rpl = match(info.replace.items[i], "%S+")
local desc = clr("#ff0", get_desc(rpl))
if info.replace.type == "cooking" then
tooltip = add(S("Replaced by @1 on smelting", desc))
elseif info.replace.type == "fuel" then
tooltip = add(S("Replaced by @1 on burning", desc))
else
tooltip = add(S("Replaced by @1 on crafting", desc))
end
end
end
if info.repair then
tooltip = add(S("Repairable by step of @1", clr("#ff0", toolrepair .. "%")))
end
if info.rarity then
local chance = (1 / max(1, info.rarity)) * 100
tooltip = add(S("@1 of chance to drop", clr("#ff0", chance .. "%")))
end
if info.tools then
local several = #info.tools > 1
local names = several and "\n" or ""
if several then
for i = 1, #info.tools do
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names = fmt("%s\t\t- %s\n", names, clr("#ff0", get_desc(info.tools[i])))
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end
tooltip = add(S("Only drop if using one of these tools: @1",
sub(names, 1, -2)))
else
tooltip = add(S("Only drop if using this tool: @1",
clr("#ff0", get_desc(info.tools[1]))))
end
end
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return fmt("tooltip[%s;%s]", item, ESC(tooltip))
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end
local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size)
local custom_recipe = craft_types[rcp.type]
if custom_recipe or shapeless or rcp.type == "cooking" then
local icon = custom_recipe and custom_recipe.icon or
shapeless and "shapeless" or "furnace"
if not custom_recipe then
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icon = fmt("i3_%s.png^\\[resize:16x16", icon)
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end
local pos_x = right + btn_size + 0.42
local pos_y = data.yoffset + 0.9
if sub(icon, 1, 10) == "i3_furnace" then
fs(fmt("animated_image", pos_x, pos_y, 0.5, 0.5, PNG.furnace_anim, 8, 180))
else
fs(fmt("image", pos_x, pos_y, 0.5, 0.5, icon))
end
local tooltip = custom_recipe and custom_recipe.description or
shapeless and S"Shapeless" or S"Cooking"
fs(fmt("tooltip", pos_x, pos_y, 0.5, 0.5, ESC(tooltip)))
end
local arrow_X = right + 0.2 + (_btn_size or ITEM_BTN_SIZE)
local X = arrow_X + 1.2
local Y = data.yoffset + 1.4
fs(fmt("image", arrow_X, Y + 0.06, 1, 1, PNG.arrow))
if rcp.type == "fuel" then
fs(fmt("animated_image", X + 0.05, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, PNG.fire_anim, 8, 180))
else
local item = rcp.output
item = ItemStack(clean_name(item))
local name = item:get_name()
local count = item:get_count()
local bt_s = ITEM_BTN_SIZE * 1.2
fs(fmt("image", X, Y - 0.11, bt_s, bt_s, PNG.slot))
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local _name = fmt("_%s", name)
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fs(fmt("item_image_button",
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X + 0.11, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE,
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fmt("%s %u", name, count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1)),
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_name, ""))
local def = reg_items[name]
local unknown = not def or nil
local desc = def and def.description
local weird = name ~= "" and desc and weird_desc(desc) or nil
local burntime = fuel_cache[name] and fuel_cache[name].burntime
local infos = {
unknown = unknown,
weird = weird,
burntime = burntime,
repair = repairable(name),
rarity = rcp.rarity,
tools = rcp.tools,
}
if next(infos) then
fs(get_tooltip(_name, infos))
end
end
end
local function get_grid_fs(fs, data, rcp, is_recipe)
local width = rcp.width or 1
local right, btn_size, _btn_size = 0, ITEM_BTN_SIZE
local cooktime, shapeless
if rcp.type == "cooking" then
cooktime, width = width, 1
elseif width == 0 and not rcp.custom then
shapeless = true
local n = #rcp.items
width = (n < 5 and n > 1) and 2 or min(3, max(1, n))
end
local rows = ceil(maxn(rcp.items) / width)
local large_recipe = width > 3 or rows > 3
if large_recipe then
fs("style_type[item_image_button;border=true]")
end
for i = 1, width * rows do
local item = rcp.items[i] or ""
item = clean_name(item)
local name = match(item, "%S*")
local X = ceil((i - 1) % width - width)
X = X + (X * 0.2) + data.xoffset + 3.9
local Y = ceil(i / width) - min(2, rows)
Y = Y + (Y * 0.15) + data.yoffset + 1.4
if large_recipe then
btn_size = (3 / width) * (3 / rows) + 0.3
_btn_size = btn_size
local xi = (i - 1) % width
local yi = floor((i - 1) / width)
X = btn_size * xi + data.xoffset + 0.3 + (xi * 0.05)
Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05)
end
if X > right then
right = X
end
local groups
if is_group(name) then
groups = extract_groups(name)
item = groups_to_items(groups)
end
local label = groups and "\nG" or ""
local replace
for j = 1, #(rcp.replacements or {}) do
local replacement = rcp.replacements[j]
if replacement[1] == name then
replace = replace or {type = rcp.type, items = {}}
local added
for _, v in ipairs(replace.items) do
if replacement[2] == v then
added = true
break
end
end
if not added then
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label = fmt("%s%s\nR", label ~= "" and "\n" or "", label)
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replace.items[#replace.items + 1] = replacement[2]
end
end
end
if not large_recipe then
fs(fmt("image", X, Y, btn_size, btn_size, PNG.slot))
end
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local btn_name = groups and fmt("group|%s|%s", groups[1], item) or item
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fs(fmt("item_image_button", X, Y, btn_size, btn_size,
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fmt("%s %u", item, is_recipe and data.scrbar_rcp or data.scrbar_usg or 1),
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btn_name, label))
local def = reg_items[name]
local unknown = not def or nil
unknown = not groups and unknown or nil
local desc = def and def.description
local weird = name ~= "" and desc and weird_desc(desc) or nil
local burntime = fuel_cache[name] and fuel_cache[name].burntime
local infos = {
unknown = unknown,
weird = weird,
groups = groups,
burntime = burntime,
cooktime = cooktime,
replace = replace,
}
if next(infos) then
fs(get_tooltip(btn_name, infos))
end
end
if large_recipe then
fs("style_type[item_image_button;border=false]")
end
get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size)
end
local function get_rcp_lbl(fs, data, panel, rn, is_recipe)
local lbl = ES("Usage @1 of @2", data.unum, rn)
if is_recipe then
lbl = ES("Recipe @1 of @2", data.rnum, rn)
end
local _lbl = translate(data.lang_code, lbl)
local lbl_len = #_lbl:gsub("[\128-\191]", "") -- Count chars, not bytes in UTF-8 strings
local shift = min(0.9, abs(12 - max(12, lbl_len)) * 0.15)
fs(fmt("label", data.xoffset + 5.65 - shift, data.yoffset + 3.37, lbl))
if rn > 1 then
local btn_suffix = is_recipe and "recipe" or "usage"
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local prev_name = fmt("prev_%s", btn_suffix)
local next_name = fmt("next_%s", btn_suffix)
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local x_arrow = data.xoffset + 5.09
local y_arrow = data.yoffset + 3.2
fs(fmt("image_button", x_arrow - shift, y_arrow, 0.3, 0.3, "", prev_name, ""),
fmt("image_button", x_arrow + 2.3, y_arrow, 0.3, 0.3, "", next_name, ""))
end
local rcp = is_recipe and panel.rcp[data.rnum] or panel.rcp[data.unum]
get_grid_fs(fs, data, rcp, is_recipe)
end
local function get_model_fs(fs, data, def, model_alias)
if model_alias then
if model_alias.drawtype == "entity" then
def = reg_entities[model_alias.name]
local init_props = def.initial_properties
def.textures = init_props and init_props.textures or def.textures
def.mesh = init_props and init_props.mesh or def.mesh
else
def = reg_items[model_alias.name]
end
end
local tiles = def.tiles or def.textures or {}
local t = {}
for _, v in ipairs(tiles) do
local _name
if v.color then
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if is_num(v.color) then
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local hex = fmt("%02x", v.color)
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while #hex < 8 do
hex = "0" .. hex
end
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_name = fmt("%s^[multiply:%s", v.name,
fmt("#%s%s", sub(hex, 3), sub(hex, 1, 2)))
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else
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_name = fmt("%s^[multiply:%s", v.name, v.color)
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end
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elseif v.animation then
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_name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.aspect_h)
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end
t[#t + 1] = _name or v.name or v
end
while #t < 6 do
t[#t + 1] = t[#t]
end
fs(fmt("model",
data.xoffset + 6.6, data.yoffset + 0.05, 1.3, 1.3, "",
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def.mesh, concat(t, ","), "0,0", "true", "true",
model_alias and model_alias.frames or ""))
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end
local function get_header(fs, data)
local fav = is_fav(data.favs, data.query_item)
local nfavs = #data.favs
local star_x, star_y, star_size = data.xoffset + 0.4, data.yoffset + 0.5, 0.4
if nfavs < MAX_FAVS or (nfavs == MAX_FAVS and fav) then
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local fav_marked = fmt("i3_fav%s.png", fav and "_off" or "")
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fs(fmt("style[fav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]",
fmt("i3_fav%s.png", fav and "" or "_off"), fav_marked, fav_marked),
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fmt("image_button", star_x, star_y, star_size, star_size, "", "fav", ""),
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fmt("tooltip[fav;%s]", fav and ES"Unmark this item" or ES"Mark this item"))
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else
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fs(fmt("style[nofav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]",
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"i3_fav_off.png", PNG.cancel, PNG.cancel),
fmt("image_button", star_x, star_y, star_size, star_size, "", "nofav", ""),
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fmt("tooltip[nofav;%s]", ES"Cannot mark this item. Bookmark limit reached."))
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end
local desc_lim, name_lim = 32, 34
local desc = ESC(get_desc(data.query_item, data.lang_code))
local tech_name = data.query_item
local X = data.xoffset + 1.05
local Y1 = data.yoffset + 0.47
local Y2 = Y1 + 0.5
if #desc > desc_lim then
fs(fmt("tooltip", X, Y1 - 0.1, 5.7, 0.24, desc))
desc = snip(desc, desc_lim)
end
if #tech_name > name_lim then
fs(fmt("tooltip", X, Y2 - 0.1, 5.7, 0.24, tech_name))
tech_name = snip(tech_name, name_lim)
end
fs("style_type[label;font=bold;font_size=+6]",
fmt("label", X, Y1, desc), "style_type[label;font=mono;font_size=+0]",
fmt("label", X, Y2, clr("#7bf", tech_name)), "style_type[label;font=normal;font_size=+0]")
local def = reg_items[data.query_item]
local model_alias = i3.model_alias[data.query_item]
if def.drawtype == "mesh" or model_alias then
get_model_fs(fs, data, def, model_alias)
else
fs(fmt("item_image", data.xoffset + 6.8, data.yoffset + 0.17, 1.1, 1.1, data.query_item))
end
end
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local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg)
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local name = is_recipe and "rcp" or "usg"
local show_export = (is_recipe and data.export_rcp) or (is_usage and data.export_usg)
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fs(fmt("style[export_%s;fgimg=%s;fgimg_hovered=%s]",
name, fmt("%s", show_export and PNG.export_hover or PNG.export), PNG.export_hover),
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fmt("image_button",
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data.xoffset + 7.35, data.yoffset + 0.2, 0.45, 0.45, "", fmt("export_%s", name), ""),
fmt("tooltip[export_%s;%s]", name, ES"Quick crafting"))
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if not show_export then return end
local craft_max = is_recipe and max_stacks_rcp or max_stacks_usg
local stack_fs = (is_recipe and data.scrbar_rcp) or (is_usage and data.scrbar_usg) or 1
if stack_fs > craft_max then
stack_fs = craft_max
if is_recipe then
data.scrbar_rcp = craft_max
elseif is_usage then
data.scrbar_usg = craft_max
end
end
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fs(fmt("style[scrbar_%s;noclip=true]", name),
fmt("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max),
fmt("scrollbar", data.xoffset + 8.1, data.yoffset, 3, 0.35, fmt("scrbar_%s", name), stack_fs),
fmt("button", data.xoffset + 8.1, data.yoffset + 0.4, 3, 0.7, fmt("craft_%s", name),
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fmt("%s", fmt(ES"Craft x %u", stack_fs))))
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end
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local function get_rcp_extra(player, data, fs, panel, is_recipe, is_usage)
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local rn = panel.rcp and #panel.rcp
if rn then
local rcp_normal = is_recipe and panel.rcp[data.rnum].type == "normal"
local usg_normal = is_usage and panel.rcp[data.unum].type == "normal"
local max_stacks_rcp, max_stacks_usg = 0, 0
local inv = player:get_inventory()
if rcp_normal then
max_stacks_rcp = get_stack_max(inv, data, is_recipe, panel.rcp[data.rnum])
end
if usg_normal then
max_stacks_usg = get_stack_max(inv, data, is_recipe, panel.rcp[data.unum])
end
if is_recipe and max_stacks_rcp == 0 then
data.export_rcp = nil
data.scrbar_rcp = 1
elseif is_usage and max_stacks_usg == 0 then
data.export_usg = nil
data.scrbar_usg = 1
end
if max_stacks_rcp > 0 or max_stacks_usg > 0 then
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get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg)
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end
get_rcp_lbl(fs, data, panel, rn, is_recipe)
else
local lbl = is_recipe and ES"No recipes" or ES"No usages"
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fs(fmt("button", data.xoffset + 0.1, data.yoffset + (panel.height / 2) - 0.5,
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7.8, 1, "no_rcp", lbl))
end
end
local function get_favs(fs, data)
fs(fmt("label", data.xoffset + 0.4, data.yoffset + 0.4, ES"Bookmarks"))
for i = 1, #data.favs do
local item = data.favs[i]
local X = data.xoffset - 0.7 + (i * 1.2)
local Y = data.yoffset + 0.8
if data.query_item == item then
fs(fmt("image", X, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, PNG.slot))
end
fs(fmt("item_image_button", X, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, item, item, ""))
end
end
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local function get_panels(player, data, fs)
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local _title = {name = "title", height = 1.4}
local _favs = {name = "favs", height = 2.23}
local _recipes = {name = "recipes", rcp = data.recipes, height = 3.9}
local _usages = {name = "usages", rcp = data.usages, height = 3.9}
local panels = {_title, _recipes, _usages, _favs}
for idx = 1, #panels do
local panel = panels[idx]
data.yoffset = 0
if idx > 1 then
for _idx = idx - 1, 1, -1 do
data.yoffset = data.yoffset + panels[_idx].height + 0.1
end
end
fs(fmt("bg9", data.xoffset + 0.1, data.yoffset, 7.9, panel.height, PNG.bg_full, 10))
local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages"
if is_recipe or is_usage then
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get_rcp_extra(player, data, fs, panel, is_recipe, is_usage)
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elseif panel.name == "title" then
get_header(fs, data)
elseif panel.name == "favs" then
get_favs(fs, data)
end
end
end
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local function add_subtitle(fs, title, x, y, ctn_len, font_size)
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fs(fmt("style_type[label;font=bold;font_size=%s]", font_size), fmt("label", x, y, title),
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"style_type[label;font=normal;font_size=+0]", fmt("box", x, y + 0.3, ctn_len, 0.045, "#bababa50"))
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end
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local function get_award_list(fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
if (__3darmor and __skinsdb) or __skinsdb then
yextra = yextra + 1.8
elseif __3darmor then
yextra = yextra + 3.5
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end
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local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "")
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add_subtitle(fs, fmt("%s: %u of %u (%s)", ES"Achievements",
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awards_unlocked, award_list_nb, percent), 0, yextra, ctn_len, "+2")
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for i = 1, award_list_nb do
local award = award_list[i]
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local y = yextra - 0.7 + i + (i * 0.3)
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local def, progress = award.def, award.progress
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local title = def.title
local desc = def.description and def.description:gsub("%.$", "") or ""
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local title_lim, _title = 26
local desc_lim, _desc = 39
local box_len, icon_size = 4.39, 1.1
if #title > title_lim then
_title = snip(title, title_lim)
fs(fmt("tooltip", icon_size + 0.2, y + 0.14, box_len, 0.24, title))
end
if #desc > desc_lim then
_desc = snip(desc, desc_lim)
fs(fmt("tooltip", icon_size + 0.2, y + 0.68, box_len, 0.26, desc))
end
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if not award.unlocked and def.secret then
title = ES"Secret award"
desc = ES"Unlock this award to find out what it is"
end
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local icon = def.icon or "awards_unknown.png"
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if not award.unlocked then
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icon = fmt("%s^\\[colorize:#000:180", icon)
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end
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fs(fmt("image", 0, y + 0.01, icon_size, icon_size, icon),
fmt("box", icon_size + 0.1, y, box_len, icon_size, "#bababa25"))
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if progress then
local current, target = progress.current, progress.target
local curr_bar = (current * box_len) / target
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fs(fmt("box", icon_size + 0.1, y + 0.8, box_len, 0.3, "#101010"),
fmt("box", icon_size + 0.1, y + 0.8, curr_bar, 0.3, "#9dc34c"),
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"style_type[label;font_size=-2]",
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fmt("label", icon_size + 0.5, y + 0.97, fmt("%u / %u", current, target)))
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y = y - 0.14
end
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fs("style_type[label;font=bold;font_size=+1]",
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fmt("label", icon_size + 0.2, y + 0.4, _title or title),
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"style_type[label;font=normal;font_size=-1]",
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fmt("label", icon_size + 0.2, y + 0.75, clr("#bbbbbb", _desc or desc)),
"style_type[label;font_size=+0]")
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end
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end
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local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, award_list, awards_unlocked,
award_list_nb)
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local name = player:get_player_name()
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add_subtitle(fs, ESC(name), xoffset, yoffset + 0.2, ctn_len, "+6")
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local hp = damage_enabled and (data.hp or player:get_hp()) or 20
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local half = ceil((hp / 2) % 1)
local hearts = (hp / 2) + half
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local yextra = 5.6
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for i = 1, 10 do
fs(fmt("image", xoffset + ((i - 1) * 0.4), yoffset + 0.7, 0.4, 0.4, PNG.heart_grey))
end
if damage_enabled then
for i = 1, hearts do
fs(fmt("image", xoffset + ((i - 1) * 0.4), yoffset + 0.7, 0.4, 0.4,
(half == 1 and i == floor(hearts)) and PNG.heart_half or PNG.heart))
end
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end
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fs(fmt("list[current_player;craft;%f,%f;3,3;]", xoffset, yoffset + 1.45),
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fmt("image", xoffset + 3.64, yoffset + 2.88, 0.7, 0.7, PNG.arrow),
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fmt("list[current_player;craftpreview;%f,%f;1,1;]", xoffset + 4.45, yoffset + 2.7),
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"listring[detached:i3_trash;main]",
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fmt("list[detached:i3_trash;main;%f,%f;1,1;]", xoffset + 4.45, yoffset + 3.95),
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fmt("image", xoffset + 4.45, yoffset + 3.95, 1, 1, PNG.trash))
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if __3darmor then
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add_subtitle(fs, ES"Armor", 0, yextra, ctn_len, "+2")
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fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", ESC(name), yextra + 0.6))
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local armor_def = armor.def[name]
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fs(fmt("label", 3.75, yextra + 1.55, fmt("%s: %s", ES"Level", armor_def.level)),
fmt("label", 3.75, yextra + 1.95, fmt("%s: %s", ES"Heal", armor_def.heal)))
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end
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if __skinsdb then
local _skins = skins.get_skinlist_for_player(name)
local t = {}
for _, skin in ipairs(_skins) do
t[#t + 1] = skin.name
end
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yextra = __3darmor and (yextra + 3.5) or yextra
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add_subtitle(fs, ES"Skins", 0, yextra, ctn_len, "+2")
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fs(fmt("dropdown[0,%f;3.55,0.6;skins;%s;%u;true]",
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yextra + 0.6, concat(t, ","), data.skin_id or 1))
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end
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if __awards then
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get_award_list(fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
end
end
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local function get_tabs_fs(player, data, fs, full_height)
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local tab_len, tab_hgh, c, over = 3, 0.5, 0
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local shift = min(3, #tabs)
for i, def in ipairs(tabs) do
if def.access and not def.access(player, data) then
remove(tabs, i)
end
end
for i, def in ipairs(tabs) do
if not over and c > 2 then
over = true
c = 0
end
local btm = i <= 3
if not btm then
shift = #tabs - 3
end
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local selected = i == data.current_tab
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fs(fmt([[style_type[image_button;fgimg=%s;fgimg_hovered=%s;fgimg_middle=14;noclip=true;
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font_size=+0;textcolor=%s;content_offset=0;sound=i3_tab] ]],
selected and (btm and PNG.tab_hover or PNG.tab_hover_top) or (btm and PNG.tab or PNG.tab_top),
btm and PNG.tab_hover or PNG.tab_hover_top,
selected and "#fff" or "#ddd"))
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local X = (data.xoffset / 2) + (c * (tab_len + 0.1)) - ((tab_len + 0.05) * (shift / 2))
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local Y = btm and full_height or -tab_hgh
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fs("style_type[image_button:hovered;textcolor=#fff]")
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fs(fmt("image_button", X, Y, tab_len, tab_hgh, "", fmt("tab_%s", def.name),
ESC(def.description)))
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if def.image and def.image ~= "" then
fs("style_type[image;noclip=true]")
local desc = translate(data.lang_code, def.description)
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fs(fmt("image", X + (tab_len / 2) - ((#desc * 0.1) / 2) - 0.55,
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Y + 0.05, 0.35, 0.35, fmt("%s^\\[resize:16x16", def.image)))
end
c = c + 1
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end
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end
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local function get_debug_grid(data, fs, full_height)
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local spacing = 0.2
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for x = 0, data.xoffset, spacing do
fs(fmt("box", x, 0, 0.01, full_height, "#f00"))
end
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for y = 0, full_height, spacing do
fs(fmt("box", 0, y, data.xoffset, 0.01, "#f00"))
end
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fs(fmt("box", data.xoffset / 2, 0, 0.01, full_height, "#ff0"))
fs(fmt("box", 0, full_height / 2, data.xoffset, 0.01, "#ff0"))
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end
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local function make_fs(player, data)
--local start = os.clock()
local fs = setmetatable({}, {
__call = function(t, ...)
t[#t + 1] = concat({...})
end
})
data.xoffset = ROWS + 1.23
local full_height = LINES + 1.73
fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
MIN_FORMSPEC_VERSION, data.xoffset + (data.query_item and 8 or 0), full_height), styles)
fs(fmt("bg9", 0, 0, data.xoffset, full_height, PNG.bg_full, 10))
tabs[(data.current_tab or 1)].formspec(player, data, fs)
if data.query_item then
get_panels(player, data, fs)
end
get_tabs_fs(player, data, fs, full_height)
--get_debug_grid(data, fs, full_height)
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--print("make_fs()", fmt("%.2f ms", (os.clock() - start) * 1000))
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return concat(fs)
end
function i3.set_fs(player)
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local name = player:get_player_name()
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local data = pdata[name]
local fs = make_fs(player, data)
player:set_inventory_formspec(fs)
end
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local set_fs = i3.set_fs
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function i3.new_tab(def)
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if not is_table(def) or not next(def) then
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return err "i3.new_tab: tab definition missing"
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end
if not true_str(def.name) then
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return err "i3.new_tab: name missing"
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end
if not true_str(def.description) then
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return err "i3.new_tab: description missing"
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end
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if #tabs == 6 then
return err(fmt("i3.new_tab: cannot add '%s' tab. Limit reached (6).", def.name))
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end
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tabs[#tabs + 1] = def
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end
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function i3.get_tabs()
return tabs
end
function i3.delete_tab(name)
if not true_str(name) then
return err "i3.delete_tab: name missing"
end
for i, def in ipairs(tabs) do
if name == def.name then
remove(tabs, i)
end
end
end
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local function init_data(player, name)
local info = get_player_info(name)
pdata[name] = {
filter = "",
pagenum = 1,
items = init_items,
items_raw = init_items,
favs = {},
export_counts = {},
current_tab = 1,
lang_code = get_lang_code(info),
fs_version = get_formspec_version(info),
}
local data = pdata[name]
if __skinsdb then
local meta = player:get_meta()
data.skin_id = tonum(dslz(meta:get_string "skin_id") or 1)
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end
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if data.fs_version < MIN_FORMSPEC_VERSION then return end
after(0, set_fs, player)
end
local function reset_data(data)
data.filter = ""
data.pagenum = 1
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.query_item = nil
data.recipes = nil
data.usages = nil
data.export_rcp = nil
data.export_usg = nil
data.items = data.items_raw
end
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local function panel_fields(player, data, fields)
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local name = player:get_player_name()
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
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if fields.prev_recipe or fields.next_recipe then
local num = data.rnum + (fields.prev_recipe and -1 or 1)
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.export_rcp = nil
data.scrbar_rcp = 1
elseif fields.prev_usage or fields.next_usage then
local num = data.unum + (fields.prev_usage and -1 or 1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.export_usg = nil
data.scrbar_usg = 1
elseif fields.fav then
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local fav, i = is_fav(data.favs, data.query_item)
local total = #data.favs
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if total < MAX_FAVS and not fav then
data.favs[total + 1] = data.query_item
elseif fav then
remove(data.favs, i)
end
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elseif fields.export_rcp or fields.export_usg then
if fields.export_rcp then
data.export_rcp = not data.export_rcp
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if not data.export_rcp then
data.scrbar_rcp = 1
end
else
data.export_usg = not data.export_usg
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if not data.export_usg then
data.scrbar_usg = 1
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end
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end
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elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
data.scrbar_rcp = sb_rcp and tonum(match(sb_rcp, "%d+"))
data.scrbar_usg = sb_usg and tonum(match(sb_usg, "%d+"))
elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, name, data, fields.craft_rcp)
else
select_item(player, name, data, fields)
end
end
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local function get_inventory_fs(player, data, fs)
local inv_x = 0.234
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for i = 0, 7 do
fs(fmt("image", i + inv_x + (i * 0.25), 6.1, 1, 1, "i3_hb_bg.png"))
end
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fs("listcolors[#bababa50;#bababa99]",
"listring[current_player;main]",
fmt("list[current_player;main;%f,6.1;8,1;]", inv_x),
fmt("list[current_player;main;%f,7.4;8,3;8]", inv_x))
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local props = player:get_properties()
local name = player:get_player_name()
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if props.mesh ~= "" then
local anim = player:get_local_animation()
--fs("style[player_model;bgcolor=black]")
fs(fmt("model", (__3darmor or __skinsdb) and 0.2 or 0, 0.2, 4, 5.5, "player_model",
props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
fmt("%u,%u", anim.x, anim.y)))
else
local size = 2.5
fs(fmt("image", 0.7, 0.2, size, size * props.visual_size.y, props.textures[1]))
end
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local extras = __3darmor or __skinsdb or __awards
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local ctn_len = 5.6
local xoffset = extras and 0 or 4.4
local yoffset = extras and 0 or 0.2
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local award_list, award_list_nb
local awards_unlocked = 0
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if extras then
local max_val = 15
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if __3darmor then
max_val = max_val + 15
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if __skinsdb then
max_val = max_val + 20
end
end
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if __awards then
award_list = awards.get_award_states(name)
award_list_nb = #award_list
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for i = 1, award_list_nb do
local award = award_list[i]
if award.unlocked then
awards_unlocked = awards_unlocked + 1
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end
end
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max_val = max_val + (award_list_nb * (12.9 + ((__3darmor or __skinsdb) and 0.25 or 0)))
end
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fs(fmt([[
scrollbaroptions[arrows=hide;thumbsize=%u;max=%u]
scrollbar[9.69,0.2;0.3,5.5;vertical;scrbar_inv;%u]
scrollbaroptions[arrows=default;thumbsize=0;max=1000]
]],
(max_val * 3) / 15, max_val, data.scrbar_inv or 0))
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fs(fmt("scroll_container[3.9,0.2;%f,5.5;scrbar_inv;vertical]", ctn_len))
end
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get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, award_list, awards_unlocked,
award_list_nb)
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if extras then
fs("scroll_container_end[]")
end
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local btn = {
{"trash", ES"Trash all items"},
{"sort_az", ES"Sort items (A-Z)"},
{"sort_za", ES"Sort items (Z-A)"},
{"compress", ES"Compress items"},
}
for i, v in ipairs(btn) do
local btn_name, tooltip = unpack(v)
fs(fmt("image_button", i + 3.447 - (i * 0.4), 11.13, 0.35, 0.35, "", btn_name, ""))
fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
end
end
local function get_items_fs(player, data, fs)
local filtered = data.filter ~= ""
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fs("box[0.2,0.2;4.55,0.6;#bababa25]", "set_focus[filter]")
fs(fmt("field[0.3,0.2;%f,0.6;filter;;%s]", filtered and 3.45 or 3.9, ESC(data.filter)))
fs("field_close_on_enter[filter;false]")
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if filtered then
fs(fmt("image_button", 3.75, 0.35, 0.3, 0.3, "", "cancel", ""))
end
fs(fmt("image_button", 4.25, 0.32, 0.35, 0.35, "", "search", ""))
fs(fmt("image_button", data.xoffset - 2.73, 0.3, 0.35, 0.35, "", "prev_page", ""),
fmt("image_button", data.xoffset - 0.55, 0.3, 0.35, 0.35, "", "next_page", ""))
data.pagemax = max(1, ceil(#data.items / IPP))
fs(fmt("button", data.xoffset - 2.4, 0.14, 1.88, 0.7, "pagenum",
fmt("%s / %u", clr("#ff0", data.pagenum), data.pagemax)))
if #data.items == 0 then
local lbl = ES"No item to show"
if next(recipe_filters) and #init_items > 0 and data.filter == "" then
lbl = ES"Collect items to reveal more recipes"
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end
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fs(fmt("button", 0, 3, data.xoffset, 1, "no_item", lbl))
end
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local first_item = (data.pagenum - 1) * IPP
for i = first_item, first_item + IPP - 1 do
local item = data.items[i + 1]
if not item then break end
local X = i % ROWS
X = X + (X * 0.1) + 0.2
local Y = floor((i % IPP - X) / ROWS + 1)
Y = Y + (Y * 0.06) + 1
if data.query_item == item then
fs(fmt("image", X, Y, 1, 1, PNG.slot))
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end
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fs(fmt("item_image_button", X, Y, 1, 1, item, fmt("%s_inv", item), ""))
end
end
i3.new_tab {
name = "inventory",
description = S"Inventory",
formspec = get_inventory_fs,
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fields = function(player, data, fields)
local name = player:get_player_name()
local sb_inv = fields.scrbar_inv
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if not creative_enabled(name) then
panel_fields(player, data, fields)
end
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if fields.skins and data.skin_id ~= tonum(fields.skins) then
data.skin_id = tonum(fields.skins)
local _skins = skins.get_skinlist_for_player(name)
skins.set_player_skin(player, _skins[data.skin_id])
end
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if fields.trash then
local inv = player:get_inventory()
if not inv:is_empty("main") then
inv:set_list("main", {})
end
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elseif fields.compress then
compress_items(player)
elseif fields.sort_az or fields.sort_za then
sort_itemlist(player, fields.sort_az)
elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonum(match(sb_inv, "%d+"))
return
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end
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return set_fs(player)
end,
}
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i3.new_tab {
name = "items",
description = S"Items",
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formspec = get_items_fs,
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fields = function(player, data, fields)
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panel_fields(player, data, fields)
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if fields.cancel then
reset_data(data)
elseif fields.key_enter_field == "filter" or fields.search then
if fields.filter == "" then
reset_data(data)
return set_fs(player)
end
local str = lower(fields.filter)
if data.filter == str then return end
data.filter = str
data.pagenum = 1
search(data)
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum = data.pagenum - (fields.prev_page and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
end
return set_fs(player)
end,
}
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local trash = core.create_detached_inventory("i3_trash", {
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allow_put = function(inv, listname, index, stack)
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return stack:get_count()
end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_list(listname, {})
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local name = player:get_player_name()
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if not creative_enabled(name) then
set_fs(player)
end
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end,
})
trash:set_size("main", 1)
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core.register_on_player_inventory_action(function(player, _, _, info)
local name = player:get_player_name()
if not creative_enabled(name) and
((info.from_list == "main" and info.to_list == "craft") or
(info.from_list == "craft" and info.to_list == "main") or
(info.from_list == "craftresult" and info.to_list == "main")) then
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set_fs(player)
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end
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end)
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if rawget(_G, "armor") then
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__3darmor = true
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armor:register_on_update(set_fs)
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end
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if rawget(_G, "skins") then
__skinsdb = true
on_shutdown(function()
local players = get_players()
for i = 1, #players do
local player = players[i]
save_meta(player, {"skin_id"})
end
end)
end
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if rawget(_G, "awards") then
__awards = true
core.register_on_craft(function(_, player)
set_fs(player)
end)
core.register_on_dignode(function(_, _, player)
set_fs(player)
end)
core.register_on_placenode(function(_, _, player)
set_fs(player)
end)
core.register_on_chat_message(function(name, message)
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local player = core.get_player_by_name(name)
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if player:is_player() and sub(message, 1, 1) ~= "/" then
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set_fs(player)
end
end)
core.register_on_dieplayer(set_fs)
end
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i3.register_craft_type("digging", {
description = ES"Digging",
icon = "i3_steelpick.png",
})
i3.register_craft_type("digging_chance", {
description = ES"Digging (by chance)",
icon = "i3_mesepick.png",
})
i3.add_search_filter("groups", function(item, groups)
local def = reg_items[item]
local has_groups = true
for i = 1, #groups do
local group = groups[i]
if not def.groups[group] then
has_groups = nil
break
end
end
return has_groups
end)
--[[ As `core.get_craft_recipe` and `core.get_all_craft_recipes` do not
return the fuel, replacements and toolrepair recipes, we have to
override `core.register_craft` and do some reverse engineering.
See engine's issues #4901, #5745 and #8920. ]]
local old_register_craft = core.register_craft
local rcp_num = {}
core.register_craft = function(def)
old_register_craft(def)
if def.type == "toolrepair" then
toolrepair = def.additional_wear * -100
end
local output = def.output or (true_str(def.recipe) and def.recipe) or nil
if not output then return end
output = {match(output, "%S+")}
local groups
if is_group(output[1]) then
groups = extract_groups(output[1])
output = groups_to_items(groups, true)
end
for i = 1, #output do
local item = output[i]
rcp_num[item] = (rcp_num[item] or 0) + 1
if def.replacements then
if def.type == "fuel" then
replacements.fuel[item] = def.replacements
else
replacements[item] = replacements[item] or {}
replacements[item][rcp_num[item]] = def.replacements
end
end
end
end
local old_clear_craft = core.clear_craft
core.clear_craft = function(def)
old_clear_craft(def)
if true_str(def) then
return -- TODO
elseif is_table(def) then
return -- TODO
end
end
local function resolve_aliases(hash)
for oldname, newname in pairs(reg_aliases) do
cache_recipes(oldname)
local recipes = recipes_cache[oldname]
if recipes then
if not recipes_cache[newname] then
recipes_cache[newname] = {}
end
local similar
for i = 1, #recipes_cache[oldname] do
local rcp_old = recipes_cache[oldname][i]
for j = 1, #recipes_cache[newname] do
local rcp_new = copy(recipes_cache[newname][j])
rcp_new.output = oldname
if table_eq(rcp_old, rcp_new) then
similar = true
break
end
end
if not similar then
insert(recipes_cache[newname], rcp_old)
end
end
end
if newname ~= "" and recipes_cache[oldname] and not hash[newname] then
init_items[#init_items + 1] = newname
end
end
end
local function get_init_items()
local _select, _preselect = {}, {}
for name, def in pairs(reg_items) do
if name ~= "" and show_item(def) then
cache_drops(name, def.drop)
cache_fuel(name)
cache_recipes(name)
_preselect[name] = true
end
end
for name in pairs(_preselect) do
cache_usages(name)
init_items[#init_items + 1] = name
_select[name] = true
end
resolve_aliases(_select)
sort(init_items)
if http and true_str(i3.export_url) then
local post_data = {
recipes = recipes_cache,
usages = usages_cache,
}
http.fetch_async{
url = i3.export_url,
post_data = write_json(post_data),
}
end
end
on_mods_loaded(function()
get_init_items()
local creative = rawget(_G, "creative")
if creative then
function creative.set_creative_formspec() return end
end
local sfinv = rawget(_G, "sfinv")
if sfinv then
sfinv.enabled = false
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function sfinv.set_player_inventory_formspec() return end
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end
local unified_inventory = rawget(_G, "unified_inventory")
if unified_inventory then
function unified_inventory.set_inventory_formspec() return end
end
end)
on_joinplayer(function(player)
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local name = player:get_player_name()
init_data(player, name)
local data = pdata[name]
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if data.fs_version < MIN_FORMSPEC_VERSION then
outdated(name)
end
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end)
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on_receive_fields(function(player, formname, fields)
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if formname ~= "" then return false end
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local name = player:get_player_name()
local data = pdata[name]
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for f in pairs(fields) do
if sub(f, 1, 4) == "tab_" then
local tabname = sub(f, 5)
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for i, def in ipairs(tabs) do
if def.name == tabname then
data.current_tab = i
end
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end
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break
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end
end
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return true, tabs[data.current_tab].fields(player, data, fields)
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end)
core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name()
local data = pdata[name]
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if not data then return end
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local hp_max = player:get_properties().hp_max
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data.hp = min(hp_max, player:get_hp() + hpchange)
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set_fs(player)
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end)
if progressive_mode then
local function item_in_inv(item, inv_items)
local inv_items_size = #inv_items
if is_group(item) then
local groups = extract_groups(item)
for i = 1, inv_items_size do
local def = reg_items[inv_items[i]]
if def then
if item_has_groups(def.groups, groups) then
return true
end
end
end
else
for i = 1, inv_items_size do
if inv_items[i] == item then
return true
end
end
end
end
local function recipe_in_inv(rcp, inv_items)
for _, item in pairs(rcp.items) do
if not item_in_inv(item, inv_items) then return end
end
return true
end
local function progressive_filter(recipes, player)
if not recipes then
return {}
end
local name = player:get_player_name()
local data = pdata[name]
if #data.inv_items == 0 then
return {}
end
local filtered, c = {}, 0
for i = 1, #recipes do
local recipe = recipes[i]
if recipe_in_inv(recipe, data.inv_items) then
c = c + 1
filtered[c] = recipe
end
end
return filtered
end
local item_lists = {"main", "craft", "craftpreview"}
local function get_inv_items(player)
local inv = player:get_inventory()
local stacks = {}
for i = 1, #item_lists do
local list = inv:get_list(item_lists[i])
table_merge(stacks, list)
end
local inv_items, c = {}, 0
for i = 1, #stacks do
local stack = stacks[i]
if not stack:is_empty() then
local name = stack:get_name()
if reg_items[name] then
c = c + 1
inv_items[c] = name
end
end
end
return inv_items
end
local function init_hud(player, data)
data.hud = {
bg = player:hud_add{
hud_elem_type = "image",
position = {x = 0.78, y = 1},
alignment = {x = 1, y = 1},
scale = {x = 370, y = 112},
text = PNG.bg,
z_index = 0xDEAD,
},
book = player:hud_add{
hud_elem_type = "image",
position = {x = 0.79, y = 1.02},
alignment = {x = 1, y = 1},
scale = {x = 4, y = 4},
text = PNG.book,
z_index = 0xDEAD,
},
text = player:hud_add{
hud_elem_type = "text",
position = {x = 0.84, y = 1.04},
alignment = {x = 1, y = 1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
},
}
end
local function show_hud_success(player, data)
-- It'd better to have an engine function `hud_move` to only need
-- 2 calls for the notification's back and forth.
local hud_info_bg = player:hud_get(data.hud.bg)
local dt = 0.016
if hud_info_bg.position.y <= 0.9 then
data.show_hud = false
data.hud_timer = (data.hud_timer or 0) + dt
end
if data.show_hud then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y - (dt / 5)
})
end
player:hud_change(data.hud.text, "text",
S("@1 new recipe(s) discovered!", data.discovered))
elseif data.show_hud == false then
if data.hud_timer >= HUD_TIMER_MAX then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y + (dt / 5)
})
end
if hud_info_bg.position.y >= 1 then
data.show_hud = nil
data.hud_timer = nil
end
end
end
end
-- Workaround. Need an engine call to detect when the contents of
-- the player inventory changed, instead.
local function poll_new_items()
local players = get_players()
for i = 1, #players do
local player = players[i]
local name = player:get_player_name()
local data = pdata[name]
local inv_items = get_inv_items(player)
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local diff = array_diff(inv_items, data.inv_items)
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if #diff > 0 then
data.inv_items = table_merge(diff, data.inv_items)
local oldknown = data.known_recipes or 0
local items = get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true
end
data.items_raw = items
search(data)
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set_fs(player)
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end
end
after(POLL_FREQ, poll_new_items)
end
poll_new_items()
globalstep(function()
local players = get_players()
for i = 1, #players do
local player = players[i]
local name = player:get_player_name()
local data = pdata[name]
if data.show_hud ~= nil and singleplayer then
show_hud_success(player, data)
end
end
end)
i3.add_recipe_filter("Default progressive filter", progressive_filter)
on_joinplayer(function(player)
local name = player:get_player_name()
local meta = player:get_meta()
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local data = pdata[name]
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data.inv_items = dslz(meta:get_string "inv_items") or {}
data.known_recipes = dslz(meta:get_string "known_recipes") or 0
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local items = get_filtered_items(player, data)
data.items_raw = items
search(data)
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if singleplayer then
init_hud(player, data)
end
end)
local to_save = {"inv_items", "known_recipes"}
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on_leaveplayer(function(player)
save_meta(player, to_save)
end)
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on_shutdown(function()
local players = get_players()
for i = 1, #players do
local player = players[i]
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save_meta(player, to_save)
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end
end)
end
on_leaveplayer(function(player)
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if __skinsdb then
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save_meta(player, {"skin_id"})
end
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local name = player:get_player_name()
pdata[name] = nil
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end)
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--dofile(core.get_modpath("i3") .. "/test_tabs.lua")
--dofile(core.get_modpath("i3") .. "/test_custom_recipes.lua")